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[Suggestion]The Mc Camo Patterns


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#1 Lichee

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Posted 30 November 2015 - 06:43 AM

The MC camo patterns can gain damage reduction or reduce detection range.It maybe improve the mc patterns that the players will buy more patterns.


Scheme 1,for the different patterns in same price that will gain some quirks:
1、750mc patterns can gain damage reduction 2% (ballistic/energy/missile,three choose one)
2、1250mc patterns can gain damage reduction 3%(ballistic/energy/missile,three choose one)
3、1500mc patterns can gain damage reduction 2%(ballistic/energy/missile,three choose two)

Scheme 2,its based on 800m radar detection range(not for eyes),it maybe help balance the infowar:
1、750mc patterns can reduce detected range 10%
2、1250mc patterns can reduce detected range 15%
3、1500mc patterns can reduce detected range 20%
i think the assaults or heavys can carry senior Equipment by their tons more than the lights or mediums,then setting all mechs get the same detection range for 800m,and setting the different detected range reduction by mech tons,
for example:
light mech basic detected range reduce 20%,the detected range will be 640m,if use the 1500mc patterns,the detected range will be 480m,
medium mech basic detected range reduce 15%,
heavy mech basic detection range reduce 5-10%,
assault mech basic detection range reduce 0-5%.

Edited by Lichee, 30 November 2015 - 07:11 AM.


#2 The Great Unwashed

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Posted 30 November 2015 - 06:47 AM

Just wondering: how will the paint know how to protect you from missiles but not shells? If you add two layers, do you get the benefit against missiles and shells? How about three patterns? Can you keep adding them until the mech is invulnerable?

And how will the paint reduce the detection range? Usually mechs are so far out I do not notice the pattern at all. Would the targeting computer be so easily confused? Would your $500 golden mech be even so confusing that you deserve more detection range bonuses than others? Would the computer be similarly confused if I just deploy a cardboard cutout of a mech on a hill as a decoy? Or paint the outline on the side of a barn? Would I get a lock?


Edited by The Great Unwashed, 30 November 2015 - 06:57 AM.


#3 Lichee

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Posted 30 November 2015 - 07:03 AM

I means setting the different quirks for the same price patterns.
For example(ebj):
Dazzle pattern(750mc) gains damage reduction 2% for ballistics.
Woodland pattern(750mc) gains damage reduction 2% for energys.
Phranken pattern(1250mc) gains damage reduction 3% for missiles.
Ghost bear pattern(1500mc) gains damage reduction 2% for ballistics and energys.
Wolf pattern(1500mc) gains damage reduction 2% for ballistics and missiles.

Edited by Lichee, 30 November 2015 - 07:04 AM.


#4 Lichee

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Posted 30 November 2015 - 07:24 AM

View PostThe Great Unwashed, on 30 November 2015 - 06:47 AM, said:

Just wondering: how will the paint know how to protect you from missiles but not shells? If you add two layers, do you get the benefit against missiles and shells? How about three patterns? Can you keep adding them until the mech is invulnerable?

And how will the paint reduce the detection range? Usually mechs are so far out I do not notice the pattern at all. Would the targeting computer be so easily confused? Would your $500 golden mech be even so confusing that you deserve more detection range bonuses than others? Would the computer be similarly confused if I just deploy a cardboard cutout of a mech on a hill as a decoy? Or paint the outline on the side of a barn? Would I get a lock?


I play mwo since sep 28,2015,i am a noob Posted Image .i love the games of MechCommander and mechwarrior,so i buy the gold collection and all of the collection packs,I just want to support(i am very sorry for my english teacher,and thanks for ridicules from my teammates,now i realy need to study my english hardPosted Image ) PGI make mwo better,if i play the gold mech will hurt you,i feel so sorry,i just play a mech.

Edited by Lichee, 10 December 2015 - 07:59 AM.


#5 The Great Unwashed

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Posted 30 November 2015 - 07:29 AM

I had that distinct feeling :)

Feel free to spend as much money on the game as you want, but suggesting a pay-to-win advantage as you did will certainly make people angry if PGI were to implement it. The game is already slightly pay-to-win with each new pack they issue with "balance problems" that always need until the next pack to get sorted out. (Just watch the forums after the IIc pack is released to witness endless complaints). Adding additional camo bonuses---which, incidentally, I feel make no sense whatsoever---will not help matters.

Edited by The Great Unwashed, 30 November 2015 - 07:30 AM.


