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Omg, What'd You Do To The Victors!?

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#1 Saint Scarlett Johan

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Posted 02 December 2015 - 10:00 PM

What you did..... I love it.... I'm loving the VTR-9S.

It feels soooooooo gooooooood.........

Posted Image

#2 FupDup

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Posted 02 December 2015 - 10:02 PM

It's probably the fairly huge agility quirks. 25% ballistic velocity helps.

#3 Deathlike

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Posted 02 December 2015 - 10:03 PM

Velocity and range were buffed... just like the older Victor-dakka days...

#4 Jun Watarase

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Posted 02 December 2015 - 10:03 PM

I was actually interested in trying the victor again then i realised that the AC20 variant doesnt have any medium laser relevant quirks which is...really odd....given that most mechs have quirks that apply to weapons in their stock loadout.

#5 Saint Scarlett Johan

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Posted 02 December 2015 - 10:04 PM

View PostDeathlike, on 02 December 2015 - 10:03 PM, said:

Velocity and range were buffed... just like the older Victor-dakka days...


Screw those.... This is the only acceptable non-Dragonslayer build.

#6 FupDup

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Posted 02 December 2015 - 10:06 PM

View PostLord Scarlett Johan, on 02 December 2015 - 10:04 PM, said:


No Artemis. :(

Maybe replace the SRM6's with ASRM4? It also helps deal with the mech's limited missile tubes (only 5 tubes on second launcher and 2 tubes on third).

#7 Cyborne Elemental

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Posted 02 December 2015 - 10:07 PM

MY enforcer has bigger balls than the Victor.

#8 Bishop Steiner

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Posted 02 December 2015 - 10:10 PM

View PostFupDup, on 02 December 2015 - 10:02 PM, said:

It's probably the fairly huge agility quirks. 25% ballistic velocity helps.

having your 3xSRM4 actually group decently (most of the time) doesn't hurt, either.

Still needs a ST buff, IMO, though.

#9 Bishop Steiner

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Posted 02 December 2015 - 10:13 PM

View PostLord Scarlett Johan, on 02 December 2015 - 10:04 PM, said:


the correct way to VTR
VTR-9S
less paper alpha... more focused useful damage, less heat, faster cycle time, and a bigger engine. Also more ammo efficient.

#10 Saint Scarlett Johan

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Posted 02 December 2015 - 10:13 PM

View PostFupDup, on 02 December 2015 - 10:06 PM, said:

No Artemis. Posted Image

Maybe replace the SRM6's with ASRM4? It also helps deal with the mech's limited missile tubes (only 5 tubes on second launcher and 2 tubes on third).


They come out in three volleys and FEEL tight, but I dunno... I just like the three Six Packs. They just work.

#11 Deathlike

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Posted 02 December 2015 - 10:14 PM

View PostLord Scarlett Johan, on 02 December 2015 - 10:04 PM, said:



I still see dakka. :P

#12 Saint Scarlett Johan

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Posted 02 December 2015 - 10:17 PM

View PostBishop Steiner, on 02 December 2015 - 10:13 PM, said:

the correct way to VTR
VTR-9S
less paper alpha... more focused useful damage, less heat, faster cycle time, and a bigger engine. Also more ammo efficient.


I'll try that one later tonight so see how it goes. Prior to tonight, I got better performance out of the SRM6s. BUT SCIENCE!

#13 Bishop Steiner

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Posted 02 December 2015 - 10:18 PM

View PostLord Scarlett Johan, on 02 December 2015 - 10:17 PM, said:


I'll try that one later tonight so see how it goes. Prior to tonight, I got better performance out of the SRM6s. BUT SCIENCE!

Was my go to loadout before poptarts ruined VTRs for everyone. And still what mine is set to. IMO, it is the most efficient brawling config of the VTR.

#14 Revis Volek

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Posted 02 December 2015 - 10:19 PM

View PostFupDup, on 02 December 2015 - 10:06 PM, said:

No Artemis. Posted Image

Maybe replace the SRM6's with ASRM4? It also helps deal with the mech's limited missile tubes (only 5 tubes on second launcher and 2 tubes on third).



Need a 6 a 4 and a 2 to get max tubes still...WHY PGI!?!?

I think i need to go get in one NAOW!

#15 Saint Scarlett Johan

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Posted 02 December 2015 - 10:20 PM

View PostBishop Steiner, on 02 December 2015 - 10:18 PM, said:

Was my go to loadout before poptarts ruined VTRs for everyone. And still what mine is set to. IMO, it is the most efficient brawling config of the VTR.


I remember when they first came out there was a way to finagle a 6, 4, and 2 to all come out at once. But I haven't the magic touch anymore.

View PostDarthRevis, on 02 December 2015 - 10:19 PM, said:



Need a 6 a 4 and a 2 to get max tubes still...WHY PGI!?!?

I think i need to go get in one NAOW!


EDIT: I got ninja'd

#16 Gas Guzzler

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Posted 02 December 2015 - 10:22 PM

I just wish it had 6 tubes per launcher :(

#17 Bishop Steiner

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Posted 02 December 2015 - 10:23 PM

View PostLord Scarlett Johan, on 02 December 2015 - 10:20 PM, said:


I remember when they first came out there was a way to finagle a 6, 4, and 2 to all come out at once. But I haven't the magic touch anymore.



EDIT: I got ninja'd

yeah. The 2 tube is still annoying as heck.... I remember going to the 6/4/2, but then to a 4-4-2. But I decided I didn't like the different cooldowns.

View PostGas Guzzler, on 02 December 2015 - 10:22 PM, said:

I just wish it had 6 tubes per launcher Posted Image

I'd be happy if it just had at least 4 on all 3.

#18 Deathlike

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Posted 02 December 2015 - 10:26 PM

View PostDarthRevis, on 02 December 2015 - 10:19 PM, said:

Need a 6 a 4 and a 2 to get max tubes still...WHY PGI!?!?

I think i need to go get in one NAOW!


I don't understand why it's been like that since Day 1.

It's a mystery to everyone.

#19 Mcgral18

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Posted 02 December 2015 - 10:29 PM

I preferred a 6+6+4 missile setup. 2 waves then away.


Of course, it may be well over a year since I've used it...SRMs have been sad for so long.

#20 Revis Volek

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Posted 02 December 2015 - 11:35 PM

View PostBishop Steiner, on 02 December 2015 - 10:23 PM, said:

yeah. The 2 tube is still annoying as heck.... I remember going to the 6/4/2, but then to a 4-4-2. But I decided I didn't like the different cooldowns.


I'd be happy if it just had at least 4 on all 3.



The SRM 4 cooldown modules or course gets it closer but yea i agree, the cooldowns being off by so much is wonky when you get twisting and stuff. Start launching those last missiles at friendlies and walls.

4 on all 3 or 6 on 2, either way id be fine with it.

Then again, better be careful what we wish for...

You see what they did to the Commando?! Posted Image Poor little fella got his arm mangled! I wont even get in one again with that lunchbox hanging off my arm. I'm sure the ST on the VTR would get the same VCR and duct tape treatment. Dynamic Weapons Treatment.


Also...i could have sworn i put two jj's on this thing but all i see is special effect flames with no lift? Maybe my mechanic was drunk?

Edited by DarthRevis, 03 December 2015 - 12:48 AM.






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