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Srm Mediums Are Back


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#21 Wildstreak

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Posted 11 December 2015 - 10:23 AM

View Postmogs01gt, on 11 December 2015 - 08:02 AM, said:

SRMs need massive changes for them to be effective. Hit registration is the biggest problem with them.

No hit registration problem, just people can't aim with them and they do not hit for max damage like LRMs.

#22 mogs01gt

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Posted 11 December 2015 - 10:59 AM

View PostWildstreak, on 11 December 2015 - 10:23 AM, said:

No hit registration problem, just people can't aim with them and they do not hit for max damage like LRMs.

umm no. There have been tons of threads with video proof of SRMs not registering. Mainly individual missiles are passing through the target.

Edited by mogs01gt, 11 December 2015 - 11:00 AM.


#23 Johny Rocket

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Posted 11 December 2015 - 01:26 PM

View Postmogs01gt, on 11 December 2015 - 10:59 AM, said:

umm no. There have been tons of threads with video proof of SRMs not registering. Mainly individual missiles are passing through the target.

Sometimes yeah, I've seen that to, usually when someone has bad ping gumming up the works. My ping average is 50 soI don't usually have any issue.

That said, the buff has made them infinitely better, specially inside 50m from above, heheehe

View Postmogs01gt, on 11 December 2015 - 08:26 AM, said:

Kintaro's will never be viable due to their size.

eh not the worst scaling in the game and I manage to make great use of them, lurms or srms

#24 Wildstreak

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Posted 12 December 2015 - 09:04 PM

View Postmogs01gt, on 11 December 2015 - 10:59 AM, said:

umm no. There have been tons of threads with video proof of SRMs not registering. Mainly individual missiles are passing through the target.

Have you tried test firing SRMs at the Academy Turrets? Every firing shows how much damage you do thus how many missile hit.

#25 mogs01gt

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Posted 14 December 2015 - 06:41 AM

View PostWildstreak, on 12 December 2015 - 09:04 PM, said:

Have you tried test firing SRMs at the Academy Turrets? Every firing shows how much damage you do thus how many missile hit.

You do not test in Acedemy, you test either in live games or private games. There are a lot of videos out there showing SRMs going right through mechs.



I ran SRMs this weekend and yeah the speed buff helps but their still an inefficient weapon. You are way more team reliant since you arent putting damage down range during the poke phase and flanking around to get to the back or sides of mechs is really difficult with the current play style of MWO.

They do work great though when you have assaults and heavies doing their jobs of tanking and dishing out damage. I was able to flank around and rip off components and alpha backsides in my Griff. But when you have teammates that simply wont push, SRMs just failed hard.

Edited by mogs01gt, 14 December 2015 - 06:42 AM.


#26 Nephologist

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Posted 14 December 2015 - 07:17 AM

Yeah, they are also pretty map reliant too.

I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.

But on Tourmaline or Alpine? Yeah, not so fun.

#27 mogs01gt

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Posted 14 December 2015 - 08:05 AM

View PostNephologist, on 14 December 2015 - 07:17 AM, said:

Yeah, they are also pretty map reliant too.
I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.
But on Tourmaline or Alpine? Yeah, not so fun.

Yep!! I totally forgot to mention that.

#28 Johny Rocket

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Posted 14 December 2015 - 08:09 AM

View PostNephologist, on 14 December 2015 - 07:17 AM, said:

Yeah, they are also pretty map reliant too.

I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.

But on Tourmaline or Alpine? Yeah, not so fun.

Any short ranged mech sucks on Alpine, Tourmaline is much better because the little ridges of finger rocks sticking up are perfect for close poptarting srm6. A few of my builds I forgo the ml/mpl and stick in a single LL/erll so im not so range dependent.

My favorite map for it is Bog, just the verticalness in general but a couple of the lobster shell piles give you that 10m hello shot, where you almost have cover 360.

#29 SirSoggyDog

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Posted 14 December 2015 - 06:19 PM

Bought a Grif 2N about a month ago and, quite frankly, it's a monster. At Tier four, I have a 5:1 K/D, which is significantly higher than my average. More importantly, my win loss ratio has almost doubled in it.

The Grif isn't all that great on its own, but in the three person lance I run with it's downright terrifying. The focused alphas melt mechs in seconds, and if we combine fire we can instantly destroy an inattentive mech of any weight class.

Here's my build ATM:
http://mwo.smurfy-ne...2b02cea5e61d923[

Edited by SirSoggyDog, 14 December 2015 - 06:19 PM.


#30 Wildstreak

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Posted 14 December 2015 - 06:45 PM

View PostNephologist, on 14 December 2015 - 07:17 AM, said:

Yeah, they are also pretty map reliant too.

I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.

But on Tourmaline or Alpine? Yeah, not so fun.

You have to know where to move for a Brawler to be good on certain maps like Desert and Alpine, not many places but doable.

View Postmogs01gt, on 14 December 2015 - 06:41 AM, said:

You do not test in Acedemy, you test either in live games or private games. There are a lot of videos out there showing SRMs going right through mechs.

Never seen them but I know when I use them, only when I miss is there a problem.

#31 Mahikan

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Posted 14 December 2015 - 07:40 PM

View PostNephologist, on 14 December 2015 - 07:17 AM, said:

Yeah, they are also pretty map reliant too.

I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.

But on Tourmaline or Alpine? Yeah, not so fun.




Posted Image


I run my griffin and wolverine with this build, Er large lasers for long range poke and use. Quad Srm 4's for that srm fun.

Lots of games usually average 600-700 a match.

