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Is = Easy Mode?


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#41 Clownwarlord

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Posted 02 December 2015 - 09:29 AM

Jealous of our mechs now that you are on a level playing field? How clanner of you.

#42 Darian DelFord

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Posted 02 December 2015 - 09:34 AM

View PostMystere, on 02 December 2015 - 08:35 AM, said:


My Founder's Jenner snickers after recalling it's great performance during the Founder's event. But it also feels more apprehensive the closer the Jenner IIC approaches.


Your Founders Jenner at the time was not a walking ST ;pp I remember your performance Posted Image

Large Pulse and 2 Mediums?

Edited by Darian DelFord, 02 December 2015 - 09:35 AM.


#43 FlipOver

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Posted 02 December 2015 - 09:36 AM

View PostZacharyJ, on 02 December 2015 - 04:14 AM, said:


Not all IS mechs are Jenners or Trebuchets.(Just like not all Clan mechs are Summoners or Novas)

But all IS mechs die when they lose one torso with an XL engine.

#44 Lucian Nostra

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Posted 02 December 2015 - 09:38 AM

Im not going to say either side is easy mode because it doesn't exist as a tech balance. For the last 3 weeks I've been running mostly IS mechs and I've not found any that I played lacking compared to my clan rides (Blackjacks, Crabs, Shadow Hawks, Black knights, Jagers, tbolts, Orions, Banshees. Battlemasters, king crabs, stalkers, and the Zeus)

Do they play different? yeah you gotta play the game a little different than a clan machine. No they don't have this "IMMORTAL XL ENGINE!!!" but jesus I look at my mech just about every time I die and MOST of the time there's hardly anything left when my XL goes. Sometimes I get target fixated, stop rolling and poof I go down but that's me being dumb. It is a clan advantage but you guys over hype it.

Honestly there's differences but some of the hardcore IS whiners really just need to sack up, stop playing trash mechs and realize the Clans have junk ass mechs all the same.

Now with the new quirks, my lord the amount of damage an IS machine can take before dropping. You can really feel it in the Atlases and the Marauder 3R..

#45 Chados

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Posted 02 December 2015 - 09:45 AM

When you see this kind of thread you know things are close to balanced.

"Your side sucks!"

"No! Your side sucks more!"

LOL!

Hey, I'm just digging the Marauder enough that I gave in, bought the BH2, and completed the set despite the fact that I suck as a Marauder pilot. I used to feel like that about the Jester too...but it became my favorite mech. And then Marauder....

I have the Rifleman on order. Hope it's this much fun. The quirkening was interesting-a 3R doesn't go down til its armor is stripped. I've had matches where I literally had no armor on anything when I went down. It ain't deity mode but it's about a step down from a TBR and I can live with that.

Edited by Chados, 02 December 2015 - 09:48 AM.


#46 Dino Might

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Posted 02 December 2015 - 09:47 AM

For all future posters: When you argue that clan lasers are bad because of longer burn time, you are forgetting that damage per second of burn on clan lasers is generally higher. So, if you want more damage with the same burn time as IS, then just turn away partway through firing. You don't have to leave the laser on the enemy the whole time. Your partial damage is still better than most IS laser's full damage in the same amount of time.

I haven't played much lately, but I suspect the MAD will have some nerfs coming along at some point. It's the IS's closest thing to a Timber Wolf right now, but that might fade as people learn better how to kill them easily. I haven't found the Achilles heal in it yet, but there may very well be one.

Edited by Dino Might, 02 December 2015 - 09:48 AM.


#47 Clownwarlord

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Posted 02 December 2015 - 09:55 AM

How to kill a MAD or Maruader easily ... get on its side or from the ass.

#48 Sandpit

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Posted 02 December 2015 - 10:03 AM

I HAVE been gone a while if we're to the point of claiming IS mechs are "easy mode" and "better" than clan...

#49 xe N on

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Posted 02 December 2015 - 10:14 AM

View PostZacharyJ, on 02 December 2015 - 03:36 AM, said:


This isnt meant as a 'the grass is greener!' post, I just wanted to voice my absolute confusion towards the player base's thoughts on what balance really is.


IS is not easy mode. In fact, Clan still is.

1) To configure an IS mech optimal it is much more experienced required then for clan mechs.

2) Many IS mechs are mixed loadout, while next to all C-Omni can be focused on one or two weapon systems.

3) C-Omni still have better tech (free case, C-XL, lighter weapons, more range, equipment consume overall less space result in cooler mechs because of more heatsink space)

4) C-Omni have next to no unusable chassis. Any CT can be mixed with any other variant. XPing clan mechs is therefore much more easier.

5) They have blue HUDs. HELLO!! BLUE HUDS !!!111

6) See point 1) to 5)

Edited by xe N on, 02 December 2015 - 10:14 AM.


#50 Mystere

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Posted 02 December 2015 - 10:16 AM

View PostDarian DelFord, on 02 December 2015 - 09:34 AM, said:

Your Founders Jenner at the time was not a walking ST ;pp I remember your performance Posted Image


I think you recall incorrectly, given that you said "walking" instead of "flying". Posted Image


View PostDarian DelFord, on 02 December 2015 - 09:34 AM, said:

Large Pulse and 2 Mediums?


4xML + 2xSRM4 (if I recall correctly)

#51 Rhaythe

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Posted 02 December 2015 - 10:35 AM

When I need to rake up the damage for an event, I take my clan mechs. Though I usually feel dirty for doing so. I personally don't find them hot, I just find them boring. Too much lazzor.

View Postclownwarlord, on 02 December 2015 - 09:55 AM, said:

How to kill a MAD or Maruader easily ... get on its side or from the ass.

