cobrafive, on 04 December 2011 - 09:41 PM, said:
But persistence is also totally new to mechwarrior, and It requires a very different mindset.
Not really. Not new to battletech certainly, and not new to any of the people who played in the totally third party persistence leagues.
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No-one will be playing this game for long, or any similar game for that matter, if you lose your stuff on death.
This simply
isn't true. There are more games than I could hope to list that have death penalties beyond "Wait X seconds".
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Otherwise you have a lot of people camping behind rocks not wanting to scratch their paint, yelling at everyone else to go first. And then a lot of people quitting when they lose their favorite toy.
You've never played a game with a real death penalty. This isn't the case. At all. What happens is even pugs of totally random people work together, they play as a team as it's the only way to win. Even something as simple as a no-respawn match in a standard lobby game shows the difference plainly in how people play. This just takes it further in that direction. And unlike an FPS, the scared witless last man camp doesn't work, you can't just insta-gib a 'Mech without a tremendous amount of luck. And there's a big difference between defending and camping. You can't really camp in the traditional sense in a 'Mech game, they're too durable.
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Moreover, if you make it so you lose on death but it is easy to replace (through, for example, salvage), you are diminishing the entire point of persistence. I don't want his mech, I want mine. I customized and painted it the way I want, I don't want it to go away when I get matched with a sucky team or I go down in a blaze of glory to save the match in the last moments.
It's not
your 'Mech if it's magically transported back to your hangar each time you let the enemy destroy it, at that point it's no longer a 'Mech with any character, with any history, it's magical and doesn't belong in the universe any more than the Phantom Archer does. There might as well be no persistence beyond a map changing colors if your 'Mech is
invincible! Loaner 'Mechs fill the gap between BattleMechs are expensive and being unable to play quite nicely.
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Eve is the only "mainstream" game that has potential for personal loss, and realistically only occurs when you are very very sloppy (almost, intentionally trying to lose your things). Eve is also an economic simulator with some combat, and not a combat simulator with some economy, like mechwarrior online aims to be.
I don't really care for blanket terms like "Mainstream" which are unquantifiable and only serve to be bent to whatever definition is useful for the user. UO though it has aged some, EQ early on, L2, Diablo, Diablo 2, Darkfall, most likely Diablo 3, Aion PvP ranking, any Battletech campaign ever though not a
video game, Acheron's Call. I could go on. Some of those games are more popular than others, some are less popular. All of them have or had painful death penalties and in their heyday were definitely popular with the exception of Darkfall which was niche from the beginning intentionally.
You also forget that any death penalty in a sustainable game based purely on combat, has none of the drawbacks of a game like EVE - where you have to spend hours not fighting other players to acquire enough money to replace what you lost the last time you went fighting. Unless you're a pirate, anyway.
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WoT model is fine. You have to pay for repairs and ammo out of your winnings. If you play very badly in an expensive tank, you will actually lose more then you gain. But a mediocre player will always make a profit, even if sometimes small, even if they play somewhat poorly, even on a team loss.
WoT model is bad to begin with, and is an even
worse fit for battletech. Magic is not battletech. You can make a sustainable model and still have real loss.