cazidin, on 08 December 2015 - 03:03 PM, said:
Greetings Mechwarriors. I had a few crazy ideas.
1.Change Pinpoint (skill) to increase the range on weapons by, say, 5%. PGI wouldn't even have to change the name of it and everyone likes a little more range on their weapons.
2.Flamers deal damage to internal structure, ignoring armor. When your mech overheats you take ticking internal damage so why shouldn't Flamers, which roast your mech have a similar ability?
They wouldn't be OP unless they dealt a lot of damage quickly. You'd still have to get within 100 meters for them to be effective but this would make them a little more useful.
3.Increase ammo per ton for ballistics and missiles. With an increase in TTK we need more ammo for ammo dependant builds to stay relevant. Nobody likes to run OOA in the middle of a glorious battle. I think a small increase like 80/T for AC2, 40/T for AC5 and 120 for atleast SRMs would be a nice change.
4.Decrease PPC and ER PPC heat by roughly 20% and increase PPC, ER PPC and ballistic velocity by say, 30-40%. Just to eliminate the uber quirks that some of them need.
What do you all think? What would you all like to see PGI add to help balance this game or just make it a lil better?
Yeah, your ideas are a recipe for OP..
2) You take damage to internals when you overheat because the stuff that's INSIDE of your mech is melting you.. If flamers did that, that would be OP..
4) If you decrease PPC heat, then that would make the DireStar a viable build.. so no please.. PPC's are just fine, and actually quite like in all the other MW games previous..