

So We Have The Numbers
#21
Posted 14 December 2015 - 07:22 AM
#23
Posted 14 December 2015 - 07:42 AM
http://mwomercs.com/...id-stats-part-1
Add to steam, bleed off a thousand or so for players switching to steam client, and we're looking at a player base of around 20k users.
#24
Posted 14 December 2015 - 07:43 AM
Rhaythe, on 14 December 2015 - 07:42 AM, said:
http://mwomercs.com/...id-stats-part-1
Add to steam, bleed off a thousand or so for players switching to steam client, and we're looking at a player base of around 20k users.
Pretty far down from the million they had in beta (but ofc that was forum accounts not game accounts)
http://www.gamasutra...r_milestone.php
Edited by Mechwarrior Buddah, 14 December 2015 - 07:43 AM.
#26
Posted 14 December 2015 - 08:16 AM
Rhaythe, on 14 December 2015 - 07:42 AM, said:
http://mwomercs.com/...id-stats-part-1
Add to steam, bleed off a thousand or so for players switching to steam client, and we're looking at a player base of around 20k users.
You can't take numbers from a single mode event and make any assumptions about the actual player base. While 14k players dropped in the Tuk event I had no trouble getting games in solo public queue while ignoring the event entirely.
#27
Posted 14 December 2015 - 08:19 AM
Bilbo, on 14 December 2015 - 08:16 AM, said:
I'm well aware. It's entirely speculative. But it is a minimum baseline.
#28
Posted 14 December 2015 - 11:26 PM
Mechwarrior Buddah, on 14 December 2015 - 07:26 AM, said:
How do you get that number?
that is why i said "assuming here"...
if i remember correctly people had tried to guess the number on previous occassions as well .. the link given by Rhaythe tries to pin the number as well... offcourse its a single event which cannot represent the exact number that is why i was using the figure of 5k for non event population.
#29
Posted 15 December 2015 - 12:38 AM
But over 123,000 people have downloaded MWO so far, and around 59,000 have played. Not all at once of course, but the player pool is pretty expanded.
#30
Posted 15 December 2015 - 12:36 PM
Dakota1000, on 15 December 2015 - 12:38 AM, said:
But over 123,000 people have downloaded MWO so far, and around 59,000 have played. Not all at once of course, but the player pool is pretty expanded.
over one million had signed up for it in CB
http://www.gamasutra...r_milestone.php
#31
Posted 15 December 2015 - 12:44 PM
Theres about an equal number of people who play who didnt buy them.
Theres about 50k total MWO players. Though not all of them log in every day, week, or month. There might only be 5-20k playing at any given time, depending on events, time of day, weekends, etc.
Theres been about a million individuals to play the game at least once. And around 600k registered on the forums.
Mechwarrior Buddah, on 15 December 2015 - 12:36 PM, said:
Of course some percentage of that were dynamic ips, or people with new ips, downloading the game for the 2nd or 3rd time.
Weve certainly passed a million since then, but I dont think we've passed 1.3 million real unique users.
#32
Posted 15 December 2015 - 12:50 PM
Kraftwerkedup, on 15 December 2015 - 12:44 PM, said:
Weve certainly passed a million since then, but I dont think we've passed 1.3 million real unique users.
lol
But nowhere near that many play. Its like when Mcdonalds says theyve served 3 billion ppl or whatever
Edited by Mechwarrior Buddah, 15 December 2015 - 12:50 PM.
#33
Posted 15 December 2015 - 01:16 PM
#34
Posted 15 December 2015 - 01:30 PM
Besides, I don't have to wait for the MWO patcher/launcher telling me it's ready to patch even if the Steam download is larger.
#35
Posted 15 December 2015 - 04:15 PM
#36
Posted 15 December 2015 - 04:32 PM
This morning I had Steam sitting there in the background automatically download the update without my intervention.
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