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Tukayyid Queues
Started by Opus Krokus, Dec 06 2015 01:48 PM
7 replies to this topic
#1
Posted 06 December 2015 - 01:48 PM
Why are there queues like there are in the Tukayyid event? If there are ten in the attacker queue and 34 in the defender queue, then there should be 0 in the attacker queue and 24 in the defender queue. These matches already last a while, and you have built in another 15-30 minute wait on top of that. I just do not understand why there are a limited number of wedges for this event. Surely you have had more simultaneous CW matches outside of the event, so to me it does not sound like a hardware issue, but a design choice. IMHO, the wait is part of what kills CW in the first place. That along with nothing but territorial control to work toward.
I love MWO, and hope to see it continuing for years. So please don't take this the wrong way. Just trying to help by stating the problems I see.
I love MWO, and hope to see it continuing for years. So please don't take this the wrong way. Just trying to help by stating the problems I see.
#2
Posted 06 December 2015 - 01:50 PM
There's technically too few slices when both queues are in waiting. That's kinda expected for most of the gaming is occurring on a weekend.
If this was done during the week, this issue wouldn't be an issue.
If this was done during the week, this issue wouldn't be an issue.
Edited by Deathlike, 06 December 2015 - 01:50 PM.
#3
Posted 06 December 2015 - 01:53 PM
From about 5PM CST thru 3AM CST I haven't had any real wait times. Whether solo or in a group (regardless of size) We rarely had to wait over 1-2 minutes and several times dropped under a minute.
#4
Posted 06 December 2015 - 02:11 PM
Tukayyid should have 127 slots. If the server cant handle that then MWO is dead when the steam crowd hits anyway.
#5
Posted 06 December 2015 - 02:20 PM
Right. I am just saying that since this is the only planet to fight on, there shouldn't be a limited number of slices.
#6
Posted 06 December 2015 - 02:45 PM
Antares102, on 06 December 2015 - 02:11 PM, said:
Tukayyid should have 127 slots. If the server cant handle that then MWO is dead when the steam crowd hits anyway.
Opus Krokus, on 06 December 2015 - 02:20 PM, said:
Right. I am just saying that since this is the only planet to fight on, there shouldn't be a limited number of slices.
They have a limit on how many they can present in the interface. They are working on it, but really, how often are there 1500+ people playing CW? Twice so far... Next Event will probably have a larger cap.
https://twitter.com/...920585031262208
Edited by EgoSlayer, 06 December 2015 - 02:45 PM.
#7
Posted 06 December 2015 - 03:04 PM
If there was a larger match cap, IS could ghost drop to victory only having to win the occasional defense.
#8
Posted 06 December 2015 - 04:04 PM
sycocys, on 06 December 2015 - 03:04 PM, said:
If there was a larger match cap, IS could ghost drop to victory only having to win the occasional defense.
This is a valid point.
i would offer, simply make ghost drops not count towards the pie slice. At least the players got to do something. I am actually hoping the 4 vs 4 scout stuff fits into this issue somehow and alleviates some of the waiting. Even during non event times. Especially during non event times haha.
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