Jump to content

Does Case Do What I Think It Does?


21 replies to this topic

#1 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 16 March 2016 - 09:42 AM

I had always understood that case kept ammo explosions from spreading to different locations (body parts), but did not actually stop the ammo from exploding all together, however so many mechs come with case in the side torso of (IS) XL mechs (2 Archer variants are equipped as such). It seems like there is no point in keeping an explosion localised to a body part if that part being destroyed kills you. So am I wrong on how it works?

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 16 March 2016 - 09:46 AM

For IS CASE, it just contains the damage to the equipped side torso...it doesn't stop damage from arms or legs from reaching the side torso, it just prevents spilling over into the CT.

CASE is 100% useless with XL because if you lose the ST, you still die anyways so saving your CT doesn't help at all.

#3 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 16 March 2016 - 10:08 AM

View PostClint Steel, on 16 March 2016 - 09:42 AM, said:


So am I wrong on how it works?



Unfortunately... no, you've got it right.

#4 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 16 March 2016 - 10:18 AM

IS CASE is so bad compared to Clan CASE. Can't be equipped on limbs, can't save XL engine, and actually friggin cost tonnage and slots! Posted Image

#5 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 16 March 2016 - 10:20 AM

If I don't carry ammo, but use case to crit pad all my components, would that be the stupidist thing I ever did?

Asking for a friend.

#6 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 16 March 2016 - 10:21 AM

As far as CASE with IS XL engine, apparently this configuration does make sense in tabletop. And that's where the stock loadouts come from.

While the ST ammo explosion will make the engine inoperable, and take the mech out of the fight, it'll still work in the sense that it'll keep a lot more of the mech salvagable and repairable. This benefit doesn't transfer to MWO as we don't have to pay for mech repair.

#7 MechWarrior5152251

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,462 posts

Posted 16 March 2016 - 10:28 AM

Case is worthless for IS. It would be somewhat useful if it could be equipped on limbs.

View PostFen Tetsudo, on 16 March 2016 - 10:20 AM, said:

If I don't carry ammo, but use case to crit pad all my components, would that be the stupidist thing I ever did?

Asking for a friend.

LOL, compared to padding criticals with heat sinks it is pretty stupid....

#8 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 16 March 2016 - 10:28 AM

View PostFupDup, on 16 March 2016 - 09:46 AM, said:

For IS CASE, it just contains the damage to the equipped side torso...it doesn't stop damage from arms or legs from reaching the side torso, it just prevents spilling over into the CT.

CASE is 100% useless with XL because if you lose the ST, you still die anyways so saving your CT doesn't help at all.

There are RARE instances where I've had my ammo explode and it didn't take my ST with it (it was bright cherry red though) but it is so few and far between, I never equip CASE.

#9 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 16 March 2016 - 10:41 AM

I use CASE in a couple of very specific builds. One is an STD engined Gauss Shadow Hawk, with sufficient weaponry in the other side to make it sensible to safeguard the engine from Gauss explosion.

The other is my idiosyncratic "Pseudo-Valkyrie" LRM Panther (works better than you'd think). It tends to lose arms quickly and people like to shoot the legs, so I've found a CASE-equipped ST the best place to keep the ammo.

#10 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 16 March 2016 - 11:58 AM

Yeah. CASE in IS Mechs for MWO is only useful generally in standard-engine builds due to the explosion only being redirected away from the CT. You -can- in theory survive an ammo explosion, but that's generally if there's only a shot or two in the ammo location that detonated (and an AC/20 round going boom is still 20 internal damage, etc.)

#11 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 16 March 2016 - 12:56 PM

View Postcdlord, on 16 March 2016 - 10:28 AM, said:

There are RARE instances where I've had my ammo explode and it didn't take my ST with it (it was bright cherry red though) but it is so few and far between, I never equip CASE.


Even in this case (see what I did there) the CASE didn't help you. Your ST would have been cherry red with or without it. The CASE only prevents damage that is sufficient to destroy your torso, with extra energy left over, from passing to your CT.

