

Does Case Do What I Think It Does?
#1
Posted 16 March 2016 - 09:42 AM
#2
Posted 16 March 2016 - 09:46 AM
CASE is 100% useless with XL because if you lose the ST, you still die anyways so saving your CT doesn't help at all.
#4
Posted 16 March 2016 - 10:18 AM

#5
Posted 16 March 2016 - 10:20 AM
Asking for a friend.
#6
Posted 16 March 2016 - 10:21 AM
While the ST ammo explosion will make the engine inoperable, and take the mech out of the fight, it'll still work in the sense that it'll keep a lot more of the mech salvagable and repairable. This benefit doesn't transfer to MWO as we don't have to pay for mech repair.
#7
Posted 16 March 2016 - 10:28 AM
Fen Tetsudo, on 16 March 2016 - 10:20 AM, said:
Asking for a friend.
LOL, compared to padding criticals with heat sinks it is pretty stupid....
#8
Posted 16 March 2016 - 10:28 AM
FupDup, on 16 March 2016 - 09:46 AM, said:
CASE is 100% useless with XL because if you lose the ST, you still die anyways so saving your CT doesn't help at all.
There are RARE instances where I've had my ammo explode and it didn't take my ST with it (it was bright cherry red though) but it is so few and far between, I never equip CASE.
#9
Posted 16 March 2016 - 10:41 AM
The other is my idiosyncratic "Pseudo-Valkyrie" LRM Panther (works better than you'd think). It tends to lose arms quickly and people like to shoot the legs, so I've found a CASE-equipped ST the best place to keep the ammo.
#10
Posted 16 March 2016 - 11:58 AM
#11
Posted 16 March 2016 - 12:56 PM
cdlord, on 16 March 2016 - 10:28 AM, said:
Even in this case (see what I did there) the CASE didn't help you. Your ST would have been cherry red with or without it. The CASE only prevents damage that is sufficient to destroy your torso, with extra energy left over, from passing to your CT.
#12
Posted 16 March 2016 - 01:13 PM
El Bandito, on 16 March 2016 - 10:18 AM, said:

Also, I never run CASE on my mechs and I've died to ammo explosion maybe twice in what 3-4 years? It's just not a common enough occurrence to wast tonnage on.
#13
Posted 16 March 2016 - 02:13 PM
Fen Tetsudo, on 16 March 2016 - 10:20 AM, said:
Asking for a friend.
CASE cannot be Crit.
It comes with zero HP, meaning it will never be targeted by a Crit (much like armour/Endo slots)
Example: AC20+Ammo+CASE inside a ST
There are 11 Crit-able slots, with the ammo having a 9.1% chance of being Crit, and 90.9% chance for the AC20 to be Crit
Until the AC20 dies (at a low 18HP), whereupon your ammo has a 100% chance to be Crit (because it's the only active slot in the ST).
#14
Posted 16 March 2016 - 03:09 PM
#15
Posted 16 March 2016 - 04:56 PM
So how come they don't just have case negate ammo explosions? Would that make it OP? I still don't think I'd take it

#17
Posted 16 March 2016 - 07:11 PM
Clint Steel, on 16 March 2016 - 04:56 PM, said:
So how come they don't just have case negate ammo explosions? Would that make it OP? I still don't think I'd take it

Because then they'd have to completely rework the gauss rifle.... again.
#18
Posted 16 March 2016 - 07:17 PM
jss78, on 16 March 2016 - 10:41 AM, said:
Um.. Gauss ammo doesn't suffer crits I thought. The gun itself is more susceptible to crits, but the ammo is essentially inert, because its just metal slugs.
#19
Posted 16 March 2016 - 08:30 PM
demoyn, on 16 March 2016 - 07:11 PM, said:
When I stated negate ammo explosions I meant let them get destroyed, but don't have them do explosion damage. (I imagine that the ammo is stored in some super reinforced box that either contains or prevents the explosion, but that it could still be damaged to the point where your ammo can not be used.)
If that is the case, I don't think it would be a big deal to have to spend tonnage+slots in order to avoid damage from what is likely your main weapon blowing up.
#20
Posted 16 March 2016 - 08:56 PM
Bergitor, on 16 March 2016 - 07:17 PM, said:
Um.. Gauss ammo doesn't suffer crits I thought. The gun itself is more susceptible to crits, but the ammo is essentially inert, because its just metal slugs.
The Gauss explodes, and Gauss Ammo can still be Crit, just not explode.
Hence why you Crit Pad the Gauss Rifle with as many half ton pieces of ammo as you can. At one slot, they have twice the HP of the Gauss.
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