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Updated "game" Tab On Mwomercs


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#41 Bishop Steiner

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Posted 06 December 2015 - 03:46 PM

View PostKraftwerkedup, on 06 December 2015 - 03:41 PM, said:

StJobe and Bishop arguing makes me sad.


That said, I wish PGI understood that our roles are "Sniper" and "Brawler".

Scouting doesnt exist, and Assaults all fall into the Sniper or Brawler category.

Support is made moot by ECM and Derp.

Snipers are support. You have indirect and direct fire support. Snipers are simply direct. And while Scouting needs to be expanded, it can and does matter, at least early on. Even laying out that UAV to know where not to facerush is technically scouting. And again, people need to read what is said UNDER scouting. Mobile, flanking Hit and Fade combat.

Which is how a Light SHOULD have to fight. This bull crap broke as heck, Light run into a death ball and run out with barely damaged armor crap, sorry, should NOT happen. Also, the faster you go? The less nimble you tend to become.

You start doing 150 kph, that should be very straight line speed, for the most part.

As for me and stjobe fighting? Well to keep the spirit of it going "he started it!!!!"

#42 Kraftwerkedup

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Posted 06 December 2015 - 03:46 PM

Ive played 7,500 matches.

#43 Bishop Steiner

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Posted 06 December 2015 - 03:50 PM

View PostKraftwerkedup, on 06 December 2015 - 03:46 PM, said:

Ive played 7,500 matches.

call me after you play about 18,000 more! Posted Image

I kid, I kid. Mind you, top tier tend to just drive in, and lower tiers don't generally as a group know how to spell things like fire support and tactics (they think that hide and peek actually wins, for instance) but it does not mean that they don't exist.

#44 Kraftwerkedup

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Posted 06 December 2015 - 03:52 PM

View PostBishop Steiner, on 06 December 2015 - 03:46 PM, said:

Snipers are support. You have indirect and direct fire support. Snipers are simply direct. And while Scouting needs to be expanded, it can and does matter, at least early on. Even laying out that UAV to know where not to facerush is technically scouting. And again, people need to read what is said UNDER scouting. Mobile, flanking Hit and Fade combat.

Which is how a Light SHOULD have to fight. This bull crap broke as heck, Light run into a death ball and run out with barely damaged armor crap, sorry, should NOT happen. Also, the faster you go? The less nimble you tend to become.

You start doing 150 kph, that should be very straight line speed, for the most part.

As for me and stjobe fighting? Well to keep the spirit of it going "he started it!!!!"



I agree with all of this.

Though PGIs idea of support means LRMs, and they put snipers in Assault and Brawler.

I mean the 145kph Cicada is a "scout" and a "brawler". The ACH is a "brawler". An Atlas with a UAV is a "Scout". Which can totally do the exact same thing a Raven can with a UAV at the start of the game.

After that scouting ceases to exist so long as youre in a game where everyone has Seismic. The only time youll 'scout' is in CW looking for flanks, and then, any mech over 120kph works fine. There are plenty of better choices for that speed than lights.

You can scout pretty well with a 400xl Wubshee.

Id love to see Pilot Trees be 'role related' to expand on the roles...


But as it is theres two ways to play this game, either shoot stuff at close range, or shoot stuff at long range. Those are the only two roles that truly exist as fleshed out entities.

All game modes are about shooting gundams, and there are two ways to shoot gundams. High Alphas at long range, or Brutal Alphas at close range (your streaksplat and boomjagers)

View PostBishop Steiner, on 06 December 2015 - 03:50 PM, said:

call me after you play about 18,000 more! Posted Image

I kid, I kid. Mind you, top tier tend to just drive in, and lower tiers don't generally as a group know how to spell things like fire support and tactics (they think that hide and peek actually wins, for instance) but it does not mean that they don't exist.



Well to be fair I played with TCAF all weekend and played against MS and Kcom a few times. (all in first place in the event currently)

You know what I never saw?

