#1
Posted 07 December 2015 - 05:29 AM
#2
Posted 07 December 2015 - 05:53 AM
#3
Posted 07 December 2015 - 05:57 AM
#4
Posted 07 December 2015 - 06:01 AM
William Mountbank, on 07 December 2015 - 05:53 AM, said:
we had a drop where we did (in counter attack) a light rush to the attackers, because its a moment where the attackers may not have balled up already. Guess what was the first mech we came across? a KGC.
#6
Posted 07 December 2015 - 07:40 AM
I'm sorry, but 1/2 the time teams legitamately abandon assaults that are 100% simply trying to keep up. Even when something is said over VOIP or typed, the team doesn't care. Team loses 3-4 assaults in order to gain some sort of rotation on the enemy. Team loses and wonders why assaults performed so poorly.
Bottom line is, in MOST cases, it's better to support your assault lance and ensure every mech on your team has the opportunity to put in their armor and firepower to it's utmost potential.
It's not a clear line though because sometimes it is entirely worth it to leave a couple assaults on the tail end in order to get a jump on THEIR assaults, but it has to be a very clear movement advantage AND your team has to capitalize on it and not waste the opportunity given. Majority of times those advantages are wasted though. They abandon their assaults for nothing. THAT is the most frustrating part of being an assault pilot. Hell, I recognize this advantage in most games. There are situations where I know I will be over-run and there is nothing my team can do at that point to "save me" or get a chance to engage while I'm taking the damage. I turn and fight as hard and as much as I can and let my team know what's happening, hoping they are making use of this time I've stalled their front to maneuver around them or gain some sort of position advantage on the map. Nearly EVERY time this happens, the team is completely unaware of what's happening despite it being told. NOTHING happens. It's quite infuriating that something this basic is unknown or ignored by teammates.
So, no. OP you're statement is far too generalized and doesn't capture ANY of the frustrations of playing an assault mech when this happens. People pretend to know other player's circumstances simply because they had a good spawn or happened to move to correct direction that the team eventually moved to despite there being several options on some maps.
Assault mechs get abandoned. Majority of those games are either lost or they are very tight. Even when there is nothing that could be done to save an assault lance (even though there usually is, just DON'T rotate, who knew?) the ONLY benefit of leaving them behind is typically wasted entirely.
#7
Posted 07 December 2015 - 11:19 AM
Solahma, on 07 December 2015 - 07:40 AM, said:
I'm sorry, but 1/2 the time teams legitamately abandon assaults that are 100% simply trying to keep up. Even when something is said over VOIP or typed, the team doesn't care. Team loses 3-4 assaults in order to gain some sort of rotation on the enemy. Team loses and wonders why assaults performed so poorly.
Bottom line is, in MOST cases, it's better to support your assault lance and ensure every mech on your team has the opportunity to put in their armor and firepower to it's utmost potential.
It's not a clear line though because sometimes it is entirely worth it to leave a couple assaults on the tail end in order to get a jump on THEIR assaults, but it has to be a very clear movement advantage AND your team has to capitalize on it and not waste the opportunity given. Majority of times those advantages are wasted though. They abandon their assaults for nothing. THAT is the most frustrating part of being an assault pilot. Hell, I recognize this advantage in most games. There are situations where I know I will be over-run and there is nothing my team can do at that point to "save me" or get a chance to engage while I'm taking the damage. I turn and fight as hard and as much as I can and let my team know what's happening, hoping they are making use of this time I've stalled their front to maneuver around them or gain some sort of position advantage on the map. Nearly EVERY time this happens, the team is completely unaware of what's happening despite it being told. NOTHING happens. It's quite infuriating that something this basic is unknown or ignored by teammates.
So, no. OP you're statement is far too generalized and doesn't capture ANY of the frustrations of playing an assault mech when this happens. People pretend to know other player's circumstances simply because they had a good spawn or happened to move to correct direction that the team eventually moved to despite there being several options on some maps.
Assault mechs get abandoned. Majority of those games are either lost or they are very tight. Even when there is nothing that could be done to save an assault lance (even though there usually is, just DON'T rotate, who knew?) the ONLY benefit of leaving them behind is typically wasted entirely.
The thing was that this was just a rant to people who complain about being left behind during a match. The thing is, our assault lance were the ones who were ahead and the team for the most part formed a solid ball. I'm frustrated when people blame the team on something when they were literally the ONLY ones who were left behind. And I've only been left behind a few times as an assault, this is while I ride assaults like the Dire Wolf and Warhawk all the times without problems on catching up with people. So I guess on that note, not I cannot sympathize.
#8
Posted 07 December 2015 - 11:30 AM
I will say for my part, being an Assault pilot.. when I do jump into my WVRs or even my MADs.. first thing I do every match is locate the Assault lance and head straight for it. Sometimes the rest of my lance follows, somethings half, often it's just me. But, I always head over to run escort best I can.
