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Is Something Wrong With Clan Er Ppcs?


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#41 Void Angel

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Posted 12 December 2015 - 07:51 PM

Er, not really - that's the very same reasoning that led people to opine that Autocannons and PPCs would always be superior to lasers back during the poptart meta. PGI does notice when there's only one real meta, and they're already making changes to tone the current "monometa" down a bit.

#42 Jack Shayu Walker

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Posted 13 December 2015 - 04:40 PM

View PostSpadejack, on 12 December 2015 - 08:26 AM, said:


Yes, the majority of people. I usually go around the biggest and most famous teams TS, i know alot of people and i do know the general sentiment, IS and clan sides. So yes, i would say the majority.
But take a look at the post i made, there youll find what the majority talks in how the game should be balanced

http://mwomercs.com/...r-clans-and-is/


You may know the general sentiment of the more powerful and more prevalent competitive teams Spadejack, but they are not synonymous with "the majority". The Majority is the legion of PUGS that populate the public queue. That Majority's lethargy for strict adherence to lore will only increase as players pour in from Steam.

I appreciate the degree to which PGI does honor the lore, but I believe that partial adherence with a focus on balance is a much better philosophy than struggling to find a balance that strictly adhere's to lore. I think you will find that the average Joe player shares that sentiment.

-----

Why do many of us hold this compromising sentiment? I can't speak for all, but I can tell you why I hold it. I hold it because I'm not concerned with what the "best balance ever" is; I'm concerned with what the "best balance PGI will realistically implement," is.

I want this game to last for a long time, because I enjoy playing it more than any other game I've ever played. So for that reason I really want PGI to get constructive feedback they'll follow. Begging for things like 10 v 12 (just as an example) isn't constructive because PGI simply won't follow that advice.

You could argue that it's because they're stupid, or because they aren't in touch with their fans, or because they're just a small studio who doesn't have the ability to double down their resources on a more complex mode of balance. But regardless of what you think of PGI, there are just some avenues of balance that they won't follow.

It's just my own personal opinion, that it's better to focus on giving advice that they'll actually follow and carry out correctly, rather than giving advice they likely won't.

Edited by Jack Shayu Walker, 13 December 2015 - 04:53 PM.


#43 MW Waldorf Statler

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Posted 16 December 2015 - 03:30 AM

The Board game is very simple Posted Image(more like Wargames like Panzer General) im board Game a Pilot can not aiming to a Single Hitzone by a still standig mech in 30m , or can aim exactly of a 8m Hight Warmachine running with only 66kmh...what can doing a infantrymen in the hexbased "Panzer General" ;)

Edited by CSJ Ranger, 16 December 2015 - 03:31 AM.


#44 Karl Streiger

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Posted 16 December 2015 - 04:41 AM

Ranger i start to loose faith in you.

I don't know how often we talked about it. Yes ranges are short in TT but reason is simple.... you don't have a warehouse to play a small game.
Otherwise they need megaphones just to talk
"Hey Jack i do fire with my PPC at your Hunchback!"
"OK Jim - its long range isn't it?"
"NO i would say its medium!"
"You think this are 78 meters? Are you frigging blind its 80m for sure!"
....
so they reduced the range, simple aye?
Of course they could have logarithmic ranges and speed (so 1 hex = 10m and 2 hex = 30m and 5hex = 460m) just to have "real" ranges.

And no its not simple - strictly spoken the pen & paper games did have much more micromanagement including configuring the coolant flow of your mech into a section.
And of course the pilot did not aim - because should the pilot climb out of his cockpit and use cogs and swivel mounts to aim his weapons?

and now about the freaking Clan ERPPC its the worst offender of balance in the tt game
just speaking about the Kit Fox - A - we all know a "slow light mech" but its 16t are necessary for a Gauss.... o well in TT its stupid to mount a single gauss as primary weapon, when you can have a cERPPC to do the same job. Just consider that you change all the ballistic weapons on the Kit Fox with energy weapons in the lore and you get a mech that is faster, better armored and more deadly as the original.
On the contrary non energy clan weapons in MWO are not the death weight they are in TT

Edited by Karl Streiger, 16 December 2015 - 04:54 AM.






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