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Dear Pgi...can We Have Terra Now?


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#161 Lugh

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Posted 08 December 2015 - 05:49 AM

View PostBishop Steiner, on 08 December 2015 - 05:34 AM, said:

Wow. So a super rarity... an IS person gets adopted into the clan is now "lore" reasoning for them using entire mercenary units.


Yup, sounds totally legit.

Kinda weird how in the lore the only reason Kurita still exists post Clan invasion is the intercession of the Clan mercenary unit the Wolf's Dragoons, sent to lend aid by House Davion....

http://www.sarna.net/wiki/Wolf's_Dragoons

Huh, who knew.

#162 Bishop Steiner

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Posted 08 December 2015 - 06:09 AM

View PostLugh, on 08 December 2015 - 05:49 AM, said:

Kinda weird how in the lore the only reason Kurita still exists post Clan invasion is the intercession of the Clan mercenary unit the Wolf's Dragoons, sent to lend aid by House Davion....

http://www.sarna.net/wiki/Wolf's_Dragoons

Huh, who knew.

Yes...and um, what is their actual story?

Oh yeah... and how many clans did the Dragoons hire out too? Wait...you mean they were undercover for Clan Wolf, then broke away to be Mercs?

And in the entirety of the Clan Invasion, the Clans never went and hired soldiers to work for them?

Huh. Who knew.

#163 LordBraxton

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Posted 08 December 2015 - 06:11 AM

I say give them terra! who ******* cares? Most players I know won't touch CW because it's lane based moba garbage.

CW is a joke, and im surprised this many people cared at all

#164 Lily from animove

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Posted 08 December 2015 - 06:19 AM

View PostBishop Steiner, on 08 December 2015 - 06:09 AM, said:

Yes...and um, what is their actual story?

Oh yeah... and how many clans did the Dragoons hire out too? Wait...you mean they were undercover for Clan Wolf, then broke away to be Mercs?

And in the entirety of the Clan Invasion, the Clans never went and hired soldiers to work for them?

Huh. Who knew.


but haven't they added freebirths later after they ran out on pilots in the later times of the invasions when their own pilots agd out and such other struggles?
Or did this happened past tukayyid?

Edited by Lily from animove, 08 December 2015 - 06:22 AM.


#165 Lugh

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Posted 08 December 2015 - 06:21 AM

View PostBishop Steiner, on 08 December 2015 - 06:09 AM, said:

Yes...and um, what is their actual story?

Oh yeah... and how many clans did the Dragoons hire out too? Wait...you mean they were undercover for Clan Wolf, then broke away to be Mercs?

And in the entirety of the Clan Invasion, the Clans never went and hired soldiers to work for them?

Huh. Who knew.

Well yes, because in Lore clan mechs could easily destroy IS mechs on a 2 or 3 to 1 basis. Who hires mercs when you can get away with that kind of glorious slaughter.

In Lore the IS needed as many bodies as were willing to be flung at the Clan invaders to stem the tide. Doing their fancy best to be like the Chinese at Chosin Resevoir during Korea, or the Russians at Stalingrad. Knowing that the other side simply wouldn't have the necessary number of bullets and exhaustion would eventually wear them down.

PGI has at their disposal the ability to do math( they refuse to do it correctly and refuse to think outside the box) And since 5 v 8 is the lore Basis for easy mode on the Clans, and PGIs staunch decision to say NO the matchmaker won't do anything but 12 v 12 as we suck at math harder than 1+1 = 2... though 2.9% = 25% and so on.

PGI COULD allow IS mech pilots to be awarded 1.6 mechs per IS mech on their side, and have a reserve pool IS pilots only could pull from on EVERY game. This would be above and beyond the initial 12 or 48. This pool would have 'earned allowances' in that the pilot would need to do say (200 damage) or earn 100 match score some other way. Why? So that you can't get Leeeeeroy Jenkins'd to a waster of respawns.

This would require that the clan mechs get restored to full power. And then you could have games with scores of 19-10 etc. And you might even have games going to the full timer, while the zergling side attempts to do enough to win...

But NOOOOOO.... This is too complicated for PGI to attempt. Please tweet this idea to RUSS so that he can start thinking outside the box and they can give up their idiocy of attempting to make the 2 sides equal through weapon systems (they weren't, the can't be and there is no progression to the cooler IS tech if you do so).

Essentially 2 IS mechs earn an extra earned respawn.
Total earnable is 7 for a team of 12.

Edited by Lugh, 08 December 2015 - 06:24 AM.


#166 Bishop Steiner

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Posted 08 December 2015 - 06:23 AM

View PostLily from animove, on 08 December 2015 - 06:19 AM, said:


but haven't they added freebirths later after they ran out on pilots in the later times of the invasions when their own pilots agd out and such other struggles?