LRMs. Narcs. Tag.

In one game I discovered a flanking move and we countered it, and I did it in a Wubcada. I dont think PGI actually plays their game. Theres nothing to support their role pillars.

What I DID see was UACs, lasers, gauss and streaks and a huge deathball rolling over everything.

Seemed like there were two roles. Snipers at the back, brawlers up close. Im sure their TS was like ours. "Everyone shoot A. Then H. Now Charlie." Etc.

We all know thats how the top tier plays :P

Edited by Kraftwerkedup, 06 December 2015 - 03:54 PM.


#45 Bishop Steiner

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Posted 06 December 2015 - 03:55 PM

View PostKraftwerkedup, on 06 December 2015 - 03:52 PM, said:

I agree with all of this.

Though PGIs idea of support means LRMs, and they put snipers in Assault and Brawler.

I mean the 145kph Cicada is a "scout" and a "brawler". The ACH is a "brawler". An Atlas with a UAV is a "Scout". Which can totally do the exact same thing a Raven can with a UAV at the start of the game.

After that scouting ceases to exist so long as youre in a game where everyone has Seismic. The only time youll 'scout' is in CW looking for flanks, and then, any mech over 120kph works fine. There are plenty of better choices for that speed than lights.

You can scout pretty well with a 400xl Wubshee.

Id love to see Pilot Trees be 'role related' to expand on the roles...


But as it is theres two ways to play this game, either shoot stuff at close range, or shoot stuff at long range. Those are the only two roles that truly exist as fleshed out entities.

All game modes are about shooting gundams, and there are two ways to shoot gundams. High Alphas at long range, or Brutal Alphas at close range (your streaksplat and boomjagers)




Well to be fair I played with TCAF all weekend and played against MS and Kcom a few times.

You know what I never saw?

LRMs. Narcs. Tag.

In one game I discovered a flanking move and we countered it, and I did it in a Wubcada. I dont think PGI actually plays their game. Theres nothing to support their role pillars.

I think if suddenly hitreg was perfect, lagshield not a thing, and the hitbox gaps eliminated, you'd see a lot more Lights not wanting to "brawl", which TBH, unless you are a WLF-1 or facing a sub 50 ton opponent on average, is how it should be. You ACH should NOT be a dedicated ECM/SL Assassin.

Of course, they ever did all that, the tears from the Light Death Squad members would cause a whole new Deluge.

View PostKraftwerkedup, on 06 December 2015 - 03:52 PM, said:



I agree with all of this.

Though PGIs idea of support means LRMs, and they put snipers in Assault and Brawler.

I mean the 145kph Cicada is a "scout" and a "brawler". The ACH is a "brawler". An Atlas with a UAV is a "Scout". Which can totally do the exact same thing a Raven can with a UAV at the start of the game.

After that scouting ceases to exist so long as youre in a game where everyone has Seismic. The only time youll 'scout' is in CW looking for flanks, and then, any mech over 120kph works fine. There are plenty of better choices for that speed than lights.

You can scout pretty well with a 400xl Wubshee.

Id love to see Pilot Trees be 'role related' to expand on the roles...


But as it is theres two ways to play this game, either shoot stuff at close range, or shoot stuff at long range. Those are the only two roles that truly exist as fleshed out entities.

All game modes are about shooting gundams, and there are two ways to shoot gundams. High Alphas at long range, or Brutal Alphas at close range (your streaksplat and boomjagers)




Well to be fair I played with TCAF all weekend and played against MS and Kcom a few times. (all in first place in the event currently)

You know what I never saw?

LRMs. Narcs. Tag.

In one game I discovered a flanking move and we countered it, and I did it in a Wubcada. I dont think PGI actually plays their game. Theres nothing to support their role pillars.

What I DID see was UACs, lasers, gauss and streaks and a huge deathball rolling over everything.

