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Steam Mwo And Downloadable Content


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#21 Mistress Lilium Magnus

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Posted 10 December 2015 - 12:51 PM

View PostLorian Sunrider, on 10 December 2015 - 12:44 PM, said:

You are arguing the wrong fact. I'm not arguing that they are a bad value IF you value things like colours and patterns as much as they are worth in MC (I don't, think they are overpriced, especially camo).

I'm arguing, that to a BRAND NEW STEAM PLAYER, seeing "DLC" content for $30 as the cheapest option on a free to play game is going to scare a lot of them off.


Some Mastery packs are cheaper than the Steam packs, so honestly if they have the sense to run the game first and look through the Store tab they would inevitably find something more affordable but still of decent value.

The Steam packs are not for everyone but they are far from the "cheapest option" around.

View PostTWIAFU, on 10 December 2015 - 12:48 PM, said:


Simple solution, don't buy sh*t from Steam.


^

Edited by Lilium Magnus the Bloodwitch, 10 December 2015 - 12:52 PM.


#22 Hawk_eye

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Posted 10 December 2015 - 12:57 PM

I have to be honest here.
I generally don´t understand PGI´s pricing one bit.

If you make a F2P game, you want to get as many people in as you can.
This means, entry has to be free, ideally with some free stuff too, like, every new account starts with a set of a single free mech in each weight class (incentive: You need additional mech-bays and two variants each to master them all).

After that, starting to spend money has to be CHEAP in the beginning, a buck here a buck there and before you even realize it, you have spend a hundred dollars on stuff you don´t really need.
Mech-bays at about 1.50$ fit that description, colors/pattern at up to 4.50$ are already quite expensive from that point of view (personally, I will never be spending MC on colors or stuff, two to four times as much for a single color/pattern than for a mech-bay? You gotta be kidding me!).

Remember, first you have to get the hook sunk in, THEN you reel ´em in.

Asking for 24 bucks for the cheapest package, from people who are not already hooked is just insane!

Edited by Antecursor Venatus, 10 December 2015 - 12:59 PM.


#23 TWIAFU

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Posted 10 December 2015 - 01:02 PM

View PostAntecursor Venatus, on 10 December 2015 - 12:57 PM, said:

I have to be honest here.
I generally don´t understand PGI´s pricing one bit.

If you make a F2P game, you want to get as many people in as you can.
This means, entry has to be free, ideally with some free stuff too, like, every new account starts with a set of a single free mech in each weight class (incentive: You need additional mech-bays and two variants each to master them all).

After that, starting to spend money has to be CHEAP in the beginning, a buck here a buck there and before you even realize it, you have spend a hundred dollars on stuff you don´t really need.
Mech-bays at about 1.50$ fit that description, colors/pattern at up to 4.50$ are already quite expensive from that point of view (personally, I will never be spending MC on colors or stuff, two to four times as much for a single color/pattern than for a mech-bay? You gotta be kidding me!).

Remember, first you have to get the hook sunk in, THEN you reel ´em in.

Asking for 24 bucks for the cheapest package, from people who are not already hooked is just insane!


Is PGI pricing things on Steam or is Steam pricing things on Steam?

Find that answer and then go ask them why they are doing that...

#24 Sjorpha

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Posted 10 December 2015 - 01:05 PM

View PostTWIAFU, on 10 December 2015 - 01:02 PM, said:

Is PGI pricing things on Steam or is Steam pricing things on Steam?


Steam doesn't set the prices, apart from adding their own discounts during sales, they just take a percentage.

#25 NextGame

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Posted 10 December 2015 - 01:05 PM

The price per mech is terrible when you consider the complete and utter lack of anything worthwhile being regularly added to the game.

(just to get it out of the way: map voting = crap, and balance pass = crap)

At this point I'm not sure whether PGI are trying to fool their customers or themselves.

Edited by NextGame, 10 December 2015 - 01:08 PM.


#26 TWIAFU

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Posted 10 December 2015 - 01:17 PM

View PostSjorpha, on 10 December 2015 - 01:05 PM, said:


Steam doesn't set the prices, apart from adding their own discounts during sales, they just take a percentage.



Actually and factually;

When you submit a game to Steam, Valve automatically suggests prices for local currencies in other regions. You have the option to change these numbers at will, but a suggestion is made. It's unclear how exactly these suggested prices are determined—likely a combination of current exchange rates, regional sales trends, and other factors.


Steam Performance Packs will be priced using a Steam-recommended regional pricing structure.

So, as you can read, Steam recommends a price for everything and PGI is using that pricing structure.

