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Restrict Cw To T3 And Up!


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#1 UberStuka

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Posted 12 December 2015 - 08:32 PM

Holy **** the new steam wave is getting wrecked.....

#2 Ihasa

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Posted 13 December 2015 - 12:48 AM

NO

Absolutely do not.

Limit to players that are not in units? Maybe.

Don't have a full 4 mech dropdeck? Probably.

But your qualification is absolutely and definitively not good.

(Says the lowest ranked member of a competitive unit who sometimes proves that PSR rank was never done right to begin with)

If whoever the frack it is, is getting rekt, then perhaps they will learn and then not get rekt, much like myself and many others. If not, well I hope the door doesn't hit them in the 455 on the way out. Really, would you want those that don't, hanging around forever otherwise? They might tank your CW kdr or damage average after all. Because that matters so much when such is not tracked.

Edited by Ihasa, 13 December 2015 - 12:55 AM.


#3 Drunk Canuck

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Posted 13 December 2015 - 07:43 AM

CW just needs to have no trial decks and a minimum of 250 games played for people to play. As much as that might butt hurt some units with newer players, after seeing a full 12 players in a match last night who were not in units and only 1 actually broke 1K and the rest were sub 500 damage, I think we need to put a big *** gate on CW. All the poop slinging towards units by solo players is pathetic.

"Groups shouldn't play against solo players" is something I see a lot. And no ****, go to the solo queue if you don't want to fight our group, stop rubbing the sand between your legs complaining about us playing in what is a group driven game mode.

#4 Karl Marlow

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Posted 13 December 2015 - 07:50 AM

Why stop there? Lets restrict it to only T1 can play. Better yet lets only let the top 24 players in the game play it.

#5 Drunk Canuck

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Posted 13 December 2015 - 08:28 AM

View PostThomasMarik, on 13 December 2015 - 07:50 AM, said:

Why stop there? Lets restrict it to only T1 can play. Better yet lets only let the top 24 players in the game play it.


The point is that the game needs some limitations for CW. With the increased player activity, CW needs to create a level playing field to some extent. I have suggested limiting it to unit players only, but even that might not be fair. At least limiting it until players have experience and have mastered Mech's, would make it easier on them. At the very least, getting rid of trial decks would be a step in the right direction.

#6 Hotthedd

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Posted 13 December 2015 - 09:21 AM

How about:

Tier 5: Must drop in groups of no less than 6, and no more than 3 trial mechs.
Tier 4: Must drop in groups of no less than 4, and no more than 2 trial mechs.
Tier 3: May not bring more than 1 trial mech unless in a group of any size.
Tier 2: May not bring more than 1 trial mech.
Tier 1: No restrictions.

#7 UberStuka

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Posted 13 December 2015 - 09:36 AM

Its the only easy to implement idea I can come up with.

Tiers are nothing more than an experience bar. At least with T3 you know they own mechs and have a grasp on the game mechanics.

#8 knight-of-ni

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Posted 13 December 2015 - 10:21 AM

Yeah, I know what you mean.

When I drop solo into CW, my expectations are kept low. You never know what you are going to get. Friday night was an extreme low. It was immediately obvious several had just start playing the game. Several did not have a complete drop deck and were running trials. Of course, we end up against an organized team. Let the seal clubbing begin! The organzied team was reasonably polite. It wasn't their fault, but it didn't stop a couple guys on our team to start raging against them, in their finest, broken Engrish.

No one, on either side, likes this scenario.

I think it is quite reasonble to put some kind of restrictions on CW to discourage, or out right prevent, guys and gals from playing CW until they reach some kind of experience threshold. We can debate what the measuring stick should look like, but I strongly agree the overall idea is good one.

Edited by knnniggett, 13 December 2015 - 10:22 AM.


#9 Jack Booted Thug

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Posted 13 December 2015 - 11:06 AM

No to any limitations on CW whatsoever.


Except maybe having the tutorial and cadet bonus completed.


Because I play with lower tier players who will fight with the team and follow a plan and do very well when they do that.



Rather play with them than a tier 3 or higher who won't fight with the team.

Edited by Jack Booted Thug, 13 December 2015 - 11:21 AM.


#10 Kael Posavatz

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Posted 13 December 2015 - 11:43 AM

Just...no.

1) An accurate PSR is reliant on sheer number of games in public queues

2) At this moment PSR is a measure of relative skill, not an absolute marker

3) Any attempt to hang things beyond Match Maker onto it goes against PGI's pledge not to

3a) Any attempt to tie things beyond Match Maker to PSR threatens to turn PSR into an absolute marker


These reasons, the implications beyond them and historical precedents set by other games that implemented similar features, are also why so many objected when Russ speculated on Twitter about limiting arm-lock to those in Tier 4 and 5.

#11 Chados

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Posted 13 December 2015 - 12:04 PM

Go ahead. Turn CW into even more of a desert than it was before the Steam release.