Seemed like there were two roles. Snipers at the back, brawlers up close. Im sure their TS was like ours. "Everyone shoot A. Then H. Now Charlie." Etc.

We all know thats how the top tier plays Posted Image

Or perhaps they are sticking to their vision, and are trying to slowing bring things back to those pillars? Which could explain all the screaming and crying from those who want it to stay Call of Mechwarrior.

#46 Kraftwerkedup

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Posted 06 December 2015 - 03:57 PM

Oh and lots and lots of arty strikes.

See if they locked those to scout mechs, and seismic, buffed tag and narc, gave better rewards, changed LRMs and ECM, youd go a long way towards having scouting and support.

View PostBishop Steiner, on 06 December 2015 - 03:55 PM, said:

I think if suddenly hitreg was perfect, lagshield not a thing, and the hitbox gaps eliminated, you'd see a lot more Lights not wanting to "brawl", which TBH, unless you are a WLF-1 or facing a sub 50 ton opponent on average, is how it should be. You ACH should NOT be a dedicated ECM/SL Assassin.

Of course, they ever did all that, the tears from the Light Death Squad members would cause a whole new Deluge.


Or perhaps they are sticking to their vision, and are trying to slowing bring things back to those pillars? Which could explain all the screaming and crying from those who want it to stay Call of Mechwarrior.



Yeah again I agree.. I think if hitreg was spot on, lights would die, then youd have to make them fun in other ways instead of just everyone using them as SPL assassins.

And their vision is fubar.

MOST of us, dont want to play Call of Mechwarrior. We still want our Battletech sim.

#47 Sandpit

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Posted 06 December 2015 - 03:58 PM

View PostKraftwerkedup, on 06 December 2015 - 03:57 PM, said:

Oh and lots and lots of arty strikes.

See if they locked those to scout mechs, and seismic, buffed tag and narc, gave better rewards, changed LRMs and ECM, youd go a long way towards having scouting and support.




Yeah again I agree.. I think if hitreg was spot on, lights would die, then youd have to make them fun in other ways instead of just everyone using them as SPL assassins.


If you don't all stand on top of one another or inside the same choke points and keep moving forward you'll get a LOT less arty and air dropped on you ;)

#48 Kraftwerkedup

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Posted 06 December 2015 - 04:03 PM

But that doesnt mean that we arent comfortable smashing face in Call of Mechwarrior either...

Thats why its frustrating for people in the 'top tier'. We're the guys saying "This game is too easy, its got problems, thats why I wreck you." Then go on to say "We WANT it to be harder. I dont want to just stomp you over and over again. Its boring."

If there was fun to be had being support or a scout, id do that. But the fact is, that its not. Whats fun is playing Brawler or Sniper, and then supporting or scouting when the need pops up.

If your team has no LRMs and no scout mechs...youre not exactly missing them you know what I mean?

Imagine playing like, World of Warships, but one side has no carriers. Or no destroyers. Youd be screwed. Those pillar roles matter. Here however, if you have no catapults, locusts, victor brawlers, or jenners.....youre celebrating in the streets.

Imagine taking away the 3/3/3/3 thing. That would be a disaster because you dont actually NEED the support or scout roles. Infact youre probably better off WITHOUT them on your team.

View PostSandpit, on 06 December 2015 - 03:58 PM, said:

If you don't all stand on top of one another or inside the same choke points and keep moving forward you'll get a LOT less arty and air dropped on you Posted Image


I dont even know what its like to be red smoke spelled anymore. Its been over a year since ive been hit with arty. Airstrikes are different but less damage. Smart people put the smoke where you cant see it and let the "line" roll over you as you hide on the other side of cover.

But that doesnt stop it from being spammed everywhere for area denial.

#49 jaxjace

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Posted 06 December 2015 - 07:06 PM

Only 3 things should be added

1. Facetank needs to be in the glossary of terms
2. *NEW PLAYER HELP* In order to survive to kill the enemy you need to torso twist to spread the damage across the armor of your mech.
3. CW is a more competitive minded mode than solo que expect to go up against the best of the best with mastered mechs and all the modules.