#12 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 16 March 2016 - 01:13 PM

View PostEl Bandito, on 16 March 2016 - 10:18 AM, said:

IS CASE is so bad compared to Clan CASE. Can't be equipped on limbs, can't save XL engine, and actually friggin cost tonnage and slots! Posted Image


Also, I never run CASE on my mechs and I've died to ammo explosion maybe twice in what 3-4 years? It's just not a common enough occurrence to wast tonnage on.

#13 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 16 March 2016 - 02:13 PM

View PostFen Tetsudo, on 16 March 2016 - 10:20 AM, said:

If I don't carry ammo, but use case to crit pad all my components, would that be the stupidist thing I ever did?

Asking for a friend.


CASE cannot be Crit.

It comes with zero HP, meaning it will never be targeted by a Crit (much like armour/Endo slots)

Example: AC20+Ammo+CASE inside a ST
There are 11 Crit-able slots, with the ammo having a 9.1% chance of being Crit, and 90.9% chance for the AC20 to be Crit

Until the AC20 dies (at a low 18HP), whereupon your ammo has a 100% chance to be Crit (because it's the only active slot in the ST).

#14 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 16 March 2016 - 03:09 PM

Well the big issue of CASE's usefulness is missing in this game, and that comes in the form of keeping your mech in the red for to long causes your ammo to cook off, which was present in MW3m MW4 and I think MW:LL. If your ammo cooked off while you still had armor it would blow off the back armor and take nearly no internal damage. However here by the time you actually see an ammo explosion your Internals are pretty much already gone due to damage, thus if an ammo explosion does occur it usually ends but being a fatal blow.

#15 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 16 March 2016 - 04:56 PM

Ok case on IS is useless it seems.

So how come they don't just have case negate ammo explosions? Would that make it OP? I still don't think I'd take it :P

#16 demoyn

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 354 posts
  • LocationTexas

Posted 16 March 2016 - 07:08 PM

View PostFupDup, on 16 March 2016 - 09:46 AM, said:


CASE is 100% useless with XL because if you lose the ST, you still die anyways so saving your CT doesn't help at all.


...and 98% useless in every other instance. Just don't waste tonnage on case. Problem solved.

#17 demoyn

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 354 posts
  • LocationTexas

Posted 16 March 2016 - 07:11 PM

View PostClint Steel, on 16 March 2016 - 04:56 PM, said:

Ok case on IS is useless it seems.

So how come they don't just have case negate ammo explosions? Would that make it OP? I still don't think I'd take it Posted Image


Because then they'd have to completely rework the gauss rifle.... again.

#18 Bergitor

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 42 posts

Posted 16 March 2016 - 07:17 PM

View Postjss78, on 16 March 2016 - 10:41 AM, said:

I use CASE in a couple of very specific builds. One is an STD engined Gauss Shadow Hawk, with sufficient weaponry in the other side to make it sensible to safeguard the engine from Gauss explosion.




Um.. Gauss ammo doesn't suffer crits I thought. The gun itself is more susceptible to crits, but the ammo is essentially inert, because its just metal slugs.

#19 Clint Steel

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 567 posts
  • Google+: Link
  • LocationMichigan

Posted 16 March 2016 - 08:30 PM

View Postdemoyn, on 16 March 2016 - 07:11 PM, said:

Because then they'd have to completely rework the gauss rifle.... again.


When I stated negate ammo explosions I meant let them get destroyed, but don't have them do explosion damage. (I imagine that the ammo is stored in some super reinforced box that either contains or prevents the explosion, but that it could still be damaged to the point where your ammo can not be used.)

If that is the case, I don't think it would be a big deal to have to spend tonnage+slots in order to avoid damage from what is likely your main weapon blowing up.

#20 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 16 March 2016 - 08:56 PM

View PostBergitor, on 16 March 2016 - 07:17 PM, said:




Um.. Gauss ammo doesn't suffer crits I thought. The gun itself is more susceptible to crits, but the ammo is essentially inert, because its just metal slugs.


The Gauss explodes, and Gauss Ammo can still be Crit, just not explode.
Hence why you Crit Pad the Gauss Rifle with as many half ton pieces of ammo as you can. At one slot, they have twice the HP of the Gauss.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users