Tukayyid - Mech Hoarding & Match Score Inflating
#1
Posted 07 December 2015 - 09:19 AM
Counter Attack on Hellebore Springs. A player started with an ERLL Raven and proceeds to snipe at range. Once his CT got red he pulled back and stopped contributing to the team. He avoided combat, became the last man alive on our team and ran out the clock. He got a match score of 720 (I think the highest in the match) - something is wrong with this system!
There is such a simple solution to this. If your on the losing team you don't get the surviving mech multiplier to the match score. Take away the incentive to hoard mechs in the dropship. This will not adversely affect the majority of players - you should have gone thru your entire dropship during a losing game anyway!
#2
Posted 07 December 2015 - 09:25 AM
#3
Posted 07 December 2015 - 10:59 AM
then click report
then report him for non-participation. Problem solved.
Why should I be penalized or hurt in score as a good scout pilot? I spent almost an hour in my spider in 2 matches last night. I wasn't avoiding fights, I was moving around the map providing scouting info, sniping, providing ECM cover, setting up LoS targets for our lurm support.
I might do 200 damage if I'm lucky in that thing. So explain to me why I'm not just as "important" to the match as you in that role?
Edited by Sandpit, 07 December 2015 - 11:01 AM.
#4
Posted 07 December 2015 - 11:03 AM
#6
Posted 07 December 2015 - 11:42 AM
There is no reason that a player on a losing team should have the highest match score in the game!
#7
Posted 07 December 2015 - 11:50 AM
Lily from animove, on 07 December 2015 - 09:25 AM, said:
Brilliant. That way when anyone gets a red CT/ST they immediately back off, and it slowly trickles down to the point where no one attacks either side because they'll lose a mech and therefore lose a big chunk of score.
#8
Posted 07 December 2015 - 11:54 AM
#11
Posted 07 December 2015 - 12:17 PM
#12
Posted 07 December 2015 - 12:20 PM
Since I joined -MS- I have learned that 4 back armor will NOT cut the mustard and legging the last person who hits ready is tradition. Not to mention just shooting each other once we are in the final 30 seconds of a winning match.
#13
Posted 07 December 2015 - 12:26 PM
Tom Sawyer, on 07 December 2015 - 12:20 PM, said:
Since I joined -MS- I have learned that 4 back armor will NOT cut the mustard and legging the last person who hits ready is tradition. Not to mention just shooting each other once we are in the final 30 seconds of a winning match.
Some of us were lol. Now that we play a bit less these guys have somehow manage to get even more kill hungry, but face first is still our motto.
#14
Posted 07 December 2015 - 12:31 PM
Dying, that's what divides your score. Use 3 mechs? x/3
#16
Posted 07 December 2015 - 12:38 PM
#18
Posted 07 December 2015 - 12:40 PM
BoloJoe, on 07 December 2015 - 09:19 AM, said:
Counter Attack on Hellebore Springs. A player started with an ERLL Raven and proceeds to snipe at range. Once his CT got red he pulled back and stopped contributing to the team. He avoided combat, became the last man alive on our team and ran out the clock. He got a match score of 720 (I think the highest in the match) - something is wrong with this system!
There is such a simple solution to this. If your on the losing team you don't get the surviving mech multiplier to the match score. Take away the incentive to hoard mechs in the dropship. This will not adversely affect the majority of players - you should have gone thru your entire dropship during a losing game anyway!
l33t Raven snipetards are the BEST players EVAH.
They are the guys John Cleese complains about here:
https://youtu.be/7G_zSos8w_I
#19
Posted 07 December 2015 - 12:42 PM
#20
Posted 07 December 2015 - 12:48 PM
Alan Davion, on 07 December 2015 - 11:50 AM, said:
Brilliant. That way when anyone gets a red CT/ST they immediately back off, and it slowly trickles down to the point where no one attacks either side because they'll lose a mech and therefore lose a big chunk of score.
But they only get that score if they win the match, which they don't if they hide...
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