All in all very good for new players to see this, cool pics too.

#50 Sarlic

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Posted 07 December 2015 - 12:13 AM

Quote

hats why its frustrating for people in the 'top tier'. We're the guys saying "This game is too easy, its got problems, thats why I wreck you." Then go on to say "We WANT it to be harder. I dont want to just stomp you over and over again. Its boring."


Giving a few (bad) examples here but this is why Battlefield series and Planetside series are pretty strong. You can make it hard as you want to be. Which i mean the roles are crystel clear. From medic to engineeer. All with certs and clear unlock fitted in those roles.

In MWO we have a giant c-bill sink and a lame module system where everybody can use any module. It's extremely basic and not well thought out.

#51 stjobe

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Posted 07 December 2015 - 09:35 AM

View PostBishop Steiner, on 06 December 2015 - 03:39 PM, said:

Ya know, I'm actually trying not to be a total Dbag toward StJobe, as often he is OK. But he has had this "mission" since Closed Beta to see Lights acknowledged as the premium combat platform, to the point of defending lagshield and crap at times. I get he likes speed, but he needs to embrace what being fast, but made out of tissue paper, means.

If he hadn't made it personal, throwing a little tantrum, name calling etc, I would not even be coming down as harsh as I am. But when someone stops to that level, all courtesy is off. Especially when it's over imagined slights.

I'd like to point out that YOU were the one jumping on my post, not the other way around. Just go back to page one and re-read my original post and your reply to it - and do it while imagining you're me and I'm you.

Bishop Steiner: "So lights are scouts? Why would they promote a non-existent role for lights, don't we need more lights and not less?"

stjobe: "Bishop you silly person, you're always demanding that lights should be better in every way than all the other weight classes, and now you demand that they put on the game page that lights are front line assault 'mechs. Gawd you're silly."

Bishop Steiner: "Wait, what? I didn't say anything like that? I just meant that they would probably be better off if they gave lights (and mediums!) something to do that is not just competing with heavies and assaults for damage and kills. Why would they promote lights as Scouts when there's nothing to scout? Call them Strikers, or Flankers, or hell, Squirrels, but Scouts are wrong any way you look at it."

stjobe: "Your underwear seems tangled, and also it's feminine. All those things I said are completely your opinions and I haven't misstated a single one of them, or done anything but quote you verbatim."

Bishop Steiner: "What the hell?!?"

See how that might be a bit annoying?

Also, for the record, the "mission" you seem to think I'm on? I have never, ever - and you can go through my post history if you care to corroborate that - said I want lights to be "the premium combat platform", and to the best of my recollection I haven't defended "lagshield and crap" either. I do want lights to be viable choices in the game, preferably by the old rock-paper-scissors balancing idea PGI seems to have given up on, but I do not subscribe to the idea that lights should be able to stand toe-to-toe with heavier 'mechs and win; I never have.

Frankly it seems you're on a bit of a character assassination mission here, and I can't help but to wonder why.

#52 Bishop Steiner

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Posted 07 December 2015 - 09:46 AM

View Poststjobe, on 07 December 2015 - 09:35 AM, said:

I'd like to point out that YOU were the one jumping on my post, not the other way around. Just go back to page one and re-read my original post and your reply to it - and do it while imagining you're me and I'm you.

Bishop Steiner: "So lights are scouts? Why would they promote a non-existent role for lights, don't we need more lights and not less?"

stjobe: "Bishop you silly person, you're always demanding that lights should be better in every way than all the other weight classes, and now you demand that they put on the game page that lights are front line assault 'mechs. Gawd you're silly."