#6 Lichee

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Posted 30 November 2015 - 07:48 AM

View PostThe Great Unwashed, on 30 November 2015 - 07:29 AM, said:

I had that distinct feeling :)

Feel free to spend as much money on the game as you want, but suggesting a pay-to-win advantage as you did will certainly make people angry if PGI were to implement it. The game is already slightly pay-to-win with each new pack they issue with "balance problems" that always need until the next pack to get sorted out. (Just watch the forums after the IIc pack is released to witness endless complaints). Adding additional camo bonuses---which, incidentally, I feel make no sense whatsoever---will not help matters.


Thank you for your reply.i think the free game mode must cause “pay-to-win”,the Developers needs money to make a living and game update.but,if the game charge per hour,will you want to play?

#7 The Great Unwashed

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Posted 30 November 2015 - 08:00 AM

You highlighted one of the issues; the game tries to be free-to-play but must generate income as well. There is no charge per hour but you can buy premium time, colors, early access to mech packs, mech bays and so forth. There are Hero and Champion mechs with the Hero nearly always not better than a normal mech (or people will complain) and a Champion being a variant that basically does almost nothing special.

The game is nearly free-to-play with the exception being the need for mechbays although the early access to mechpacks is very often advantageous and pay-to-win (for some mechs, mind you). The gold mech you bought was a cause for a lot of complaints, though people blame the publisher that is no longer connected to MWO. A gold mech is a trinket that shows your support for the game but nothing else, so why not.

I wouldn't mind a server subscription for a pay-to-play model as I'm not sure people will keep buying mech packs; I have more mechs than I can master already... my mech collection feels saturated :lol:

Edited by The Great Unwashed, 30 November 2015 - 08:01 AM.


#8 Lichee

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Posted 30 November 2015 - 08:59 AM

View PostThe Great Unwashed, on 30 November 2015 - 08:00 AM, said:

You highlighted one of the issues; the game tries to be free-to-play but must generate income as well. There is no charge per hour but you can buy premium time, colors, early access to mech packs, mech bays and so forth. There are Hero and Champion mechs with the Hero nearly always not better than a normal mech (or people will complain) and a Champion being a variant that basically does almost nothing special.

The game is nearly free-to-play with the exception being the need for mechbays although the early access to mechpacks is very often advantageous and pay-to-win (for some mechs, mind you). The gold mech you bought was a cause for a lot of complaints, though people blame the publisher that is no longer connected to MWO. A gold mech is a trinket that shows your support for the game but nothing else, so why not.

I wouldn't mind a server subscription for a pay-to-play model as I'm not sure people will keep buying mech packs; I have more mechs than I can master already... my mech collection feels saturated :lol:

i think we can make some new game mode like mechcommander... :lol: Command 12 mechs for the same tons limited match to other player's mechs.

i can make a mech master within 10hours,and i feel tired after mech master without skill Growth or Achievement system of every mech.In fact,the game "world of tank" performance better than mwo in this way.we need Honor system and skill Growth.my ebj(p) have 500000Exp,will i take them to Gxp?pay-to-win? :P

Edited by Lichee, 30 November 2015 - 09:13 AM.


#9 Lichee

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Posted 10 December 2015 - 08:08 AM

Thanks for my teammates criticism and ridicule in the matchs,because of my “support”...Posted Image Posted Image Posted Image

Edited by Lichee, 10 December 2015 - 08:44 AM.


#10 Hotthedd

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Posted 10 December 2015 - 08:56 AM

Wow. Magic paint.


I really thought I had heard everything. Thank you for proving me wrong.

#11 Lichee

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Posted 10 December 2015 - 07:28 PM

View PostHotthedd, on 10 December 2015 - 08:56 AM, said:

Wow. Magic paint.


I really thought I had heard everything. Thank you for proving me wrong.


i sincerely thank for your reply.
and what do you think about ecm?and can you tell the way that arm weapon used ammo in leg...how to work about adv.seismic sensor without any weight?

Edited by Lichee, 10 December 2015 - 11:52 PM.


#12 Hotthedd

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Posted 11 December 2015 - 05:19 AM

View PostLichee, on 10 December 2015 - 07:28 PM, said:

i sincerely thank for your reply.
and what do you think about ecm?and can you tell the way that arm weapon used ammo in leg...how to work about adv.seismic sensor without any weight?

I think ECM does not work the way that it should.
Ammo placement in any free critical slot is within the rules, the component system is primarily for hit detection.
Seismic sensor (and all of the modules, actually) are lazy game design and c-bill sinks since MW:O has no actual economy.

Just because there are other things in the game that are poorly designed does not justify adding more elements that are poorly designed. That is a logical fallacy.

HOWEVER, none of the things you mention are Pay-to-win. Your suggestion that something bought with MC provide an in game advantage...is.





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