I know, I know.. that's breaking rule #1 keep with your Lance. But sometimes you just have to.
Edited by Morggo, 07 December 2015 - 11:32 AM.
#9
Posted 07 December 2015 - 11:39 AM
#10
Posted 07 December 2015 - 11:41 AM
If you do it fast enough you'll catch one of the enemy team's lances out of position and unsupported while THEIR team says LOL Right who nascars counter clockwise.
Answer: People with disciplined firing lines that don't care that their weapons are on one side or the other.
Edited by Lugh, 07 December 2015 - 11:48 AM.
#11
Posted 07 December 2015 - 11:42 AM
Other times (probably more often), it's your fault, but not necessarily always.
Either way, we are all humans, and sometimes we like to vent frustration. It's not like it's a capital sin.
#12
Posted 07 December 2015 - 11:55 AM
SoukouKiheiVOTOMS, on 07 December 2015 - 05:29 AM, said:
Sorry, but if I'm in a stock Urbie..... Yes, you left me behind.
Only once or twice do I recall my teams watching out for the slow little guy that I was. And I announced to the team every game 32.4 kph or 35.6 when I got speed tweak WOOOHOOO.
#13
Posted 07 December 2015 - 11:59 AM
RussianWolf, on 07 December 2015 - 11:55 AM, said:
Only once or twice do I recall my teams watching out for the slow little guy that I was. And I announced to the team every game 32.4 kph or 35.6 when I got speed tweak WOOOHOOO.
As a slow *** assault pilot who tries not to get left behind, I'd leave you in the dust too. If you just have to be that slow for lols, you are gonna have a bad time.
#14
Posted 07 December 2015 - 12:30 PM
What I will say is that if you find yourself in a position where you can't catch up to your team and the enemy is closing in, your mission is to become the biggest, scariest roadblock you can be. You are already dead, but the longer you delay the enemy team, the more time your teammates have to circle back around and smash them.
You want to hold at a defensible corner where they usually come around it one at a time and it's difficult for them to see how many mechs are holding there.
Edited by Jman5, 07 December 2015 - 12:32 PM.
#15
Posted 07 December 2015 - 12:32 PM
Solahma, on 07 December 2015 - 07:40 AM, said:
You mean TACTICS?
Guess we shouldn't blame Piranha for no depth in the game, when we're not willing to implement it ourselves with common-sense tactics.
#16
Posted 07 December 2015 - 12:51 PM
Lugh, on 07 December 2015 - 11:41 AM, said:
Or, just as good, don't vote for skirmish. Honestly, even if you get an Assault match that ends in a base cap, at least its over quickly and you can queue up for another match. As opposed to those skirmish matches where people spend 8 or 9 minutes looking for the losing team's 12th man.
Edited by Escef, 07 December 2015 - 12:51 PM.
#17
Posted 07 December 2015 - 12:54 PM
Bilbo, on 07 December 2015 - 11:59 AM, said:
Personal Challenge - I wanted to master all three in stock layout. Only change I allowed myself was dropping the one extra heatsink for more armor.
I've mastered all three now, so who knows if I'll ever touch them again.
The matchmaker had it out for me though. Always dropped me in the spawn furthest from where the team wanted to go. Left behind way too often to fend for myself. Especially on Crimson. They'd peak over the saddle, see me and swarm. I couldn't even get TO the saddle before I was dead the couple times I tried.
#18
Posted 07 December 2015 - 12:56 PM
Jman5, on 07 December 2015 - 12:30 PM, said:
What I will say is that if you find yourself in a position where you can't catch up to your team and the enemy is closing in, your mission is to become the biggest, scariest roadblock you can be. You are already dead, but the longer you delay the enemy team, the more time your teammates have to circle back around and smash them.
You want to hold at a defensible corner where they usually come around it one at a time and it's difficult for them to see how many mechs are holding there.
This. If you get left behind and you aren't in a position to hide from detection, you need to delay the enemy team as much as you can and try to pump out as much death and destruction in the 20-30 seconds you might be alive.
If you are on HPG and your team is going for a NASCAR and you are in the bad spawn in a DWF, it might be wise to wait outside the gate completely until the action is underway. Popping into the action unexpectedly in a DWF can be a game changer for your team even if you aren't in the action right away.
#19
Posted 07 December 2015 - 01:31 PM
Lugh, on 07 December 2015 - 11:41 AM, said:
Right handed people mostly.
Humans inherently prefer to turn towards their dominate hand for some reason given that both choices are more or less equal.
Also... don't most teams rotate CC?
Edited by Narcissistic Martyr, 07 December 2015 - 01:31 PM.
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