This may be beating a dead horse, I checked briefly in the forum and didn't see anything though...
I don't think it would be incredibly difficult to create a system where you can have two 'profiles' saved for each mech. I personally like changing the builds fairly often, but have one or two favorites that I often return to.
Rather than spending time stripping and rebuilding the mech over and over again, there could be a system where you could make whatever build one of your two quick-load builds for that mech. Even one profile option would be nice.
I understand Smurfy's kind of fills a similar role, but you still have to build that loadout in MWO each time.
I realize I say that it shouldn't be difficult while I posses no coding/programming capabilities, but I am sure PGI could manage.
1
Mech Loadout Profiles
Started by FauxFlora, Dec 02 2015 11:14 AM
2 replies to this topic
#1
Posted 02 December 2015 - 11:14 AM
#2
Posted 03 December 2015 - 06:21 PM
its doable but never going to happen. it has a pile of complication if you dont have all the parts, drains cbills if you aer constantly switching FF or artemis, and discorages you buyin more mechs which is the games major source of income
#3
Posted 03 December 2015 - 11:28 PM
Firewuff, on 03 December 2015 - 06:21 PM, said:
its doable but never going to happen. it has a pile of complication if you dont have all the parts, drains cbills if you aer constantly switching FF or artemis, and discorages you buyin more mechs which is the games major source of income
1. Complications:
When I add something I don´t own, it shows the C-Bill cost right now and I have to click "SAVE" to actually make the load-out change.
Just do the same for loading a saved load-out, just re-name "Save" to "Accept".
(I´m asked a second time if I really want to spend the C-Bills anyway)
Done
2. Discouraging buying more mechs.
In the short run, that is correct.
But a game that makes it´s players jump through hoops will (at least in my opinion) make players un-happy and even _lose_ players.
A FTP game needs all the players it could get - and happy players at that.
A happy player is a spending player.
So, again, IMO, in the _long_ run, having needlessly cumbersome mechanics will _lose_ PGI money.
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