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Is Laser And Lrm Combo Mech Suggestions?


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#41 Lyoto Machida

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Posted 08 December 2015 - 12:16 AM

View PostAlistair Winter, on 08 December 2015 - 12:02 AM, said:

Oh snap. Well, that's going to severely handicap his firepower, but I don't think any of the mechs I listed are particularly incompatible with STD engines.

With these severe limitations, it's almost like asking "What's the best light mech for running 2xAC2?" The answer is: If you've already decided to run 2xAC2 on a light mech, you may as well just pick one and go with it. Firestarter, Huginn, Panther, it ultimately doesn't matter that much.


That's why I'm saying the point of the exercise is kind of impractical for effective LRM usage on the field. While those mechs you listed are not particularly incompatible with XLs, they'd be severely lacking in ammo or something else by not taking one. The staying power just won't be there...or the speed. Aside from an XL Banshee or Battlemaster, LRM assaults are usually the only other acceptable XL assaults (due to role/positioning). Victors used to be (and maybe Highlanders) but I'm not so sure nowadays.

Again though...I have to reiterate that you don't exactly NEED 3k LRM ammo, you know? I'm not sure any of my current builds even break the 2k mark and they're dedicated boats. If you personally get to 800-1000 damage in a non-CW game and don't win, then it was probably your team's fault. Spread damage or not, 800 is still a lot for one person.

#42 Lynx7725

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Posted 08 December 2015 - 12:23 AM

View PostLyoto Machida, on 08 December 2015 - 12:16 AM, said:

Again though...I have to reiterate that you don't exactly NEED 3k LRM ammo, you know? I'm not sure any of my current builds even break the 2k mark and they're dedicated boats. If you personally get to 800-1000 damage in a non-CW game and don't win, then it was probably your team's fault. Spread damage or not, 800 is still a lot for one person.

Hell if you get to 800~1000 damage in a non-CW game, it's probably your team's fault. Whether you win or not.

2K+ ammo is just making your Mech an ammo dump. The only reason why I'd do it is if they bring back Stackpole and I'd load up on MG ammo just to make sure my Mech Stackpoles.

#43 demoyn

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Posted 08 December 2015 - 12:31 AM

View PostSOL Ranger, on 07 December 2015 - 02:49 PM, said:


  • Must contain workable (pref. multiple) level of both gun and LRM systems, workable deterring damage output, DPS and or alpha for both weapon systems, leaning either way is fine as long as they're both non-trivial and workable.


You're going to have to get rid of this requisite if you want serious suggestions. There's no such thing as a workable level of LRMs.

#44 Lyoto Machida

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Posted 08 December 2015 - 01:07 AM

View Postdemoyn, on 08 December 2015 - 12:31 AM, said:

You're going to have to get rid of this requisite if you want serious suggestions. There's no such thing as a workable level of LRMs.


Posted Image

#45 RunWithRandoms

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Posted 08 December 2015 - 01:12 AM

If you literally ARE Lyoto Machida, thank you for some amazing fights!

I know it's NOT IS, but this was the first test run of the Ebon Jag 30 LRM 5 MP Lasers.



If you would like me to design one for you, just add me in game... it's "Envisage".

There's some things you're going to want to consider when you make it.

#46 VirtualRiot

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Posted 08 December 2015 - 05:15 AM

Where else would you put those extra 4 tonnes on the GRF-2N? Please tell me. I would much rather have 50% faster lock times and slightly tighter spread on my main weapon system than say, a slightly larger engine, or more heat sinks. It doesn't need more ammo either. If missiles are your main weapon system then you should really be taking arty no matter what launcher you're using.

#47 Lyoto Machida

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Posted 08 December 2015 - 10:39 AM

View PostEnvisage, on 08 December 2015 - 01:12 AM, said:

If you literally ARE Lyoto Machida, thank you for some amazing fights!

I know it's NOT IS, but this was the first test run of the Ebon Jag 30 LRM 5 MP Lasers.



If you would like me to design one for you, just add me in game... it's "Envisage".

There's some things you're going to want to consider when you make it.