This frankly is the most nonsensical idea I've seen since I started reading these forums. Goodness, people, just do a search back three months on this very forum, to see the same people complaining about the stoobs and Underhivers now, complaining about Underhivers in CW in one post and then in the next complaining because they couldn't get matches anymore. Do a search on the general discussion forums, and see the same people complaining that they can't get matches in group queue...because they'd run all the PuGs out of the group queue...and were demanding that solo queue be abolished to drive up the numbers in the group queue and CW queues!

And now you all want an arbitrary gate placed at the door of the mode that the developer is actually developing for phase 3? You want to lock all the new players out of that content? How about those of us who got wrecked by the vertical learning curve back before PSR, when Elo was putting us up against the top players in the game while we were still clueless, and as a result are grinding up PSR from the basement? It can't be done in 17 matches when you have a KDR of 0.17 after 600 drops. That's where I was when PSR kicked in. That's gone up to 0.6 now but I'm still in the Underhive after 1,500 matches in the solo and group queues. Yet I own 30 mechs, including three compete chassis where I've mastered or elited almost every variant and another where I've basiced all four variants. But by this metric, I'm still a bad despite the dozens of 750+ damage matches I've had since PSR started and unworthy of the Promised Land that is CW, even when I run with my organized team. That's just not well thought out. It's ideas like this that will shut down the game, folks. They're bad ideas.

Full disclosure: I loathe CW in its current implementation and only run with my team on nights they want to be in it. Nevertheless, I'm excited for 4v4 and Phase 3 and willing to give it another try. Unless the haters and gaters win and it gets locked off.

This also can't be compared to raid mechanics in games like World of Warcraft. First, that's PvE. Second, that game has clearly defined leveling, which PSR is not. We don't have characters or character leveling here. Third, that game has ten plus years of campaign scripting and planning, making minor raid instances like Scholomance or Stratholm, or Scarlet Monastery in the original game, or the 40-person end-game raids, only a part of the overall game and a very small part at that. My husband and I completed Strat, Scholo, and SM with level-appropriate characters as a two-person group, by the way, and those all were dedicated 5-person raids at the time, so that tells you what kind of a team we were. We don't have that depth in MWO, it is too new and has too small of a dev team for that. And the player base, even with Steam, is minuscule compared to mega-Giants like WoW, there is no comparison.

Edited by Chados, 13 December 2015 - 08:04 PM.


#12 Sandpit

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Posted 13 December 2015 - 02:26 PM

No
you do not restrict something like this based on "skill" or time invested in playing. Simply extend cadet bonus, keep them out of CW until they "graduate" easy peasy.

#13 Jae Hyun Nakamura

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Posted 13 December 2015 - 02:31 PM

View PostSandpit, on 13 December 2015 - 02:26 PM, said:

No
you do not restrict something like this based on "skill" or time invested in playing. Simply extend cadet bonus, keep them out of CW until they "graduate" easy peasy.


^^this made my day :D



#14 Ihasa

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Posted 13 December 2015 - 02:32 PM

View PostDrunk Canuck, on 13 December 2015 - 07:43 AM, said:

CW just needs to have no trial decks and a minimum of 250 games played for people to play. As much as that might butt hurt some units with newer players, after seeing a full 12 players in a match last night who were not in units and only 1 actually broke 1K and the rest were sub 500 damage, I think we need to put a big *** gate on CW. All the poop slinging towards units by solo players is pathetic.

"Groups shouldn't play against solo players" is something I see a lot. And no ****, go to the solo queue if you don't want to fight our group, stop rubbing the sand between your legs complaining about us playing in what is a group driven game mode.


For once I agree with you.

#15 eSeifer

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Posted 13 December 2015 - 03:39 PM

Why are public ranks being discussed in CW?

#16 RandomStatic

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Posted 13 December 2015 - 06:43 PM

Don't like it? Don't play CW then. We get newbies on the Kurita TS and we teach them how to play and how to work together for a win. Don't win? No big deal it happens.

I can agreed with some of the calls for restricting newbies from CW till after they grad the academy though, they need some grasp of the basics in order to play CW well.

#17 Karamarka

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Posted 13 December 2015 - 07:27 PM

Maybe not limit tier

but

force them to do the tutorial

at least 2/4 non-trials or something..

#18 Tywren

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Posted 13 December 2015 - 08:40 PM

Not just no, HELLLLL NO!

Over the last few months i'd look in on CW, and even during prime time, on a Friday night, i'd only see 1 or 2 planets with activity. Now i can log on in the middle of the afternoon and there are half a dozen hotly contested worlds.

I'll take an active CW full of noobs over and elitist ghost town any day.

#19 codynyc

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Posted 13 December 2015 - 08:47 PM

No trial mechs in CW IS the BEST IDEA ... useing PSR for cw... Thats just daft

Edited by codynyc, 13 December 2015 - 08:47 PM.


#20 old man odin

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Posted 13 December 2015 - 08:54 PM

HELL. YES.

I'm not concerned about the Steam players to be honest, just the genuine T5 lifers. I'm tired of being put in teams with loud mouthed yanks who tug themselves all match about how good their "stock+" builds are all match while congratulating themselves on 500 damage. All while trash talking you for not getting locks or whatever bollocks the T5 arm chair commander has gotten into his head.

At least new players are using trial mechs that are actually okay builds.





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