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Is = Easy Mode?


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#21 El Bandito

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Posted 02 December 2015 - 06:45 AM

View PostLugh, on 02 December 2015 - 06:42 AM, said:

Comparing a new unmastered mech set against the new Ultra quirked already mastered quirkening overlord mech is hardly fair...


1. The skill tree differences are much smaller than pre-patch.

2. BJ-1X is the overlord of the Blackjacks, not the BJ-3. The chassis itself is mere 45 tons.

Edited by El Bandito, 02 December 2015 - 06:48 AM.


#22 Sarlic

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Posted 02 December 2015 - 06:47 AM

I have the other way around.

I found Clan tech extremely easymode.

From the Daily Whine:

View PostSarlic, on 24 November 2015 - 07:51 AM, said:

So i posted earlier before how i tried the Timberwolf as my mate asked me to try it out. I was disgusted how easymode it was.

Back to my housemate of mines asked to play his Timberwolves again --> He changed something in his loadout. Fine i guess. (His first champion Timber got from the Halloween Event) and the second one is because i got him the credits he needed.

Last match was done in a fresh Timberwolf S. Which i liked the higher height and jump jets of that thing.

Anyway played 10 matches or so today with me behind the steering wheel, and it's not even funny how easymode / OP the Clanners are. Perhaps it's because of the Timberwolf alone. If this is what i can do in clan Heavy, imagine me doing when outfitted with 'meta' or a Direwolf. Abnormal.

This just makes my point stronger that i never wished they introduced the Clans in this game.

I blurred out his name since i dont want to give his identity away.

Not to mention: this is all done without modules, no basics and solo que.


Posted Image


Yeah, it's pretty obvious, Prepatch though, but it shouldnt matter much.
  • Tier 2. (30%)
  • Unbasic Timbies.
  • No modules.
Not that it matters but as for the current discussions: Perhaps due the 'nerfs' on the Clan engines the IS might feel more 'easymode'.

Edited by Sarlic, 02 December 2015 - 06:54 AM.


#23 Fang01

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Posted 02 December 2015 - 08:22 AM

View PostZacharyJ, on 02 December 2015 - 03:36 AM, said:

I've pretty much played Clan mechs exclusively since they came out, the reason being I started with MW2 in 1995 and the Stormcrow was my favorite mech then, as it is now. I've kept up on the forums and prevailing opinions of IS/Clan balance being predominately favoring the latter.

Despite that, the past few months I've found it more and more frustrating/less fun with higher heat, all the time. Long laser times, unfavorable AC's (Although I still use LBX), keeps my damage at 500 or so on my PUG solo games.

Switch to yesterday, when I got my Maruaders (Being my second favorite mech in BT) I was amazed at how IS plays. Lasers that fire in a split second, front loaded damage, LRMs in heavy clusters. Despite being on the receiving end of these weapons for the past year +, I have only rarely taken out my old Founders catapult or Ravens, usually while hammered and looking for 'fun' throwaway games. In my MAD's I easily, EASILY achieve 800+ damage in PUG without even thinking about it (And not even playing that well, either). ERPPCS that you can fire TWO of multiple times before reaching a heat ceiling? Low heat AC, Pulse lasers that hit hard and fast?

I'm blown away by the difference, its night and day. Playing Clan is a matter of shoot, then wait. IS systems I can constantly engage.

This isnt meant as a 'the grass is greener!' post, I just wanted to voice my absolute confusion towards the player base's thoughts on what balance really is.



Mmmhmm and my first drop in a laser vomit timmy (thanks to that challenge drop since I dont buy clan) resulted in about an 850 dmg score.

#24 Mister Blastman

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Posted 02 December 2015 - 08:26 AM

I own lots of Clan 'mechs but I mostly use Inner Sphere ones because they can tank damage way better than Clan paper armor and shieldless arms.

The Clan nerfs were baseless and unjustified.

#25 Water Bear

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Posted 02 December 2015 - 08:28 AM

View PostZacharyJ, on 02 December 2015 - 03:36 AM, said:

Despite that, the past few months I've found it more and more frustrating/less fun with higher heat, all the time. Long laser times, unfavorable AC's (Although I still use LBX), keeps my damage at 500 or so on my PUG solo games.


