Whether IS of Clan, we all can probably agree that the skill tree is a disgrace...
sooo seeing this from Russ
How would you redo the skill tree?
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My idea would be to keep the 3 tier of skill unlocks, but borrowing from Kanajashi's video idea, swtich so that to unlock Elites you just need 3 basic'd mechs (independent of chassis), and to unlock Master to have 3 elites of the same chassis.
I would make the skills Options between 3 playstyles - Brawler, Support, Recon/Sniper. That way each choice would be a decision of playstyle, rather than generic bonuses.
I would make decisions non-permanent, so you can experiment different roles with your mech
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what would you guys have for skill trees?
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Edit: ideas for skills
Brawler: buffs to torso twist speeds, a 2 second period for no damage for overheating, srm or short range weapon reloads, extra coolshot
Support: Faster detailed paperdoll, faster medium range weapon reloads (or less heat), maybe faster weapon trajectory speeds (lrms, ppcs, etc), extra UAV
Recon/Sniper: Minimize your signature (passive radar or something), No Guass charge (or reduce time), lower ERPPC heat, more accurate artillery strikes, longer radar range
Edited by Cion, 11 December 2015 - 10:52 AM.