Wrel, on 11 July 2012 - 09:04 AM, said:
Moving was well and good, but trying to keep my sites dead center on the enemy while circle strafing and trying to battle the stiff spring in the 'dead zone' was almost impossible. Sure, I could rip off some laser pulses or PPC barrages as I swung the crosshair over the enemy, but the big problem was LRMs. Trying to keep the aim centered on a far off target for a few seconds to aquire a lock, while we were both moving in different directions was just an awful experience.
I ask this mostly because I planned to play a Catapult or other fire support mech, as my friend is planning on playing a scout, and we want to work as a pair. From what anyone has seen/experienced, how is the lock-aiming with joysticks in MWO? Is it feasible? Is there maybe a floating-auto target that will snap a lock on as long as the target is selected and within a small cone around the aiming reticule?
To me, it seems that if there isn't something like this, or some new joystick technology to allow for smoother aiming, opposed to the spring deadzone, that it would be infinitely better to play a LRM style Heavy mech with mouse aiming, where you can be as precise as you need to be, but totally ruin the old-school joystick experience. I'm hoping that isn't that case.
There is no auto aim in this game as far as we know... and I really hope there never will be.
I realize it is something of a 4 letter word but you never played MechAssault did you? I mention it as the Xbox controller (which is now the 360 controller) was just fine for the game. There was a slight aim assist in that game but it isn't as pronounced as many other console shooters. That being said my favorite weapon required manual aiming. If you play something big and slow a joystick like the 360 controller should be just fine for MWO. If you are very good I think it should work just fine for lights as well.
Wraeththix Constantine, on 11 July 2012 - 09:26 AM, said:
If the arms track as fast as a mouse, then the mouse will always be superior, and joystick usage will be low. if the arms have to "catch up" with the mouse (or, track at joystick speeds) then the joystick will be fine.
Mech arms track the target quickly (not sure if it is instant but seems very quick) but torso weapons are very slow to adjust to a target.
Edited by Glythe, 11 July 2012 - 10:56 AM.