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How About Damage Fall Off Curve For Is Ppcs?

Weapons

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#1 Navid A1

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Posted 07 December 2015 - 10:40 PM

7 ton equipment with 10 heat

its a particle cannon yet every and any damaging effect of the projectile just poofs away the moment it hits something on 89.9 meters. That does not make sense (neither physical nor balance wise)

I know we had that some time in the past... just cant remember. I didn't use PPCs back then



and no, LRMs with hard min range does make sense (warhead arming delay is a thing)

Edited by Navid A1, 07 December 2015 - 10:41 PM.


#2 Mcgral18

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Posted 07 December 2015 - 10:45 PM

It used to have one; I think linear.


That and faster velocity would make them effective weapons, with a cooldown increase (make velocity effective enough for that change to be worth it).

#3 Y E O N N E

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Posted 07 December 2015 - 10:58 PM

'Mechs that have PPCs with 50% velocity quirks (1650 m/s) feel so right....

Also, I think the current four seconds is actually plenty sufficient for a cool-down on PPCs.

#4 Navid A1

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Posted 07 December 2015 - 11:15 PM

View PostYeonne Greene, on 07 December 2015 - 10:58 PM, said:

'Mechs that have PPCs with 50% velocity quirks (1650 m/s) feel so right....

Also, I think the current four seconds is actually plenty sufficient for a cool-down on PPCs.


I do feel that the quirked velocity seems very right for the PPC.

My main concern was the 90m hard limit range. I think we had the fall-off in pre-ghost heat era!
It just makes more sense if you have a damage fall off for this weapon.

#5 Lucian Nostra

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Posted 07 December 2015 - 11:24 PM

I really really really miss the old PPC damage mechanic, damage fell to 5 at 45 meters than under that it was pretty quick but it still let you use them..

I would love to see it return..

#6 Black Ivan

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Posted 07 December 2015 - 11:38 PM

Indeed, a less damage under minimum range mechanic would be nice.

From weekend my experience is that ERPPC and even PPC are too hot to use

#7 Y E O N N E

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Posted 08 December 2015 - 07:09 PM

View PostNavid A1, on 07 December 2015 - 11:15 PM, said:


I do feel that the quirked velocity seems very right for the PPC.

My main concern was the 90m hard limit range. I think we had the fall-off in pre-ghost heat era!
It just makes more sense if you have a damage fall off for this weapon.


I mean, I won't complain if they remove the fall-off or, more heretical, put the fall-off onto the ER PPC where it belongs from a game mechanics perspective. I just get worried when people start mentioning increased cool-down on PPCs because, frankly, four seconds is more than sufficient for something that fires a very hot 10 damage.





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