Diznitch, on 01 December 2015 - 06:54 PM, said:
Not addressing those who partook in testing.
Diznitch, on 01 December 2015 - 06:54 PM, said:
If they do not test, they have no basis of complaint other than statistical assumptions.
geodeath, on 01 December 2015 - 06:56 PM, said:
Dunno that that is entirely accurate. I am a founder, so know what you are saying. However some things must be as they are.....
Xetelian, on 01 December 2015 - 06:57 PM, said:
Does it seem fair that I might complain about the skill tree nerfs when I couldn't test?
Reread the post, and focus on the italicised and bolded words.
Tuis Ryche, on 01 December 2015 - 06:58 PM, said:
Now you get to hear more complaining.
Here in lies the problem, refusal to see for yourself. I have no problem with the gauss, it is still quite viable, and will continue to be.
Khobai, on 01 December 2015 - 07:00 PM, said:
Par for the course for ECM.
Gas Guzzler, on 01 December 2015 - 07:01 PM, said:
You realize that not everyone's feedback was listened too right?
I am a founder........
FupDup, on 01 December 2015 - 07:15 PM, said:
In reality, the primary purpose is to test hardware. They want to see if there are any bugs or glitches. They want to see if the game will crash, stutter, or explode when they implement a new change. That's it. Feedback is secondary at most.
PGI isn't alone on this; Blizzard seems to do the same thing with their own PTS sessions, at least for HoTS that is.
Hmmmmm, I can see this.
Nightmare1, on 01 December 2015 - 07:15 PM, said:
They did it anyways, so I think I can complain.
Reread the OP and focus on the italicised and bolded words.......
Arandmoor, on 01 December 2015 - 07:19 PM, said:
IMO, people shouldn't complain.
They should offer feedback. If I was a dev who had to deal with a community this whiney, I'd ignore them too.
Why? Here's why.
When you listen to your community and balance according to whining, bitching, and complaining you get the following:
Complaint: "Gauss CD is too long! Gauss is garbage tier now!"
Context: Player pilots dual gauss sniper-boats almost exclusively.
Result of balancing based on this feedback: Gauss gets buffed or left alone. This player is happy, but the game is less balanced for everyone else.
What the devs need to do is balance based on the data.
Data: Dual gauss mechs average more kills than everyone else, but deal less overall damage than average.
Analysis: This is not necessarily a problem.
Context: Players who pilot dual gauss do extremely well in terms of kills and victories while in their dual gauss mechs. However, that same pool of players demonstrate a significantly lower average performance rating when outside their dual gauss mechs when compared to players in builds that only carry a single gauss rifle. Similarly, this average performance spike does not occur with other popular long range weapon groups.
Strangely enough, an unrelated analysis shows that gauss rifles also tend to run out of ammunition far faster than autocannnons.
Result of balancing based on unbiased data analysis:
Gauss rifles are obviously too powerful when paired. Single Gauss rifles see a bit of a bump over the average, but not nearly as bad a dual gauss. Reducing the rate of fire reduces gauss power, and also reduces their tendency to run out of ammo.
I'd rather have the devs analyze data and balance based on that rather than listen to the feedback of people complaining about their favorite weapons not being powerful enough.
Now, that's not to say that community feedback should NOT be taken into account at all. I would just prefer that the performance data come first, with community feedback being used to decide on specifics. For example, there are multiple ways to nerf the gauss rifle, should it be proven to be overpowered. Considering how many people are fans of the TT game, and would riot over Gauss Rifle damage being decreased from 15 to 12 (myself included), I think the RoF nerf is a good alternative.
It's also there to collect telemetry data.
The developer that balances purely based on forum feedback, is a very poor developer.
Sometimes the players are correct, and the balance feedback they give is accurate.
Most times though, players don't actually want balance. They want to win.
QFT
JC Daxion, on 01 December 2015 - 07:33 PM, said:
down the road.. people might figure out new play styles and say, hey it's not so bad. But even 20 drops is not gonna give you enough time to adapt, when you been playing one way for 100's if not 1k's
All on the same field, we will adapt, we have previously.
Hydrocarbon, on 01 December 2015 - 07:36 PM, said:
QFT.