Ezekeel666, on 07 December 2015 - 04:30 AM, said:
If you are a developer of a niche F2P game and build a game mode that the majority of players cannot enjoy who really is at fault?
Could it be that they designed that game mode for that smaller part of the community who still enjoys that type of games?
Many games have game modes for small parts of the community. Also when you play solo queue you see lots of players who are part of a unit. You see even more of those players in group queue. I'd even say that from the active players a very large percentage are in a unit and could play cw in a group created from their unit mates or maybe from a combination of couple of units.
Also being a pug has nothing to do with enjoying cw. If you play the game mode the way it is meant to be played you will do well and you are more likely to like it. You know communicating with your team. Planning, calling targets and sharing all sorts of info. You can do all this by using voip. Most groups don't practice together and could do everything they do even without teamspeak using the in game voip but they often choose to use ts or some other program because they get better sound quality in ts and you can talk even outside of matches.