Lower Arm Actuator
#1
Posted 06 December 2015 - 11:46 AM
#2
Posted 06 December 2015 - 11:50 AM
I was wrong, it turns out Hand actuator does nothing
Edited by Rogue Jedi, 06 December 2015 - 01:25 PM.
#3
Posted 06 December 2015 - 01:13 PM
Rogue Jedi, on 06 December 2015 - 11:50 AM, said:
Hand actuator does nothing but add cosmetic changes to your mech.
Lower arm actuator gives you the side to side movement.
#4
Posted 06 December 2015 - 01:15 PM
Kira Onime, on 06 December 2015 - 01:13 PM, said:
Hand actuator does nothing but add cosmetic changes to your mech.
Lower arm actuator gives you the side to side movement.
edit:
I was wrong, I just tested it and with or without hand actuator arm movement is the same
Edited by Rogue Jedi, 06 December 2015 - 01:25 PM.
#5
Posted 06 December 2015 - 01:20 PM
Arm lock is on by default.
when armlock is off you have two crosshairs a circle for your arms and a cross for your torso.
the torso cross follows the arm circle.
Without lower arm actuators if you disable armlock your arms can only move vertically.
With lower arm actuators if you disable armlock your arms can move freely in any direction
Edited by T0rmented, 06 December 2015 - 01:22 PM.
#6
Posted 06 December 2015 - 01:25 PM
Rogue Jedi, on 06 December 2015 - 01:15 PM, said:
You are correct to some extent but it comes from the LAA, 1 LAA has a much more narrower range of operation and 2 more than doubles it.
This was done on a nova.
With both hand actuators.
With 1 hand actuator
With 1 Lower arm actuator
2 vs 1 comparison
Edited by Kira Onime, 06 December 2015 - 01:26 PM.
#7
Posted 06 December 2015 - 02:18 PM
One lower arm actuator: 10 degrees of left/right aim.
Two lower arm actuators: Full left/right aim.
No lower arm actuators: No left/right aim for your arms.
#8
Posted 06 December 2015 - 10:16 PM
#9
Posted 06 December 2015 - 10:24 PM
Telthas, on 06 December 2015 - 10:16 PM, said:
I checked.. they seem to be working.
Just mech sure you expend the "mech stats" window when you're in the mechlab.
#10
Posted 07 December 2015 - 05:40 AM
So wait, go previous... you can remove actuators ?!? I always assumed they were "not editable" ... I've some builds I wanted to try an AC20 on (to see if I even like it) but am short one Slot to fit it. I'm at work so can't try it out, but am I understanding you guys that if I could live with restricted arm movement I could free that last arm slot to fit the AC? *facepalm*
#11
Posted 07 December 2015 - 06:06 AM
#12
Posted 07 December 2015 - 06:56 AM
( I've never configured a Clan mech, just IS so wouldn't have seen that....)
Still, it would be nice to have the option to gut the arm and pull out actuators.... but that's just IS tech and the up side of clan Omni tech.
Thanks!
#13
Posted 07 December 2015 - 08:33 AM
Kira Onime, on 06 December 2015 - 01:13 PM, said:
Hand actuator does nothing but add cosmetic changes to your mech.
Lower arm actuator gives you the side to side movement.
Well, "cosmetic" does expand the hitbox, too, I believe. I use hands on weaponless (shield) arms, not on ones with guns in them.
#14
Posted 08 December 2015 - 04:57 PM
#15
Posted 01 April 2017 - 12:51 PM
So everytime the crit roll lands on them they soak up the crit damage
that woud otherwise
damage your weapons/ammo/equipment.
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