I think what you're noticing is a steady decrease in relative clan power - but the best clan mechs are still on the whole better, or at least as good.

In other words, the Mad Cat used to be at a power level of 10,000 and came down to a power level of 9,001, while most IS heavies are floating around power levels of, say, 6,000-8,999.

Vegeta.

#26 Water Bear

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Posted 02 December 2015 - 08:33 AM

View PostEl Bandito, on 02 December 2015 - 04:33 AM, said:

As for Marauders, they never impressed me. I did a group drop with the 1 FWG folks and they constantly had lower score with their Marauders, than my BJ-3. So did the enemies, with their Marauders.


Is someone trying to say the MAD is a good 'mech...? I haven't seen the quirks, but when considering only hardpoints it's no different than an Orion, and no one is accusing the Orion of being better than bad. Only real difference is the ballistic hardpoint on the MAD is higher and the arms don't drag knuckles as bad.

Other than that the MAD just has fan appeal, that would probably be it.

#27 Surn

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Posted 02 December 2015 - 08:34 AM

Dropship 3 is powered by clan tears.

I love to see the absurd "IS is OP" threads.

#28 Mystere

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Posted 02 December 2015 - 08:35 AM

View PostDarian DelFord, on 02 December 2015 - 03:48 AM, said:

Think so?

Go play a Jenner which is a walking Side Torso with 30 armor for the whole mech.


My Founder's Jenner snickers after recalling it's great performance during the Founder's event. But it also feels more apprehensive the closer the Jenner IIC approaches.

#29 STEF_

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Posted 02 December 2015 - 08:35 AM

I'm piloting only IS from yesterday.
And my BJs, SHDs and Loup de guerre are outdamaging clanners pretty easily.
6-7-800 dmg every match.
And going 1 on 1 vs a timber it is hilarious since it twists like an assault :D

Does it seem normal, or balanced to you?
To me, nope.

I don't care, 'cause I like both side.
But don't come to tell me there is a balance now: IS is pretty clearly better than clan.
Period.

#30 Mystere

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Posted 02 December 2015 - 08:38 AM

View PostMeiSooHaityu, on 02 December 2015 - 03:51 AM, said:

Tweak Clan ballistics a bit more, and we are looking pretty golden.


And at the same time unlock the Clan heat sinks.

#31 MerryIguana

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Posted 02 December 2015 - 08:46 AM

Inner sphere pilots are just more skilled. Git gud scrub.

(Am i doing it right tubies?)

#32 Mystere

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Posted 02 December 2015 - 08:49 AM

View PostEl Bandito, on 02 December 2015 - 06:39 AM, said:

Clan Battlemechs are gonna open up a whole new can of worms.


My impending return is close at hand, to satisfy my blood lust and thirst for revenge, and I will not be alone. A can of worms is the least of your worries.

View PostMerryIguana, on 02 December 2015 - 08:46 AM, said:

Inner sphere pilots are just more skilled. Git gud scrub.

(Am i doing it right tubies?)


Many of the Clanners are currently in a different Wasteland. Posted Image

But, December 15 is going to be D-Day!

Edited by Mystere, 02 December 2015 - 08:54 AM.


#33 Malagant

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Posted 02 December 2015 - 08:58 AM

View PostEl Bandito, on 02 December 2015 - 04:33 AM, said:


Posted Image

Laughable thread, coming from a Stormcrow pilot. Only mechs such as TDR-5SS are considered easy mode, but it was nerfed this patch.

As for Marauders, they never impressed me. I did a group drop with the 1 FWG folks and they constantly had lower score with their Marauders, than my BJ-3. So did the enemies, with their Marauders.

I suppose they used massive amounts of gxp to master their marauders on the first day? Otherwise the BJ is mastered and the marauder isn't even basic'd yet... Don't give me this crap that it doesn't make a difference either.

#34 Novakaine

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Posted 02 December 2015 - 09:10 AM

Clammers.