Also known as every Locust pilot's strategy ever.

#52 Jun Watarase

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Posted 02 December 2015 - 10:37 AM

I actually sat down and tried to make some CTF-1X builds to see if it was worth buying one again, then i realised that they nerfed its quirks so the lasers on it are ****, while leaving the massive laser quirks on the tbolt, stalker, etc, virtually untouched. IS lasers on certain builds are still superior to clan lasers (nearly the same range, much better heat efficiency and burn time).

Great balance there. Its almost as if PGI wants to shoehorn everyone running IS mechs into laser boats....

Also does anyone still not know how to counter clan laser vomit? I bumped into several in the last couple of days of CW vs wolf and smoke jaguar, and they were a piece of cake to deal with as long as you didnt give them 10+ seconds to cool between alphas.

#53 TamCoan

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Posted 02 December 2015 - 10:52 AM

As a general statement I find IS mechs to be overall better than clan. If you play to their many strengths they can take on most clans. My general tactic, as you hinted at in the original post, is to get the clan mech to overheat after two volleys which I spread the damage. Once they are in panic mode because I can keep constant fire on them they spiral down into the overheat cycle and end up dead. Heck I took out three ebon jags and a madcat in CW using a battlemaster this weekend because of overheat panic. The fifth guy finally got me when I started to overheat. :-)

Most benefits of the "superior"of clan xl engines and lighter weight weapons vanish once you get into brawling range because of their inability to keep sustained fire up. Sure there are some exceptions and I generally hate AC/Gauss wales, but I don't really fear anything the clans bring to the table.

Take into account that I own both clan and is mechs and play both equally. I generally feel the IS mechs are better overall and can more than make up for the "lower" tech level with their positive aspects.

Edited by TamCoan, 02 December 2015 - 10:53 AM.


#54 Iyada

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Posted 02 December 2015 - 11:16 AM

Clans OP pgi nerf ples.

In all seriousness a lot of IS mechs are stupid good now (case and point the Blackjack 1-x) and a lot of my clan mechs just feel sad in comparison. I'm not crying about any of it, but i feel that it's true.

#55 cSand

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Posted 02 December 2015 - 11:32 AM

In today's news
good pilots OP

#56 WarHippy

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Posted 02 December 2015 - 11:57 AM

View PostSandpit, on 02 December 2015 - 10:03 AM, said:

I HAVE been gone a while if we're to the point of claiming IS mechs are "easy mode" and "better" than clan...

I suppose it depends on how you define better. Some are better than others and vice versa, but I do find the IS mechs on the whole more enjoyable to pilot than the Clan mechs. However, that doesn't really speak to which is superior from a balance standpoint. With yesterdays changes I would say the difference in how they feel has been greatly exasperated.

#57 Lugh

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Posted 02 December 2015 - 12:05 PM

View PostWarHippy, on 02 December 2015 - 11:57 AM, said:

I suppose it depends on how you define better. Some are better than others and vice versa, but I do find the IS mechs on the whole more enjoyable to pilot than the Clan mechs. However, that doesn't really speak to which is superior from a balance standpoint. With yesterdays changes I would say the difference in how they feel has been greatly exasperated.

The number of fearless atlas brawlers I saw yesterday that did exceedingly well says its very different today than it was before the patch.

View PostIyada, on 02 December 2015 - 11:16 AM, said:

Clans OP pgi nerf ples.

In all seriousness a lot of IS mechs are stupid good now (case and point the Blackjack 1-x) and a lot of my clan mechs just feel sad in comparison. I'm not crying about any of it, but i feel that it's true.

The 1-x is redonkculous...

#58 cSand

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Posted 02 December 2015 - 12:08 PM

While I don't thinks IS is op now, and I never thought clans were OP... they aer probably clsoer to parity now... I think the clan nerfs were a bit heavy handed for the torso loss on top of the heat stuff and other nerfs. I don't like fighting opponents with handicaps imposed on them to "even it up"

View PostLugh, on 02 December 2015 - 12:05 PM, said:

The 1-x is redonkculous...


Enjoy it while it lasts :D

That's the new ERPPC TDR, just waiting nerfology 101

#59 Sandpit

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Posted 02 December 2015 - 12:10 PM

View PostcSand, on 02 December 2015 - 11:32 AM, said:

In today's news
good pilots OP

Good pilots aren't "OP"
smh

You have to take into account the breakdown:
A "good" pilot is only "good" if they win that match. Therefore, the "good" pilot who wins a match and then loses the next is becomes "bad" for 3 matches. If you account for the natural progression of skill level, then you have to divide the number of matches by the number of wins. Thus you get what we pros like to call a "win/Loss Record"

This "win/loss Record" is often the basis to determine a "good" pilot.

noob
Posted Image

View PostWarHippy, on 02 December 2015 - 11:57 AM, said:

I suppose it depends on how you define better. Some are better than others and vice versa, but I do find the IS mechs on the whole more enjoyable to pilot than the Clan mechs. However, that doesn't really speak to which is superior from a balance standpoint. With yesterdays changes I would say the difference in how they feel has been greatly exasperated.

I'm just saying that in all the years I've played MWO that is the absolute first time I've ever heard IS mechs called "easy mode" in comparison to clan mechs.
That's how I know PGI has done a pretty decent balance job. If people weren't complaining and talking about how everything but their chosen faction, weapon, mech, etc. is "op", then I'd be worried lol

#60 cSand

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Posted 02 December 2015 - 12:12 PM

Today's news:

Sandpit OP.

Other news from the front:

Clam pilots drowning from cockpits filling with tears. IS pilots rejoice at insta wins.

Edited by cSand, 02 December 2015 - 12:13 PM.






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