Envisage, on 03 December 2015 - 08:13 AM, said:
sycocys
I'm open to you explaining why a hard limit has any effect on a players decision making process. Engine crit mechanics don't work in the game. You can shoot small pulse lasers 1000 times with a class 7 targeting computer and never crit the engine out. although you can crit ammo and other components easily enough.
I wouldn't even know what to google in order to try to understand what importance you place on this hard cap. Being cryptic about it doesn't prove a point either.
To sum it up shortly - the restricted engines were put into place because we had 120+ kph hunchbacks that were untouchable machines of death.
Similar reason to why Jenners have their cap - iirc correctly they were pushing close to 200kph and teleporting all over the map.
Speaking of lights teleporting - that's why we have hit state rewind. Also why you have to lead your target with lasers if you have a bad ping.
This is just a small excerpt of the core mechanics that you missed out on being here only a few weeks, and would have no idea to tell people they need to learn to lead targets at different rates based on differing pings, if you don't do a little research into the mechanics at play and what is playing a factor into them.
It all plays into the current mechanics of the game and is important to understand how/why things are as they currently are if you are planning on being a guy trying to teach new players to excell at this game.
Other things you will need to look into on your own so you can explain the current game, you really need to know why things are the way they are -
SRM + splash damage
LRM armageddon *seriously if nothing else you have to search on this
ECM - announcement (important to know for players joining to understand PGI's tech implementation process), PTS3 (the one prior to the last), and gauge that against current. All very important things to know if you are introducing players to the game.
Information Warfare - Why? Because at some point in the future, possibly near, this is going to be implemented.
Clan Wave 1 - I was on vacation, but read about it. Another good source about PGI bringing new tech to the game.