Bishop Steiner: "Wait, what? I didn't say anything like that? I just meant that they would probably be better off if they gave lights (and mediums!) something to do that is not just competing with heavies and assaults for damage and kills. Why would they promote lights as Scouts when there's nothing to scout? Call them Strikers, or Flankers, or hell, Squirrels, but Scouts are wrong any way you look at it."

stjobe: "Your underwear seems tangled, and also it's feminine. All those things I said are completely your opinions and I haven't misstated a single one of them, or done anything but quote you verbatim."

Bishop Steiner: "What the hell?!?"

See how that might be a bit annoying?

Also, for the record, the "mission" you seem to think I'm on? I have never, ever - and you can go through my post history if you care to corroborate that - said I want lights to be "the premium combat platform", and to the best of my recollection I haven't defended "lagshield and crap" either. I do want lights to be viable choices in the game, preferably by the old rock-paper-scissors balancing idea PGI seems to have given up on, but I do not subscribe to the idea that lights should be able to stand toe-to-toe with heavier 'mechs and win; I never have.

Frankly it seems you're on a bit of a character assassination mission here, and I can't help but to wonder why.

yes, I am going to treat any post signed with "EFF THAT, you aren't describing my mechs how I want them described" maybe a little more harshly...especially when coming from someone with a history of getting in a tizzy over how Lights are played/perceived.

Epecially when as the point you have consistently ignored it is stated in the unit description that they are indeed combat platforms and not solely scouts

Again, jsut so you don't have to work too hard to look it up:
"Whether tracking enemy movements or launching quick and disruptive flank attacks, Scouts should never stop moving. Mobility is the key to success."

What is inaccurate with that statement? Misleading, taking away from people's desire to play Lights.

And no, I'm not taking the time to browse through your post history over something we have locked horns over a dozen times in the past. You have consistently fought and argued that Lights are viable combat platforms, yet seem to take umbrage when people suggest they are hit and run/flankers, not toe to toe 1v1 with Heavy and Assault machines. Just as the Scout entry describes them. You have consistently fallen back to the paper/rock/scissor argument, even when people agree with you.

I'm not the one who decided to start making personal attacks. I was the one who got exasperated over your getting pissed over a frikking Header, and totally ignoring the description below which DESCRIBES THEM AS VIABLE IN ROLES OTHER THAN SCOUTING.

So perhaps, if you stop taking every comment that disagrees with you about Light Mechs as a personal attack, and stop calling people idiots, they might, maybe, just maybe, treat you a tad better in return.

#53 Rhialto

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Posted 07 December 2015 - 10:04 AM

Now will they ever fix many of the tab in the stats page?

I would like to have proper updated stats on weapons: https://mwomercs.com...ats?type=weapon

I have a ticket open for months, never heard of anything about this issue.

I thought that they would fix this before Steam users get all over the place.

#54 Sandpit

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Posted 07 December 2015 - 11:25 AM

View PostBishop Steiner, on 07 December 2015 - 09:46 AM, said:

yes, I am going to treat any post signed with "EFF THAT, you aren't describing my mechs how I want them described" maybe a little more harshly...especially when coming from someone with a history of getting in a tizzy over how Lights are played/perceived.

Epecially when as the point you have consistently ignored it is stated in the unit description that they are indeed combat platforms and not solely scouts

Again, jsut so you don't have to work too hard to look it up:
"Whether tracking enemy movements or launching quick and disruptive flank attacks, Scouts should never stop moving. Mobility is the key to success."

What is inaccurate with that statement? Misleading, taking away from people's desire to play Lights.

And no, I'm not taking the time to browse through your post history over something we have locked horns over a dozen times in the past. You have consistently fought and argued that Lights are viable combat platforms, yet seem to take umbrage when people suggest they are hit and run/flankers, not toe to toe 1v1 with Heavy and Assault machines. Just as the Scout entry describes them. You have consistently fallen back to the paper/rock/scissor argument, even when people agree with you.

I'm not the one who decided to start making personal attacks. I was the one who got exasperated over your getting pissed over a frikking Header, and totally ignoring the description below which DESCRIBES THEM AS VIABLE IN ROLES OTHER THAN SCOUTING.

