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Mechwarrior Online MMO?


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#41 metro

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Posted 06 December 2011 - 04:25 AM

MWO = Not EVE online.

MWO = Planetside-esque??

MWO = MW4-esque??

MWO= MPBT-esque genre??

MWO = will have it all??

:P

#42 metro

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Posted 06 December 2011 - 04:26 AM

View PostPaul Inouye, on 05 December 2011 - 06:12 PM, said:

Again... keep it civil folks.

:P

#43 Korbyn McColl

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Posted 06 December 2011 - 06:01 AM

I don't think we're going to see a persistant world like Planetside, which is why they keep saying MWO will not be an MMO.

I would like to think we will see character progession, which would not only include skills but also salvaged/purchased mechs, mech customizations, etc...

So, in other words,

1- Persistance would be character based.

2- The face of the Inner Sphere would be effected by player wins/losses, but it would simply be a large galaxy map with battles taking place based on the events of the day in the BT Timeline.

3- There would be no persistant worlds, but rather instanced maps shared (with minor tweaks, perhaps) between numerous contested planets.

I think this is what he means by "MMO-esque".

But, obviously, only the devs know for sure at this point.

#44 KnowBuddy

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Posted 06 December 2011 - 07:23 AM

View PostDevil Man, on 06 December 2011 - 06:01 AM, said:

I don't think we're going to see a persistant world like Planetside, which is why they keep saying MWO will not be an MMO.

I would like to think we will see character progession, which would not only include skills but also salvaged/purchased mechs, mech customizations, etc...

So, in other words,

1- Persistance would be character based.

2- The face of the Inner Sphere would be effected by player wins/losses, but it would simply be a large galaxy map with battles taking place based on the events of the day in the BT Timeline.

3- There would be no persistant worlds, but rather instanced maps shared (with minor tweaks, perhaps) between numerous contested planets.

I think this is what he means by "MMO-esque".

But, obviously, only the devs know for sure at this point.


Persistant-world is another of those terms which gets thrown around frequently but which can be variously defined. There's a difference usually between a persistant instanced world and a persistant open world. As you have pointed out, it's highly doubtful that MWO will have an open world (universe).

The key points for "persistance" in MWO, I think, are that character progression remains between instances (whether it be in the form of equipment, "skills," C-Bills, something else, or some combination of the above), and that instances actually impact the larger universe in some (small) way, albeit non-permanently.

#45 metro

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Posted 06 December 2011 - 07:28 AM

nice input fellas, I am just hoping for a well rounded, action filled game that isnt just all about FPS....and a target :P





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