Alistair Winter, on 08 December 2015 - 12:02 AM, said:
With these severe limitations, it's almost like asking "What's the best light mech for running 2xAC2?" The answer is: If you've already decided to run 2xAC2 on a light mech, you may as well just pick one and go with it. Firestarter, Huginn, Panther, it ultimately doesn't matter that much.
That's why I'm saying the point of the exercise is kind of impractical for effective LRM usage on the field. While those mechs you listed are not particularly incompatible with XLs, they'd be severely lacking in ammo or something else by not taking one. The staying power just won't be there...or the speed. Aside from an XL Banshee or Battlemaster, LRM assaults are usually the only other acceptable XL assaults (due to role/positioning). Victors used to be (and maybe Highlanders) but I'm not so sure nowadays.
Again though...I have to reiterate that you don't exactly NEED 3k LRM ammo, you know? I'm not sure any of my current builds even break the 2k mark and they're dedicated boats. If you personally get to 800-1000 damage in a non-CW game and don't win, then it was probably your team's fault. Spread damage or not, 800 is still a lot for one person.