Some clans use actual clan born freebirths and a very limited number of bondsmen. As in extreme rarity. The Wolves and Jade Falcons used extreme measures after the refusal wars to bulk up their numbers, but again, not hiring freebirth mercs.

View PostLugh, on 08 December 2015 - 06:21 AM, said:

Well yes, because in Lore clan mechs could easily destroy IS mechs on a 2 or 3 to 1 basis. Who hires mercs when you can get away with that kind of glorious slaughter.

In Lore the IS needed as many bodies as were willing to be flung at the Clan invaders to stem the tide. Doing their fancy best to be like the Chinese at Chosin Resevoir during Korea, or the Russians at Stalingrad. Knowing that the other side simply wouldn't have the necessary number of bullets and exhaustion would eventually wear them down.

PGI has at their disposal the ability to do math( they refuse to do it correctly and refuse to think outside the box) And since 5 v 8 is the lore Basis for easy mode on the Clans, and PGIs staunch decision to say NO the matchmaker won't do anything but 12 v 12 as we suck at math harder than 1+1 = 2... though 2.9% = 25% and so on.

PGI COULD allow IS mech pilots to be awarded 1.6 mechs per IS mech on their side, and have a reserve pool IS pilots only could pull from on EVERY game. This would be above and beyond the initial 12 or 48. This pool would have 'earned allowances' in that the pilot would need to do say (200 damage) or earn 100 match score some other way. Why? So that you can't get Leeeeeroy Jenkins'd to a waster of respawns.

This would require that the clan mechs get restored to full power. And then you could have games with scores of 24-10 etc. And you might even have games going to the full timer, while the zergling side attempts to do enough to win...

But NOOOOOO.... This is too complicated for PGI to attempt. Please tweet this idea to RUSS so that he can start thinking outside the box and they can give up their idiocy of attempting to make the 2 sides equal through weapon systems (they weren't, the can't be and there is no progression to the cooler IS tech if you do so).

and had nothing to do with Clan Mercs.

Just saying. Lets keep our apples as apples?

#167 Viges

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Posted 08 December 2015 - 06:29 AM

View Postkesmai, on 07 December 2015 - 02:34 PM, said:

NO.
because it was a beta agreement.
changes pending.




#168 Weeny Machine

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Posted 08 December 2015 - 06:30 AM

Yes please. And please give me one of those Com Star robes as a bathrobe :)

#169 Tacct

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Posted 08 December 2015 - 06:54 AM

Yes please.

#170 Daniel James Neumann

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Posted 08 December 2015 - 07:24 AM

For those of you wondering about the Lore concerning mercenaries using Clan Tech, I present to you MWO-transverse Lore: http://mwomercs.com/...of-money-power/

If you guys would like, I could make an audio recording of reading it.

#171 Kodiak383

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Posted 08 December 2015 - 07:28 AM

Yes please.

#172 Jimdoza

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Posted 08 December 2015 - 07:30 AM

Yes please.

#173 Dino Might

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Posted 08 December 2015 - 07:32 AM

9 pages over a colored dot. This place is getting better all the time.

I especially love how the OP thought it was a disadvantage that IS outnumbered Clan players. This kind of stuff is hysterical to me.

Clans won. Clans are better. So what?

#174 MeiSooHaityu

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Posted 08 December 2015 - 07:39 AM

Sure. We acknowledge the Clan victory of Terra, we say nice job, and then the map resets and everything starts all over again from scratch.

Sounds ok I suppose.

#175 Commander A9

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Posted 08 December 2015 - 10:56 AM

View PostDino Might, on 08 December 2015 - 07:32 AM, said:

9 pages over a colored dot. This place is getting better all the time.

I especially love how the OP thought it was a disadvantage that IS outnumbered Clan players. This kind of stuff is hysterical to me.

Clans won. Clans are better. So what?


And you'd all be dancing in the streets trampling on Clan flags if Inner Sphere had won.

Let's not deny how vibrant and hysterical the celebrations would have been if the outcome had been reversed.

Reset the map...we'll just do it again.

And again.

And again.

#176 hybrid black

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Posted 08 December 2015 - 11:01 AM

View Postnehebkau, on 07 December 2015 - 07:34 PM, said:


However, -MS- is a merc unit... there is a difference.


Sadly were all Mercs in CW

#177 kesmai

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Posted 08 December 2015 - 11:06 AM

After consodering the ups and downs.
The pros and cons.
I came to the conclusion: give clan wolf to terra.

lol

#178 Commander A9

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Posted 08 December 2015 - 11:14 AM

View Posthybrid black, on 08 December 2015 - 11:01 AM, said:

Sadly were all Mercs in CW


Indeed we are.

We ALL are.

Hence "mwomercs.com"

#179 Sader325

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Posted 08 December 2015 - 12:27 PM

Yes please.

#180 Aresye

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Posted 08 December 2015 - 12:49 PM

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