So perhaps, if you stop taking every comment that disagrees with you about Light Mechs as a personal attack, and stop calling people idiots, they might, maybe, just maybe, treat you a tad better in return.

It's nice to know you've been holding the line! It's so good to be back lol

#55 Almond Brown

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Posted 07 December 2015 - 11:40 AM

View PostSandpit, on 06 December 2015 - 03:58 PM, said:

If you don't all stand on top of one another or inside the same choke points and keep moving forward you'll get a LOT less arty and air dropped on you Posted Image


I did not Read that Info, on that Page, so it does not count. Besides let's not bring the incoming Newbs along to to fast. Many here would not want to miss out on any of their e-peen based Newb Clubbing Reward Points. ;)

#56 Sandpit

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Posted 07 December 2015 - 12:06 PM

View PostAlmond Brown, on 07 December 2015 - 11:40 AM, said:


I did not Read that Info, on that Page, so it does not count. Besides let's not bring the incoming Newbs along to to fast. Many here would not want to miss out on any of their e-peen based Newb Clubbing Reward Points. Posted Image

lol just remember not all premades and 12mans are in that epeen clubbing crowd and we're golden ;)

#57 stjobe

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Posted 07 December 2015 - 01:15 PM

View PostBishop Steiner, on 07 December 2015 - 09:46 AM, said:

So perhaps, if you stop taking every comment that disagrees with you about Light Mechs as a personal attack, and stop calling people idiots, they might, maybe, just maybe, treat you a tad better in return.

So you get to ascribe false opinions and false statements to me, but I can't call you an idiot for doing so? Is that correct? Even when the things you ascribe to me clearly are idiotic and basically amounts to you calling me an idiot?

Let me point out what my "No, you idiot" reply was in actual reply to:

View PostBishop Steiner, on 05 December 2015 - 12:38 PM, said:

so, instead you want them to post non canon stuff, like IDK...Lights are supposed ot be your front line Assault Mechs?
[...]
But hey, I guess Bradleys, Humvees and DPVs should be considered front line main battle forces?

Where in my post did I even remotely suggest that anything of the kind should happen? Where in my post did I even remotely suggest that's even close to my line of thinking? That's you, all you, going full r****d on what was a rather harmless opinion post about their characterization of lights as Scouts.

So after that exasperated opening I go on to explain what I actually meant, in the hope you'd see that it wasn't at all what you misinterpreted it as:

View Poststjobe, on 06 December 2015 - 01:14 AM, said:

I want them to give people reasons to play lights and mediums, and I want those reasons to reflect on their game page.

Scouting isn't a role especially suited to light 'mechs; in fact it isn't a role at all. It mostly isn't needed, and in the few situations where it is needed, your weight class makes no difference - an assault's sensor contact is as good as a lights.

I just wish the guys thinking scouting is a role worth playing in MWO would try it for a week or so.

Yes, I do think that calling lights Scouts is doing them a disservice; scouting isn't something that is needed in MWO, nor is it anything that lights are especially suited to.

Of the 45 Inner Sphere light variants, two are forced into the "scout role" because they don't have the hardpoints to do anything else; the LCT-1V and the SDR-5V. Not-so-incidentally, they are also widely regarded as the worst 'mechs in the game.

There may be an argument for the ECM-capable lights making good scouts due to them being able to use the ECM to scout unseen, but (apart from the fact that scouting's just not needed) that's just another four variants (LCT-PB, COM-2D, SDR-5D, RVN-3L), and their ECM can just as effectively be used offensively, e.g for sniping, or defensively to cover the team's advance.

So that makes two (or six) Scouts out of 45; 4% at worst, 13% at best. The rest are more accurately described as Strikers, Snipers, Brawlers, or even Skirmishers.

But that part you just ignored and went off all huffy-puffy because I called you an idiot when YOU jumped on me.

