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Next Working Cockpit Screen. Can We Haz Htal?


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#1 Aresye

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Posted 04 December 2015 - 12:13 PM

As PGI mentioned they would like to introduce more dynamic cockpit monitors in the future, perhaps we could get a HTAL monitor?

I'm getting reallllllly tired of squinting at similar colors to see if there was actually a change, and now with a lot of mechs getting structure buffs, you really have no idea if a red internal really means red, or if there's actually a substantial amount of hp left in that location.

Plz PGI? Been a staple of every MechWarrior game. It's just a simple damage readout of health bars.

#2 process

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Posted 04 December 2015 - 12:32 PM

They should figure out a way to work it into the HUD as an alternate. Maybe the paperdoll and HTAL can be toggled to swap back and forth between the HUD and a cockpit monitor.

#3 Revis Volek

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Posted 04 December 2015 - 12:35 PM

View PostAresye Kerensky, on 04 December 2015 - 12:13 PM, said:

As PGI mentioned they would like to introduce more dynamic cockpit monitors in the future, perhaps we could get a HTAL monitor?

I'm getting reallllllly tired of squinting at similar colors to see if there was actually a change, and now with a lot of mechs getting structure buffs, you really have no idea if a red internal really means red, or if there's actually a substantial amount of hp left in that location.

Plz PGI? Been a staple of every MechWarrior game. It's just a simple damage readout of health bars.



i second this idea....

HTAL with the bars like we see in other MW titles would be amazing in this game and you hit the nail on the head why.

I wanna know if the medium im shooting (at 50-55 tons) has the structure of a Centurion or of a(n) Atlas Black Jack. :P

#4 Kraftwerkedup

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Posted 04 December 2015 - 12:35 PM

Been asking for an HTAL for years.

Good luck to you.

#5 Revis Volek

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Posted 04 December 2015 - 12:36 PM

View PostKraftwerkedup, on 04 December 2015 - 12:35 PM, said:

Been asking for an HTAL for years.

Good luck to you.



Haven t had Cockpit monitors in all the years...Well we did but they were "AUTO DERP, NO SIGNAL"

So maybe now is the time!?

#6 Deathlike

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Posted 04 December 2015 - 01:13 PM

Lostech said:

Hello


#7 Tarogato

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Posted 04 December 2015 - 01:41 PM

ffs yes. Please. =3

#8 Alistair Winter

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Posted 04 December 2015 - 01:47 PM

If HTAL actually shows 1:1 ratio of structure and armour health as a diagram, then I'm all for it. In other word, the length of each column needs to vary based on the actual absolute amount of structure and armour points. If each column shows % health, then it's ultimately just the same as we have now, and quite pointless for anyone who isn't colour blind.

#9 Kraftwerkedup

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Posted 04 December 2015 - 01:53 PM

What so its not still pointless if you ARE colorblind? ;)

#10 Lugin

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Posted 04 December 2015 - 02:04 PM

View PostAlistair Winter, on 04 December 2015 - 01:47 PM, said:

If HTAL actually shows 1:1 ratio of structure and armour health as a diagram, then I'm all for it. In other word, the length of each column needs to vary based on the actual absolute amount of structure and armour points. If each column shows % health, then it's ultimately just the same as we have now, and quite pointless for anyone who isn't colour blind.


Even if it's percentage, it'd be easier to judge damage than the gradient shades we have now.

#11 Kraftwerkedup

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Posted 04 December 2015 - 02:07 PM

Still needs to show armor and IS each, not just one single green bar.

#12 Jae Hyun Nakamura

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Posted 04 December 2015 - 02:16 PM

Definetly 5 monitors in every mech.

The best to see and biggest monitor should show the map. Killcounter is here, Heatsinks (funktional), HTAL and IS. I think that would be enough.

#13 process

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Posted 04 December 2015 - 02:17 PM

View PostKraftwerkedup, on 04 December 2015 - 02:07 PM, said:

Still needs to show armor and IS each, not just one single green bar.


Blue/Yellow armor for Clan/IS, red for shared structure between front/rear components. Bars get smaller as damage is taken, down from the top of the armor bars.

Posted Image

#14 Strum Wealh

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Posted 04 December 2015 - 04:59 PM

View PostAresye Kerensky, on 04 December 2015 - 12:13 PM, said:

As PGI mentioned they would like to introduce more dynamic cockpit monitors in the future, perhaps we could get a HTAL monitor?

View Postprocess, on 04 December 2015 - 12:32 PM, said:

They should figure out a way to work it into the HUD as an alternate. Maybe the paperdoll and HTAL can be toggled to swap back and forth between the HUD and a cockpit monitor.

It should be tied into the Active Probes (e.g. Beagle & CAP), such that the HTAL display is available when the AP is installed and not-destroyed. -_-

"The sensor readings follow a color code, based on the percentage of armor left compared to its standard undamaged condition: 100-90 percent = green; 90-50 percent = yellow; 50-10 percent = red; 10-0 percent = black. For example, a player is facing a Centurion that took damage from a medium laser hit to its right arm. When the player asks his opponent what the Centurion’s status is, the opponent responds that all locations are green except for the right arm, which is yellow [16 (original armor value) – 5 (damage) = 11 / 16 (original armor value) = .68, or 68 percent (yellow)]." - Tactical Operations, pg. 219

"Any time a unit enters the range of any type of active probe operated by an opponent, the player must reveal that unit’s record sheet to the opponent. The player must leave the sheet face up and available for the opponent to examine as long as the unit remains within the probe’s effect radius. " - Tactical Operations, pg. 219

The standard (non-Beagle/CAP) sensors should work as they do now, with the color-gradient paper doll.
Installing Beagle/CAP should open up the option to switch between the paper doll and the HTAL display.
If the Beagle/CAP is destroyed, it should revert to the paper doll and disable the HTAL option.

Edited by Strum Wealh, 04 December 2015 - 05:00 PM.


#15 Narcissistic Martyr

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Posted 04 December 2015 - 05:19 PM

Didn't PGI choose to not have HTAL because they didn't want your mech to know exactly how much health left a mech had and instead have to rely on the rough guess from the paper doll and the amount of smoke pouring out of it?

I seem to recall that. Of course I also remember there being a single secret destructible tree on caustic at the launch of open beta and I'm not sure if I made that up or it was actually there...

#16 MechPorn

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Posted 04 December 2015 - 05:21 PM

Give me a missile monitor please.





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