

The Dire Wolf
#1
Posted 07 February 2016 - 06:16 PM
4x CL UAC5
6x CL ER Small laser
2x CL LRM 15
4 tons of LRM Ammo
10 Tons of UAC Ammo
Module ER S Laser Range 5
Module CL UAC 5 Range 5
Module CL LRM 15 Cooldown 5
Module Radar Derp
Weapon Groups:
All UAC 5 Group1
All Lasers Group 2
All Missiles Group 4
I have mastered this chassis.
My overall strategy is to use LRMS to soften my targets up as I move closer, Then, as my UAC come into range to continue firing LRMS until they reach minimum range, pounding away with the UAC. I use the lasers as point defense.
Here is the result of my little test: I played 26 matches this weekend. My lowest damage was 421. I died 9 times. My lowest kill count was 2 kills. I ended up brawling 11 times. 4 of the times I died was in a brawl. My best match was 7 kills, 5 assists and 1433 Damage. I averaged 3 KMDD per match 5 assists, and 3 kills per match overall. My favorite match I survived a brawl wit 11%health remaining, only one arm and 1 leg. I was killed by an atlas 1 time. I killed 3 other atlas mechs
In my opinion, this is not an inferior mech. I plan to operate this mech the rest of the week Once it loses its negative energy quirks, I may attempt an energy variant.
#2
Posted 07 February 2016 - 06:47 PM
#3
Posted 07 February 2016 - 06:51 PM
Edited by Hit the Deck, 07 February 2016 - 06:52 PM.
#4
Posted 07 February 2016 - 07:03 PM
It happens. It's a large factor into why I prefer my Battlemasters, Zeuses, and Warhawks over my Dires.
#5
Posted 07 February 2016 - 07:23 PM
#8
Posted 07 February 2016 - 08:03 PM
Escef, on 07 February 2016 - 07:03 PM, said:
It happens. It's a large factor into why I prefer my Battlemasters, Zeuses, and Warhawks over my Dires.
#10
Posted 07 February 2016 - 08:24 PM
Moldur, on 07 February 2016 - 08:07 PM, said:
w-what?
Read the thread about the teddy bear mech (kodiak).. that's why I decided to play the dire again exclusively. Annoys me when people say the old whale ain't good enough to hang with the big boys. She's a challenge allright but that's why it's fun. No, you can't fight it like an atlas or any other assault...but as long as you have situational awareness and don't charge into things...nothing out there is going to take you out without getting mauled itself.
#11
Posted 07 February 2016 - 08:26 PM
KBurn85, on 07 February 2016 - 07:29 PM, said:
Opinion disregarded.
Publicly show your tier if you're really tier 3.
The other night was in a group queue match where I busted out my 6xLRM5 Mad Dog for poops and giggles. After the match another player on my team criticized the load out. I got over 600 damage (was top damage dealer in the match), 1 kill, 3 assists. The player that criticized it was in a Warhawk (had 25 tons on me), lasted a little longer in the match than I did, didn't break 300 damage, with no kills or assists.
Now, I'll admit that LRMs are not exactly in the running for best weapon system in the game. They have a host of disadvantages (low velocity, lock on time, damage spread, etc.). But they're good for low-impact fun when you're tired and want to play, but aren't mentally fresh enough to dash around in a Cheetah or Firestarter. And you can still be plenty effective with them.
#12
Posted 07 February 2016 - 08:30 PM
If you have a good team that won't leave you for dead it's awesome. If your team wants to go nascar....your days are numbered. Feast or famine.
#13
Posted 07 February 2016 - 08:32 PM
#14
Posted 07 February 2016 - 08:38 PM
Edited by Malachy Karrde, 07 February 2016 - 08:39 PM.
#15
Posted 07 February 2016 - 08:46 PM
Escef, on 07 February 2016 - 08:26 PM, said:
The other night was in a group queue match where I busted out my 6xLRM5 Mad Dog for poops and giggles. After the match another player on my team criticized the load out. I got over 600 damage (was top damage dealer in the match), 1 kill, 3 assists. The player that criticized it was in a Warhawk (had 25 tons on me), lasted a little longer in the match than I did, didn't break 300 damage, with no kills or assists.
Now, I'll admit that LRMs are not exactly in the running for best weapon system in the game. They have a host of disadvantages (low velocity, lock on time, damage spread, etc.). But they're good for low-impact fun when you're tired and want to play, but aren't mentally fresh enough to dash around in a Cheetah or Firestarter. And you can still be plenty effective with them.
Edited by Malachy Karrde, 07 February 2016 - 08:47 PM.
#16
Posted 07 February 2016 - 08:53 PM
W A R K H A N, on 07 February 2016 - 08:30 PM, said:
If you have a good team that won't leave you for dead it's awesome. If your team wants to go nascar....your days are numbered. Feast or famine.
People know that slow Assaults are prone to be left behind so..., start taking the lead and enjoy your feast.

#17
Posted 07 February 2016 - 08:56 PM
6x uac5, 600 rounds of ammunition
2x c-er ML.
Shred anything that decides to stand within 500m of me. I have 2 uac on the arms, and 4 on the torso, I alternate firing the groups, basically, a constant stream of bullets, I can only imagine what it feels like for the target, but I see a lot of people starting to miss with lasers at 300m, cause their cockpit must be shaking like crazy.
You can even get JJ on a 100t mech if you're willing to lose the extra ballistics slots.
#18
Posted 07 February 2016 - 09:01 PM
Capn Crunk, on 07 February 2016 - 08:56 PM, said:
6x uac5, 600 rounds of ammunition
2x c-er ML.
Shred anything that decides to stand within 500m of me. I have 2 uac on the arms, and 4 on the torso, I alternate firing the groups, basically, a constant stream of bullets, I can only imagine what it feels like for the target, but I see a lot of people starting to miss with lasers at 300m, cause their cockpit must be shaking like crazy.
You can even get JJ on a 100t mech if you're willing to lose the extra ballistics slots.
#19
Posted 07 February 2016 - 09:13 PM
3UAC/5+2UAC/10 seems to be the optimal build for maximizing dakka firepower without GH (if you are concerned with it).
Edited by Hit the Deck, 07 February 2016 - 09:14 PM.
#20
Posted 07 February 2016 - 09:16 PM
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