


New Grand Strategy For The Clans!
#1
Posted 06 December 2015 - 09:20 AM

#2
Posted 06 December 2015 - 04:26 PM
What do you mean by that?
As in, switch sides, and deliberately throw matches? No.
Group up! Get on the units' teamspeaks if you find yourself dropping alongside them! Use Looking For Group! Use VOIP! Come on guys! The means of teamwork are available to us! Teamwork wins or loses games.
Do you want to be a winner, or a loser? Work as a team!
#3
Posted 06 December 2015 - 04:34 PM
#4
Posted 07 December 2015 - 03:30 AM
#5
Posted 07 December 2015 - 03:39 AM
#6
Posted 07 December 2015 - 02:52 PM
Battlemaster56, on 06 December 2015 - 09:20 AM, said:

Come on over, we love giving 7 MPL Thunderbolt hugs to saboteurs.
Edited by Valar13, 07 December 2015 - 02:52 PM.
#7
Posted 07 December 2015 - 03:26 PM
Well done, guys!
#8
Posted 07 December 2015 - 03:41 PM
For the first time in Battletech history, IS out range the Clans. That is only 1 broken statistic. And this time, IS lost Tukayyid because of the players, not the mechs. All Clans have to do is walk around in 12 DWF waves with hex ac2 load-outs and there's nothing the IS could do about it. But we don't play desperate tactics like some units have on Boreal Vault. But who am I to complain, aiming isn't a skill in MWO when shooting 1.5-2 km away.. and IS gauss can surpass 2500M and still do damage. Even their ERPPC's can keep up in range with their newly acquired weapon quirks. There are only a small handful of things we have that are superior. Maneourability, bigger streak racks, laser damage, speed consistency between chassis', ERPPC splash, crit chances from targeting computers and cosmetically better looking, equipment slot requirements.
the ST -20% power loss makes alot of sense to me, since IS have STD and XL engines and their respective rules. Which I think that alot of other nerfs (such as laser burn time) should also be applied to this rule. Meaning that the current burn times they added to our lasers 'last year' come into affect if a ST is lost.
Range, LRM volly, heat sink distribution, laser burn time, fixed equipment (heat sinks, JJ's, MASC), structure integrity (quirks)... and ect are all things the IS are superior at these days.
I always thought cheese at the grocery store was expensive. Apparently it's cheaper when you buy from PGI. In all honesty, after watching what PGI did during the 'sniper era' during open beta.. I find what they have been doing to the IS laser ranges alone to be down right hypocritical, and a betrayal to MWO loyalists in general. Even if you like your petty IS mechs... PGI did you no favors here.
IS players are like the household pet of the community and PGI is feeding you chocolate. Sure you may like it, but it doesn't mean its good for you. I'll be happy to see IS players get lazy while we have to step our game up. And when units like mine switch over to IS... prepare to get rolled twice as bad compared to CW Phase 1. Thats a promise.
Edited by M A S E, 07 December 2015 - 03:42 PM.
#9
Posted 07 December 2015 - 04:01 PM
We also won based on our abilities to work as a team.
Like I have been saying: Teamwork wins and loses matches.
Use it, or lose.
Well done, people! Let's get our clubs ready for Steam launch!
#10
Posted 09 December 2015 - 02:14 AM
Battlemaster56, on 06 December 2015 - 09:20 AM, said:

Just a guess here, but English is your.... fourth language?
#11
Posted 09 December 2015 - 12:55 PM
If this is the extent of your Clan honour, however, perhaps you belong in the IS. Your 'chaos' would serve no benefit to our cause, but at least you would no longer be a detriment either.
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