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The Mismatched Highlander.

BattleMechs Balance Weapons

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#1 GrimRiver

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Posted 14 December 2015 - 11:42 AM

Lets take a stroll down Highlander lane and gaze upon 90 tons of hurt lined so neatly in their cradle; now we take a turn to 733P boulevard and as we take a walk we notice something is amiss, things seem...strange...

Like a scene from a bad movie; a character saying his/her lines out of place and the context is lost and you ask yourself "Why and how could somebody make such a blunder?".

Quirks where quirks should not be, on a frame for which there is no tools to use them leaves me vexed and to wonder "Why PGI, why...and how even?".

#2 Amsro

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Posted 14 December 2015 - 12:03 PM

http://mwomercs.com/...159-quirk-pass/

#3 Alistair Winter

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Posted 14 December 2015 - 12:08 PM

Even if they assigned the 5% gauss cooldown quirk to a mech with ballistic hardpoint:

Screw that quirk.


Arguably the most worthless quirk in the entire game, on what is arguably the worst assault mech in the entire game. I'd rather have a 5% range bonus for flamers on my Catapult C1.

#4 Christof Romulus

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Posted 14 December 2015 - 12:43 PM

View PostAlistair Winter, on 14 December 2015 - 12:08 PM, said:

Even if they assigned the 5% gauss cooldown quirk to a mech with ballistic hardpoint:

Screw that quirk.



Arguably the most worthless quirk in the entire game, on what is arguably the worst assault mech in the entire game. I'd rather have a 5% range bonus for flamers on my Catapult C1.

I'll take that 5% gauss cooldown if you're not going to eat it...

#5 C E Dwyer

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Posted 14 December 2015 - 12:49 PM

Five plain Gauss cool downs, one with Chilli sauce please..

*face palms* finally proof that when it comes to quirks they put piece of paper with the quirks on a wall then throw darts at the wall blindfold

#6 Christof Romulus

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Posted 14 December 2015 - 12:50 PM

View PostCathy, on 14 December 2015 - 12:49 PM, said:

Five plain Gauss cool downs, one with Chilli sauce please..

*face palms* finally proof that when it comes to quirks they put piece of paper with the quirks on a wall then throw darts at the wall blindfold

LoL, the quirk isn't JUST 5% gauss cooldown - the chassis comes with 10% ballistic cooldown, which stacks.

The quirks basically for the mech say, if you bring ballistics, they're 10% faster, if you bring a gauss it's 15% faster.

#7 BigBenn

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Posted 14 December 2015 - 01:02 PM

If PGI gave the Highlander a 25% cool down for the gauss... THEN they would have my attention. Otherwise..... F the gauss.

In the meantime I'll keep using the AC10, triple LL, and triple SRM6 on my -732 (with cool down mod for AC10 and range mod for SRM6). It works well enough in mid to close range situations.

I think the Highlander is an afterthought for PGI. Even with the quirk re-balance, the Highlander needs some TLC.





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