Steam is setting the price. Took a couple minutes on the Steam page and MWO to dig it up.

You do not like the regional price Steam is charging, talk to Steam or buy right from PGI.

I suggest right from PGI.

Edited by TWIAFU, 10 December 2015 - 01:24 PM.


#27 Hawk_eye

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Posted 10 December 2015 - 01:30 PM

View PostTWIAFU, on 10 December 2015 - 01:02 PM, said:


Is PGI pricing things on Steam or is Steam pricing things on Steam?

Find that answer and then go ask them why they are doing that...


I said in general, i.e. not just for going steam but, well, always.

F2P games live from MICRO transactions. Sorry, but 25+ bucks aren´t micro, when 60$ is the price for a full-blown AAA game.
As I said, as a F2P game, you have to sneak the money out of the players pockets, not hit them with a hammer and try to rob them (metaphorically speaking)

#28 Lorian Sunrider

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Posted 10 December 2015 - 02:10 PM

View PostTWIAFU, on 10 December 2015 - 01:02 PM, said:


Is PGI pricing things on Steam or is Steam pricing things on Steam?

Find that answer and then go ask them why they are doing that...


They are the same price as what they had them up in the PGI gift store recently minus the discount. So yeah, gonna go ahead and guess PGI.

I have no idea why you are adamant on defending PGI on this. These are not an ideal package to start new players on, plain and simple.

If they had been smart about it they would be offering something like three Hunchback variants, maybe some colours. $5-10 dollars. Get them hooked THEN worry about big bundle deals.

Edited by Lorian Sunrider, 10 December 2015 - 02:12 PM.


#29 Alistair Winter

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Posted 10 December 2015 - 02:12 PM

Milking the whales has been PGI's business model from day 1.

#30 Bilbo

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Posted 10 December 2015 - 02:13 PM

View PostLorian Sunrider, on 10 December 2015 - 02:10 PM, said:


They are the same price as what they had them up in the PGI gift store recently minus the discount. So yeah, gonna go ahead and guess PGI.

Same price before regional adjustments. They took them off their own store and refunded those who wanted it because those adjustments can account for a pretty steep discount in some regions.

#31 Lorian Sunrider

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Posted 10 December 2015 - 02:15 PM

View PostBilbo, on 10 December 2015 - 02:13 PM, said:

Same price before regional adjustments. They took them off their own store and refunded those who wanted it because those adjustments can account for a pretty steep discount in some regions.


Which is a nice gesture I'll admit. But trying to say Steam is the one setting the prices is something I don't buy for an instant.

#32 hoxxie1156

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Posted 10 December 2015 - 03:08 PM

Garbage packs, I hope no new players buy those. Pretty much setting up new players to fail, with the way current mastery system is setup.

#33 TLBFestus

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Posted 10 December 2015 - 07:47 PM

View PostAntecursor Venatus, on 10 December 2015 - 12:57 PM, said:

I have to be honest here.
I generally don´t understand PGI´s pricing one bit.

If you make a F2P game, you want to get as many people in as you can.
This means, entry has to be free, ideally with some free stuff too, like, every new account starts with a set of a single free mech in each weight class (incentive: You need additional mech-bays and two variants each to master them all).

After that, starting to spend money has to be CHEAP in the beginning, a buck here a buck there and before you even realize it, you have spend a hundred dollars on stuff you don´t really need.
Mech-bays at about 1.50$ fit that description, colors/pattern at up to 4.50$ are already quite expensive from that point of view (personally, I will never be spending MC on colors or stuff, two to four times as much for a single color/pattern than for a mech-bay? You gotta be kidding me!).

Remember, first you have to get the hook sunk in, THEN you reel ´em in.

Asking for 24 bucks for the cheapest package, from people who are not already hooked is just insane!



Totally agree with you here.

Among others, I've been harping at them to do everything they do now AND give the player a mech at the end of their Cadet missions. Get the new player invested, give them something to kit out, add pretty paint to, not to mention one less mech to level up to elite.

But PGI has it's head so far up it's own ****** with respect to new player incentives, they don't do it. Wouldn't cost them a dime to do it either, and would most likely increase new player retention.

Go figure.

#34 Deathlike

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Posted 10 December 2015 - 08:01 PM

I've seen dirt cheap stuff on Steam that have like multiple games and/or DLC, and on those Steam mega-sales (coming up soon™) become ridiculously reasonable. I can't wrap around $100+ for that amount of "content".

#35 Elizander

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Posted 10 December 2015 - 08:08 PM

The light pack is currently $12 for me. Thanks Steam. :3





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