Shielding And Streaks - How?
#1
Posted 06 December 2015 - 02:22 AM
My problem is that when I end up in a close range duel I stop shielding with my left arm because I'm reluctant to lose the lock for the streaks.
I know I should torso twist and that it is the smart thing to do but I also know I'll lose the lock and that I in all likelihood will be forced to twist again before I regain the lock. So I don't, hoping the extra damage from the streaks will kill my foe before I do. Which sometimes happens, though mostly I just manage to core before either dying or having to run away nearly dead.
So is there some trick or tactic or gismo to shield and use streaks without losing locks or at least speed up the locking process after shielding?
I already use a BAP but can't say it have made the locking process faster. (It have helped with other none related things though.)
#2
Posted 06 December 2015 - 02:27 AM
BAP doesn't speed up locks. Artemis does (for no weight no less - kinda cheap if you ask me).
Edited by Matthew Ace, 06 December 2015 - 02:28 AM.
#3
Posted 06 December 2015 - 02:29 AM
for Streak SRMs specifically, Artemis is a tonnage free upgrade that only costs C-Bills
unlike LRMs and SRMs of a ton and slot penalty per launcher and as such is potentally a bad investment if you plan on switching away from Artemis at some point.
TAG is a laser desagnator that you need to hold on target.
Narc is a missile based homing beacon, like SRMs.
but i think what you want is the module called "Target Decay" which maintains lock for an additonal 3.5 seconds(iirc)
Edited by zudukai, 06 December 2015 - 02:32 AM.
#4
Posted 06 December 2015 - 02:42 AM
this module requires you to have direct line of sight and (obviously) lock.
Narc can be deployed and you will maintain a lockable target even behind cover for the duration of the NARC, Narc is a medium to short range single projectile dumbfire missile. kinda heavy for the value, requiring ammo for a 2ton (Clan) or 3ton (IS) launcher.
a few of the items stack, but i forget the configuration.. pretty sure Art+TAG and NARC+ART within line of sight for tighter spread, smurfy-net.de or another user might have more information.
Edited by zudukai, 06 December 2015 - 02:49 AM.
#5
Posted 06 December 2015 - 03:05 AM
#6
Posted 06 December 2015 - 03:50 AM
zudukai, on 06 December 2015 - 02:42 AM, said:
TAG and NARC stack, TAG and Artemus stack but Artemus and NARC do not, I suspect because Artemus is only supposed to help you fire with line of sight and NARC helps without
#7
Posted 06 December 2015 - 04:07 AM
#8
Posted 06 December 2015 - 04:27 AM
#9
Posted 06 December 2015 - 05:17 AM
Chryckan, on 06 December 2015 - 04:07 AM, said:
it is a bug, because Artemus shortens the lock time for LRMs, and streaks and LRMs use the same lock mechanic, Streaks also get the reduced lock time, but because in Battletech lore there were never Artemus Streak SRMs there is not an ASSRM item, so SSRMs get the bonus with no extra weight.
to fix that there would need to be separate SSRM and LRM lock indicators and lock mechanics
#10
Posted 06 December 2015 - 06:38 AM
Chryckan, on 06 December 2015 - 04:07 AM, said:
It's a bug that PGI refuses to fix or address (as to fix it would require completely redoing the lock system and to address it would to create a non-canon "Artemis Streak").
#11
Posted 06 December 2015 - 08:39 AM
It can be quite hard to shield and maintain your lock. One way of mitigating this is to reduce your time to lock on again (tag/narc/artemis). Another way would be to take a module which can help retain your lock (target decay or 360 retention), though you won't lose your soft lock, you'll still have to hover over the enemy to acquire the hard lock needed for streaks.
Honestly, I'd suggest learning SRMs. I will throw out my reasoning here by the pro's and con's of the switch to SRMs.
Pro:
- Increased damage per missile
- Does not require locks to fire (dumbfire)
- Faster firing rate (higher possible DPS)
- You can target which location to deliver the damage (mostly)
- Recently buffed with increased travel speeds and tighter groupings
- Easier to fire and torso twist to soak damage
- No more homing makes it more difficult to deliver full damage to speedy Lights
- Requires learning the speed of SRMs to lead targets
- Will probably run hotter than the Streaks due to faster firing rate
- SRM-2 weighs less than the Streak, but higher SRMs weigh more (SRM4 is 2t, SRM6 is 3t)
They also synergize much better with torso twisting to soak damage with your arms.
In all, I think the SRMs are much better than the Streaks for the Inner sphere mechs, but this is partly due to the limitation to SSRM2s for the IS. I can understand if you like the homing aspect for taking out speedy mechs, but the damage they deliver is actually pretty low in the long run, and you can't really choose where to deliver it. Once you get the hang of SRMs, you could be chain firing 3 SRM-4s at a Lights leg area and probably finish them off much quicker.
#12
Posted 06 December 2015 - 09:01 AM
BAP and Target info gathering would help acquire the lock quickly. Artemis will too.
NARC would be a waste of a slot if you don't have LRMs. TAG would be a waste of a slot and make you facetank, the opposite of what you want to accomplish.
EDIT: Now that I think of it, 360 target retention is probably the one you want.
Edited by Roughneck45, 06 December 2015 - 11:59 AM.
#13
Posted 06 December 2015 - 11:34 AM
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