Haha...no, I'm not him but he's one of my favorite fighters. Him and Anderson actually live nearby here in South Bay. I'd hope he's not on here playing and focusing on training instead as his career winds down.

View PostVirtualRiot, on 08 December 2015 - 05:15 AM, said:

Where else would you put those extra 4 tonnes on the GRF-2N? Please tell me. I would much rather have 50% faster lock times and slightly tighter spread on my main weapon system than say, a slightly larger engine, or more heat sinks. It doesn't need more ammo either. If missiles are your main weapon system then you should really be taking arty no matter what launcher you're using.


Difference of philosophy but you're entitled to your opinion. Another 4 tons would net me about 300 damage more without Artemis. I'm on my phone right now so smurfy is kind of difficult but even without adding ammo or pulling some JJs, I'd pull the MPLs and Artemis and add TAG and a LPL. Would prob only keep 2 or 3 JJs and add more ammo but didn't look at that right now.

The way Artemis is supposed to work, you need LoS. That's how I play anyway, so TAG and a LPL is more beneficial to me than 4 tons devoted to LRM5s (which already have a tight spread). TAG helps with the lock time decrease lost from no Artemis.

I've had a KTO-18 for the longest time, so I'm familiar with spamming 5s. Like I said...wait until AMS starts coming back around and you'll wish you had the punch of bigger tube counts.

Also, 1260 ammo or whatever isn't that much...you could add more ammo. Just not 2k+ ammo, since you're using 5s.

#48 Water Bear

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Posted 08 December 2015 - 10:41 AM

Don't know if this one's been mentioned but the AWS-PB has really good laser and LRM quirks. In my experience it makes for possibly one of the best mixed laser / lrm platforms.

Then again it got a little weaker after the recent requirkening, I think.

#49 Johny Rocket

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Posted 08 December 2015 - 11:14 AM

MHO best lurmer in the game. Its usually the backbone of my DD. Basically a damage hose that punishes anyone unfortunate to get caught in the open and fast enough to guarantee that will happen. Adv zoom adv seismic, erll range and lrm5 cooldown.
I prefer 200-300m working over low cover but in a pinch I'll take the high ground at range. Against organized teams you become a priority target so you have to really watch positioning and where your team is. Exactly why in cw I opt for seismic instead of the usual radar dep.

Posted Image


This is a beast that blinds an enemy and then wrecks it.
Most of the time they fire wildly in you direction and sometimes they even turn the only way they can see which is back to you for the easy kill. Stick with teammates and focus fire targets.
Posted Image

More nastiness from the 1R, let them make the mistake of coming inside 180m.

Posted Image

Edited by Tractor Joe, 08 December 2015 - 11:15 AM.


#50 Lyoto Machida

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Posted 08 December 2015 - 11:17 AM

View PostTractor Joe, on 08 December 2015 - 11:14 AM, said:

MHO best lurmer in the game. Its usually the backbone of my DD. Basically a damage hose that punishes anyone unfortunate to get caught in the open and fast enough to guarantee that will happen. Adv zoom adv seismic, erll range and lrm5 cooldown.
I prefer 200-300m working over low cover but in a pinch I'll take the high ground at range. Against organized teams you become a priority target so you have to really watch positioning and where your team is. Exactly why in cw I opt for seismic instead of the usual radar dep.

Posted Image



This is a beast that blinds an enemy and then wrecks it.
Most of the time they fire wildly in you direction and sometimes they even turn the only way they can see which is back to you for the easy kill. Stick with teammates and focus fire targets.
Posted Image

More nastiness from the 1R, let them make the mistake of coming inside 180m.

Posted Image


Doesn't qualify for the OP...all have XL engines.

#51 Herr Vorragend

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Posted 08 December 2015 - 12:02 PM

This maybe?

http://mwo.smurfy-ne...5ba6c18c2d3754c

#52 Jack Corban

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Posted 08 December 2015 - 12:31 PM

MAD-0M aka "Madame"

Take it or leave it.
Give it a LRM 15 Cooldown, MPL Couldown, Advanced Target Decay Module.
Once you have it mastered it give it Radar Deprivation.

I average between 500 - 800 damage in this.

Edited by Jack Corban, 08 December 2015 - 12:34 PM.






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