Vaskadar, on 26 December 2015 - 10:39 PM, said:
The Shadowcat performs best as a long-range sniper mech, or a mid-long range skirmisher. I'd recommend Large Pulse Lasers or ERPPCs if you want to nab some decent pin-point damage on the Mech.
Ballistics just aren't really all that feasible, as far as anything bigger than a UAC-10 is concerned. You really can't fit much ammo on them and your resources are generally best allocated towards other things.
My favorite build currently revolves around 1 ERPPC and 2 MPLs to provide a quick ambush setup/configuration. Loading SRMs and shooting people in the back is also fairly effective, too.
The way you'll want to play it is evasively. Don't get in the main line of fire, you shouldn't be doing that. What you should be doing generally is finding an opening in the enemy team's line and exploiting it by drawing attention away from your friendlies. This is best done at a distance.
You can run 2x ERPPCs + 3MGs + ECM without sacrificing too much, or you can run 6mgs, 2LPLs to decent effect. Either way, don't ever mount a ballistic in the left arm, because that's where your lower arm actuator is at all times. Having that there allows you to aim a bit more to either side. All but one variant of my shadowcats operates with ECM, and that one oddball is the 6mg SHC.
I agree heartily.
I ran all three of my SHCs through MASTER with 2x ERLL, and something/anything else in that LA. Only bought the SHC-P LA omni AFTER (missed out on wave 3 early adopter), but now keep one built with 2x cLPL and 3x cMG, cECM, a little ammo, and if there's room, a cDHS. I have fun with the ERLL builds, putting either a cERML or cSPL in the LA, or dropping TCompI and/or a DHS or two, for a cSRM-4 and cSPL and some ammo. Some variation of those. FULL armor, of course. SHC isn't exactly TINY, though it's not bad either.
SHC's strengths, I think, are speed (well kinda), JJs (six is a lot), and stealth (ECM to the rescue!). The hard point locations are good enough. The arms are fairly wide, for good corner peeking without exposing too much torso. The head is low. The RT E hard point is above the cockpit, so it's pretty good for single-barrel hill humping. You catch a hillside, you can poke that right side around it and unload BOTH big E weapons without exposing CT or cockpit, or even RL. I'd DEFINITELY hold on to that ECM-capable LT omni, even if it DOES cost you the torso ballistic. SHC just doesn't have room, with all that locked equipment, for a decent ballistic boat. Running Gauss means sacrificing armor, ammo, or backup weapons. Same for AC/20. You CAN do UAC/10, but not well. Dual UAC/5? Nah, fuggeddaboutit. And there simply aren't enough E hard points to build a decent laser vomit on it. You CAN brawl/skirmish medium with it, but not REALLY well. You can split E/M 3/2, or 2/3, and stuff ERMLs/MPLs and ASRM6/SSRM6 in there, and it doesn't SUCK, but it's just not the forte of this chassis.
MASC, ECM, tons o' JJs? It's stealth mode, baby! Poke and fade, reposition, repeat. First post-invasion 5-kill match was in a cERLL SHC. Currently my favorite medium (I prefer them to SCRs, believe it or not, but the Blackjack is threatening to take over my #1 medium spot now)...