#35 WarHippy

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Posted 02 December 2015 - 09:12 AM

View PostZacharyJ, on 02 December 2015 - 03:36 AM, said:

I've pretty much played Clan mechs exclusively since they came out, the reason being I started with MW2 in 1995 and the Stormcrow was my favorite mech then, as it is now. I've kept up on the forums and prevailing opinions of IS/Clan balance being predominately favoring the latter.

Despite that, the past few months I've found it more and more frustrating/less fun with higher heat, all the time. Long laser times, unfavorable AC's (Although I still use LBX), keeps my damage at 500 or so on my PUG solo games.

Switch to yesterday, when I got my Maruaders (Being my second favorite mech in BT) I was amazed at how IS plays. Lasers that fire in a split second, front loaded damage, LRMs in heavy clusters. Despite being on the receiving end of these weapons for the past year +, I have only rarely taken out my old Founders catapult or Ravens, usually while hammered and looking for 'fun' throwaway games. In my MAD's I easily, EASILY achieve 800+ damage in PUG without even thinking about it (And not even playing that well, either). ERPPCS that you can fire TWO of multiple times before reaching a heat ceiling? Low heat AC, Pulse lasers that hit hard and fast?

I'm blown away by the difference, its night and day. Playing Clan is a matter of shoot, then wait. IS systems I can constantly engage.

This isnt meant as a 'the grass is greener!' post, I just wanted to voice my absolute confusion towards the player base's thoughts on what balance really is.

I don't play my clan mechs very often anymore. That isn't to say that clan mechs are not powerful because some of them certainly are, but a lot of the IS mechs just feel better and significantly more efficient than even the really good clan mechs. Balance is important, but I think the devs forgot that a game being fun is also pretty important for the longevity of the game and that is something I find to be lacking on the clan side of the equation.

#36 LordBraxton

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Posted 02 December 2015 - 09:13 AM

this thread title is terrible

game is more balanced than it was but run an EBJ with 6mpl + TC and realize clan lasers are a surgeon's best tool

#37 Mystere

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Posted 02 December 2015 - 09:15 AM

View PostWarHippy, on 02 December 2015 - 09:12 AM, said:

I don't play my clan mechs very often anymore. That isn't to say that clan mechs are not powerful because some of them certainly are, but a lot of the IS mechs just feel better and significantly more efficient than even the really good clan mechs. Balance is important, but I think the devs forgot that a game being fun is also pretty important for the longevity of the game and that is something I find to be lacking on the clan side of the equation.


When the goal is stubborn insistence on 1-on-1 balance, you're pretty much on your way to harmonization. The quirks are just lipstick to hide that reality.

Edited by Mystere, 02 December 2015 - 09:16 AM.


#38 Gas Guzzler

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Posted 02 December 2015 - 09:19 AM

View PostJun Watarase, on 02 December 2015 - 04:58 AM, said:


This is really funny because ive seen the uber clan firing line wrecked everytime a decent IS team shows up with their super heat efficient ballistic and laser boats


Who is telling you that IS laser boats are super heat efficient? They are lying to you. IS lasers generate less heat yes, but IS mechs on average will equip 6-7 less DHS for a comparable alpha.

And yes, the better team will wreck the ****** team, no matter who has what tech.


As far as the OP goes, I think the jury is still out. I pretty much only played Marauders last night so I haven't messed with the Clan stuff much yet, but I think for now people are still trying stuff out. We will have to wait and see how things settle out.

Edited by Gas Guzzler, 02 December 2015 - 09:21 AM.


#39 MeiSooHaityu

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Posted 02 December 2015 - 09:21 AM

View PostMystere, on 02 December 2015 - 08:38 AM, said:


And at the same time unlock the Clan heat sinks.



PGI is going to, it's called "IIC" :)

#40 BigBenn

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Posted 02 December 2015 - 09:24 AM

pffft.

Certain mechs are easy mode for sure. But to label the entire IS or Clan mechs roster as easy mode is a bit much.

The Arctic Cheeter currently reigns as THEE easy mode mech without question.





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