As well This particular one I could of broken 1k but I messed up at the end and over committed to a catapult who had a nova as back up Posted Image

http://mwo.smurfy-ne...486f634fa27033d

Edit: I run er Large so im not so map dependent, Not to mention with only 1 heat difference there's not much reason to bring standard LL's.

I'll see if I can post some more games after today's drops.

Edited by Lobo VVahya, 14 December 2015 - 07:56 PM.


#32 Vadafallon

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Posted 15 December 2015 - 07:05 AM

View Postmogs01gt, on 11 December 2015 - 08:26 AM, said:

Kintaro's will never be viable due to their size.

I wreck face with my Kintaro Hero Lrm5x5, tag and 2 med lasers. Great suppression mech. And My other kintaros are good hit and run mechs. Very fun.

#33 mogs01gt

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Posted 15 December 2015 - 08:36 AM

View PostVadafallon, on 15 December 2015 - 07:05 AM, said:

I wreck face with my Kintaro Hero Lrm5x5, tag and 2 med lasers. Great suppression mech. And My other kintaros are good hit and run mechs. Very fun.

I have as well. I have a 1000+dmg in my KTO20 zombie build. Still doesnt make it a good mech.

#34 Johny Rocket

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Posted 15 December 2015 - 09:32 AM

View Postmogs01gt, on 15 December 2015 - 08:36 AM, said:

I have as well. I have a 1000+dmg in my KTO20 zombie build. Still doesnt make it a good mech.

No it makes it challenging and that is real fun. I like underdogs, I also don't follow trends. Consistently good in my KTO 18, if I run lrms, 75% of the time its that mech. The barn door CT on a medium is the only real issue. Avoid situations where its an issue. The missiles launch pretty steep, great for just peeking over things to keep your lock. I run an erll so i can get crits where the lrms tear the armor off. This is lrm5 spam like no other IS mech can do it. ECM was the only real issue and its been cut in half but Bap hasn't. Ams isn't that much of a bother, this plows thru it and I'll scout firing single shots low over cover looking for ams.
All in all still my favorite chassis to play.

#35 knight-of-ni

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Posted 15 December 2015 - 10:10 AM

Had a lot of triple SRM-4 fun last weekend with my loyalty CN9-AH. With recent improvements to SRM's, I thought I'd double down and add Artemis. One can accurately target mechs at full range now, without the missiles spreading out all over. Very nice.

Going to rebuild my Griffins and Wolverines in a similar fashion next.

One doesn't necessarily need long range weapons to compensate for the limited range of SRM's. My CN9-AH has SRM's and machine gins. That's it, and it is highly effective.

A little bit of patience goes a long way. If you find yourself on Alpine Peaks, just hang out in the rear and patrol the flanks. Rest assured, the match will likely end with close range combat, at which point you will be fully healthy and able to finish off your damaged opponents.

Edited by knnniggett, 15 December 2015 - 10:19 AM.


#36 Jody Von Jedi

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Posted 15 December 2015 - 10:21 AM

View PostNephologist, on 14 December 2015 - 07:17 AM, said:

Yeah, they are also pretty map reliant too.

I can wreck face with them in the city maps, Frozen City, River City, Crimson, etc. Flanking around and inbetween buildings is loads of fun.

But on Tourmaline or Alpine? Yeah, not so fun.


I used to run SRM mechs exclusively. Love them. Before CW anyway.

In CW, they are almost worthless. We definitely need some Urban maps for CW. The entrance to Grim Portico is about as good as it gets for SRMs. Especially if you're defending. Inside Vitric Forge and Emerald Tiaga is OK. Anywhere else and they are really useless.

#37 mogs01gt

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Posted 15 December 2015 - 01:32 PM

View PostTractor Joe, on 15 December 2015 - 09:32 AM, said:

No it makes it challenging and that is real fun. I like underdogs, I also don't follow trends. Consistently good in my KTO 18, if I run lrms, 75% of the time its that mech. The barn door CT on a medium is the only real issue. Avoid situations where its an issue. The missiles launch pretty steep, great for just peeking over things to keep your lock. I run an erll so i can get crits where the lrms tear the armor off. This is lrm5 spam like no other IS mech can do it. ECM was the only real issue and its been cut in half but Bap hasn't. Ams isn't that much of a bother, this plows thru it and I'll scout firing single shots low over cover looking for ams.
All in all still my favorite chassis to play.

I do not find using poorly designed mechs fun. Reminds me, I need to sell my KTOs lol.

Edited by mogs01gt, 15 December 2015 - 01:33 PM.


#38 Husker Dude

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Posted 15 December 2015 - 01:46 PM

I've been trying to run more SRM mechs since the patch, but as much as I enjoy the tighter spread, the patch removed the SRM range quirk from pretty much all of my mechs, replacing it with a velocity quirk. It's made it a bit tougher for me, since there's an absolute damage drop off outside of optimum range for missiles, and especially in public games there's frequently a lack of control over the range of engagement.

#39 mogs01gt

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Posted 15 December 2015 - 01:54 PM

View PostHusker Dude, on 15 December 2015 - 01:46 PM, said:

I've been trying to run more SRM mechs since the patch, but as much as I enjoy the tighter spread, the patch removed the SRM range quirk from pretty much all of my mechs, replacing it with a velocity quirk. It's made it a bit tougher for me, since there's an absolute damage drop off outside of optimum range for missiles, and especially in public games there's frequently a lack of control over the range of engagement.

yeah I miss the range quirks. 270m is not working when you are facing clan mechs.





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