Entellex, on 13 December 2015 - 05:08 PM, said:
My name is Sean and I am new here, just trying out to see if I will like it. I tried it before but didn't get far.
I love playing a defensive/supportive type class in pretty much every game I play. Something that can absorb a lot of damage or something that can provide support fire (long range missiles?) or even both.
I've been doing some research, but still not fully sure.
I like to plan ahead, so I'll be playing whatever I start off with, saving up for that particular mech.
Thanks!
First thing is there is always the principle of "as many minds, as many opinions"
Pinpoint damage and concentrated fire of multiple enemys on your Battlemech make it pretty much impossible to get a mech that
"can absorbe a lot of damage."
Your best defense is a lot of agility, fast thinking and constant situational/ battlefield awareness.
There is a reason why heavys are the most played class in MWO.
They are most forgiving.
Enough armor to take a serious hit or two, siluette and size are mostly below the *autohit treshold*, fast enough to get in and out and enough punch to make the difference.
Save some
certain chassis mediums are pretty much the same but with drawbacks on the principals I mentioned.
Crab for example. Smal silhouette, benefical hitboxes, lots of punch and fast.
Its lack of armor is no problem due to its ability to evade damage.
To conclude this:
Wich kind of support do you mean ? Firesupport? Scouting ? EWF ? Artillery ?
Defensive. I mentioned it above.
Since there are no healers in this game there are no tanks also.
An Assault Mech has large hitboxes and is quite slow and trys to compensates this with lots of armor.
In endeffect it takes as many firepower to down an assault mech as it takes to get a fast medium.
So your defensive mech would always emphasis speed, AMS and ECM over firepower.
Everything that, on the one hand, draws aggro and on the other, evades damage.
Edit says:
Currently there is only one ECM IS heavy ( you already noticed the difference between IS and Clans right ? )
The Cataphract CTF-0XP.
It has some ups and downs and is far from a balanced mech.
Something I would not recommend for a new player.
The Idea is to stay with the pack keep moving and fire paired lasers ( 2+2 ). No going solo no staying in the line of fire !!!
Your downs are: you are big, your speed is averange, you have low hanging weapons and not lots of firepower.
Your ups are: you have ECM: you have decent armor, you have a standart reactor and your loadout is a nobrainer and running comparably cool. Stay with your guys or select one big uggly bloke and to give ecm to and support fire with your lasers. Just blaze away nothing is more unnerving then constant fire from a target that cant be targeted over a long distance. Your Lasers will have 485m range from the start thanks to quirks but you will need to fire around corners or you will get killed fast. NO FIRING OVER HILLS.
Your mech has low hanging wpns so you would have to expose to much of it.
Edited by The Basilisk, 14 December 2015 - 01:48 AM.