You should take a good long look in the mirror Bishop; and have a good long think about whether you or I started this little lover's quarrel off.

In the end I do love you dearly, but you are an arse sometimes; and this is one of those times.

And before you say it: Yes, I freely admit that so am I, sometimes.

Edited by stjobe, 07 December 2015 - 02:11 PM.


#58 Bishop Steiner

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Posted 07 December 2015 - 02:19 PM

View Poststjobe, on 07 December 2015 - 01:15 PM, said:

So you get to ascribe false opinions and false statements to me, but I can't call you an idiot for doing so? Is that correct? Even when the things you ascribe to me clearly are idiotic and basically amounts to you calling me an idiot?

Let me point out what my "No, you idiot" reply was in actual reply to:


Where in my post did I even remotely suggest that anything of the kind should happen? Where in my post did I even remotely suggest that's even close to my line of thinking? That's you, all you, going full r****d on what was a rather harmless opinion post about their characterization of lights as Scouts.

So after that exasperated opening I go on to explain what I actually meant, in the hope you'd see that it wasn't at all what you misinterpreted it as:


Yes, I do think that calling lights Scouts is doing them a disservice; scouting isn't something that is needed in MWO, nor is it anything that lights are especially suited to.

Of the 45 Inner Sphere light variants, two are forced into the "scout role" because they don't have the hardpoints to do anything else; the LCT-1V and the SDR-5V. Not-so-incidentally, they are also widely regarded as the worst 'mechs in the game.

There may be an argument for the ECM-capable lights making good scouts due to them being able to use the ECM to scout unseen, but (apart from the fact that scouting's just not needed) that's just another four variants (LCT-PB, COM-2D, SDR-4D, RVN-3L), and their ECM can just as effectively be used offensively, e.g for sniping, or defensively to cover the team's advance.

So that makes two (or six) Scouts out of 45; 4% at worst, 13% at best. The rest are more accurately described as Strikers, Snipers, Brawlers, or even Skirmishers.

But that part you just ignored and went off all huffy-puffy because I called you an idiot when YOU jumped on me.

You should take a good long look in the mirror Bishop; and have a good long think about whether you or I started this little lover's quarrel off.

In the end I do love you dearly, but you are an arse sometimes; and this is one of those times.

And before you say it: Yes, I freely admit that so am I, sometimes.

and yet you still scream and cry murder, when combat is explicitly described under it. So basically, you are claiming this whole diatribe...is because the Header says "Scout" for describing one of the Pillars (which I coul dget you being upset at least to some degree, ion them touting a largely non existent role as a "pillar") and because they describe Lights as being the best units for it (which in the limited amount of scouting that happens in MWO, they undoubtable ARE).

In fact, the Game Page doesn't even DESCRIBE Mach classes...but the 4 Pillars PGI (again, laughably) envisions for MWO...and then it lists which Classes of Mechs fit those Pillars best.

It's not even like it says "Here are the 4 Weight Classes of Mechs, and these are the only things they do well".

Lights aren't actually Brawlers. They are not particularly suited for Support or Assault. So the only one of the 4 Pillars they are tops at would be... Scouting. Which to PGI's mind, based by the DESCRIPTION BENEATH YOU INSIST ON IGNORING.... includes flanking and hit and run combat.... again..things Lights excel at.

Even according to Battletech that is correct, here are their "roles".

Brawler
Juggernaut
Missile boat
Scout
Skirmisher
Sniper
Striker

Of those, Striker, Skirmisher and Scout are ones that Lights are suited for...and those are in the description.

-Assault: Juggernaut
-Brawler: Brawler
-Support: Missile Boat, Sniper
-Scout: Scout, Skirmisher, Striker

So basically, if they renamed the Scout Pillar to "Striker", would that have assuaged your entire conniption fit?

*SMH*

Edited by Bishop Steiner, 07 December 2015 - 02:20 PM.






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