IV. How to effectively manage your light.
This are some principles, some things you should keep in mind while driving your light mech.
AC/20 has no mercy to ones who hesitate.
Lights don't rely on armor to survive. Lights are not designed to take damage, they're small and fast, making them a harder target. If you stop, you're a sitting duck, and likely will get killed.
- A Matter of Being in the Right Place at the Right Time
If you can't see the gun, the gun can't see you.
Except for LRMs, Artillery and Air Strike, you know pretty well where the damage come from. Mechs has no weapons on their backs, and except for Streak, the shots won't bend to hit you. So if you you're out of the line of fire, you're safe.
Also, armor is always higher in the front. When you're on your enemies back, you're not only safe, but also in a very privilege position, where you cause a lot of trouble with much less effort.
- Be patient, don't be greedy (Think long-term)
Lights that survive live to fight another mech.
The target fascination is real, and you should be worried about. You can get happy if you kill 4 times you tonnage, but you can kill 10 times you tonnage if you manage to play safe. When you're focused on killing the prey, you start to forget the fight around you. And sometimes, you'll get killed after kill that target.
So, manage your aggression, come in and out of the fight without expose yourself too much. Try to stay alive (and with legs) as much as you can. A light in a good shape can make all the difference at the end of a match. And don't worry about that almost dead assault mech that escaped. You'll get him, in time.
You're harder to hit than you think.
Don't get out of control if you get yourself in a bad spot. Don't run amok and get stuck in the map objects.
You're small and fast, and it's not that that easy to hit you, specially in close range, when the guns does not hit according to the aim. And, at the time you are susceptible to the target fascination, your enemies are to and there's a big change they will spend a lot of ammo and heat in a not effective way on you.
With training and experience, you'll get used to "avoid" some guys. Being predictable (like, run in line or run at the same speed) you get you killed. But if you move in a non-regular fashion, it will be harder to hit you.
Also, learn how to use your courage to help your allies, to taunt enemies mechs out of fight and make them stop firing your friends.
- A Matter of Ego (Understand Your Limits)
This is delicate. Don't get this as a vertical line and you're limited by your skill. Is not that you're bad or good or better or worse than other pilot. This is a matter of recognize limitation. Mechs and the actual condition of the battle are also limitation. Here are some examples:
If your mech don't jump, that's a limitation.
If you got no armor, that's a limitation.
If you are not used to distribute your damage, that's a limitation.
If the map is hot and you're a laser vomit, that's a limitation.
If managing heat is not your strong, that's a limitation.
If your aim shakes when you're anxious, that's a limitation.
If you get desperate under LRM fire, that's a limitation.
Think limitation as restrains. Once you get aware of them, you can use yourself in the most effective way.
Example: If you're not a good heat manager, and hit manages consumes you . To deal with that, try to use very cool mechs and get out of intense combat when getting critical. The changes you get yourself shutdown staying in intense combat are pretty high.
- A Matter of Teamplay (You're not alone out there)
I know, I know. You already have to deal with so many things at once. This is the last one, but not less important. We already talked about your role, what can do for you team, but, besides your own game, you should keep an eye on your teammates. Being in sync with them. This is one of the most valuable skills. And you should always consider if your approach was useful to your team.
Edited by Catalina Steiner, 21 December 2015 - 06:48 AM.