I see an opportunity though. One that could be fun. Lots of fun.
Spoiler
Yes. I said it. Now hear me out, please.
Okay, so we have the Basic skills nerfed to a quarter of their former value(IIRC, if I'm wrong, let me know so I can edit the OP). Which means that a fully mastered mech now is much closer in performance to mech with only basic levels of efficiency. That is a step in the right direction, in my opinion.
Here's why:
We have a module system that covers weapons, consumable items, and mech performance
We have nerfed pilot skills. Those 'pilot' skills were really just modifiers to mech performance. Essentially free 'modules.'
So, what if we add in a set of modules called 'pilot modules?'
The purpose of these is that for each two efficiencies you unlock up to three, that variant gains a 'pilot module' slot. In that slot can go any pilot module.
Just thinking within the box for the purpose of simplicity here, the modules to choose from are:
- Kinetic Burst: +5%
- Twist X: +7.5%
- Hard Brake: + 5%
- Twist Speed: +7.5%
- Arm Reflex: +7.5%
- Anchor Turn: +7.5%
That means for lights I'm more likely to pick the following three:
- Kinetic Burst
- Hard Brake
- Twist X
- Twist Speed
- Twist X
- Anchor Turn
Then we can have the same thing for Elite, where you gain an 'Elite Pilot' module slot that you can put another basic pilot module or one of the possible Elite modules that can only go in the Elite slot.
Either way, I think this would be a neat system and add another layer of building and customizing to our mechs.
*the values and modules are for the purposes of demonstration only and to simply get the idea started.