Lord Scarlett Johan, on 08 December 2015 - 01:02 PM, said:
I basically came up with two ideas to help consolidate queues:
First idea:
Consolidate factions. Make Davion and Steiner into the Federated Commonwealth (which it should be anyway), have Kurita and FRR become allies (as they were on friendly terms after the FRR was formed, especially after the Ronin incident), and have Marik and Liao be allies as they were frequent trade partners.
That cuts the IS queues in half and helps to consolidate players onto fewer planets, leading to more matching.
Second Idea:
Reduce the active planets per faction by half. As is currently, a faction has two planets active with any adjacent faction: one attack and one defend. Reduce this to a rotation of one planet per adjacent faction and have it rotate between defending a planet or attacking a planet.
This would significantly help out factions like the FRR where they have lanes from Clan Wolf, Clan Ghost Bear, the DCMS, and the LCAF. That's eight planets that are currently contested, then when the other two clans hit them (which doesn't take long) there are suddenly twelve planets for the FRR, so they either go full defense and hope to keep all twelve or full offense and hope that they can break even.
If they reduce it to where one phase they defend against CGB, attack Wolf, defend against Steiner, and attack Kurita; and for the following phase they attack CGB, defend against Wolf, attack Steiner, and defend against Kurita. This helps to consolidate players, leading to faster CW matching and possibly better matching in general. So instead of the FRR having 120 players spread among eight planets, they have 120 players spread among four.
This also makes defending worlds a bit more important, as if you lose a planet you may not get the chance to attack that planet next phase, and there is no possibility for simply doing a swap where FRR loses planet X to Wolf but gains planet Y from Wolf.
Basically, PGI just needs to consolidate the queues.
That's just it though. The suggestion I made above gives you the freedom to do all of that as needed in the game without forcing it and making it anything permanent. It allows you to do any and everything you just suggested

pwnface, on 08 December 2015 - 01:41 PM, said:
Actually I think this is a great idea. It doesn't remove choice from a faction but still reduces the amount of queues available. Factions can still target another faction to focus on and it would also slow things down in terms of how many planets can be taken a day. Alternating attack/defend queues for each border every day is probably the best idea I've heard for helping to fix the CW queues.
you sat there and specifically stated you didn't like "PGI controlling the map" and that was your sticking point and then turn around and agree with someone else suggesting the same thing.
I'm beginning to think you're just chasing me around and being a bit trolly sir