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Shadowcat


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#1 Silver Kronox

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Posted 14 December 2015 - 04:49 AM

Hi!

Im New and looking for a Bot to purchace.

What you think about this Shadowcat?

SHC-B

Edited by Silver Kronox, 14 December 2015 - 04:50 AM.


#2 TheLuc

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Posted 14 December 2015 - 05:12 AM

the dependence on ammo can hurt, never consider lasers instead ? maybe some SRMs to get some punch at close range ?

thing is that the build you posted have a very low firepower power rating, it may not heat up but has no hitting power.

here would be my suggestion http://mwo.smurfy-ne...a0003a3e7fe7207

cheaper, more range, more firepower and still not that hot. ER large lasers are predominant in MWO and help cover long range as well as usable in close range.

hope it helps

#3 RapierE01

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Posted 14 December 2015 - 09:00 AM

@ Luc its a bit too hot if you have a nervous triggerfinger. I testet this and it worked for me:

SHC-B

#4 Shalune

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Posted 14 December 2015 - 10:24 AM

Others already covered the loadout. As to if you should get the mech: have you gotten to try one? Do you like the way it handles? This is actually a much more important question to figure out than if you get good results with it.

The nice thing about clan mechs and their omnipods is you can get a huge variety of loadouts by just buying 1 mech. The unchangeable stuff like the maneuverability, and durability are what you want to make sure you're happy with.

#5 Not A Real RAbbi

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Posted 15 December 2015 - 03:30 PM

I like the SHC chassis, but specialized builds are a must for most omnimechs. SHC more so.

Fun builds usually go with 2 ERLL or 2 LPL, and the LT with ECM. Makes a handy sniper or mid-range poker. It's great at harassing. There are also some relatively strong missile builds for it. Ballistic is NOT its forte, though. Not enough tonnage to boat them.

#6 DustySkunk

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Posted 15 December 2015 - 05:08 PM

Definitely agree with TheRAbbi here. I can see what you were going for with the build you posted Silver but I think you'll get more frustration than fun out if it.

#7 Not A Real RAbbi

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Posted 15 December 2015 - 05:16 PM

SHC is that fly ball that comes down at the warning track. SO close.

Some way to stick even FOUR energy weapons on the SHC would simply rock. Or maybe just two fewer locked jump jets.

#8 JSmith7784

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Posted 15 December 2015 - 05:17 PM

You should try it with the stock build and adjust from there. Not everything in MWO is about "boating". Try a balanced build or adjust to weapons you are best with. Your original build has a light long range punch and not much for up close. The ER ML build with SRM4's could work well, but you have to play smart. No going off on your own, stay with the team, stay in the 2nd row back and poke away at the enemy. Don't be the center of attention.

#9 Not A Real RAbbi

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Posted 15 December 2015 - 05:47 PM

Okay. I just looked at the proposed build. Long range harasser, up-close nuisance. Weak at both. I'd drop the probe (almost useless on a non-missile mech, especially one with ECM). Move the ammo to the arms (Clan omnis have built-in CASE). Two to s LBX and one ton MG in the LA, the rest in the RA.

But really, not a cool build. Better to stuff a third MG in that -P LA, upgrade the RA to UAC/5 or UAC/10. Less range, MUCH more damage. IF you're married to ballistics, I mean.

#10 VigorousApathy

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Posted 15 December 2015 - 06:21 PM

Dont buy a shadowcat if you are new. Best beginner mech IMO for clans would be timberwolf or a stormcrow. That being said, if you already own a shc and you get some skills with it you will be a far better mechwarrior because of it. I propose http://mwo.smurfy-ne...51fe849a3da3de1

Edited by VigorousApathy, 15 December 2015 - 06:26 PM.


#11 Top Leliel

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Posted 26 December 2015 - 07:48 PM

That's a lot of dakka, but it might be hard for a new player to handle, since you'll be throwing a large volume of low damage fire at the enemy and trying to crit away exposed weapons rather than get in a big alpha strike: it will lose in a straight up 1v1 versus most mechs.

But since Shadow Cats are omnimechs, you can always swap out the weapons for different ones. Shadow Cats can run heavier autocannons, heavy lasers or srms as well. Whatever you find works well for you, go for it!

Edited by Top Leliel, 26 December 2015 - 07:50 PM.


#12 Mad Dog Morgan

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Posted 26 December 2015 - 10:39 PM

The Shadowcat performs best as a long-range sniper mech, or a mid-long range skirmisher. I'd recommend Large Pulse Lasers or ERPPCs if you want to nab some decent pin-point damage on the Mech.

Ballistics just aren't really all that feasible, as far as anything bigger than a UAC-10 is concerned. You really can't fit much ammo on them and your resources are generally best allocated towards other things.

My favorite build currently revolves around 1 ERPPC and 2 MPLs to provide a quick ambush setup/configuration. Loading SRMs and shooting people in the back is also fairly effective, too.

The way you'll want to play it is evasively. Don't get in the main line of fire, you shouldn't be doing that. What you should be doing generally is finding an opening in the enemy team's line and exploiting it by drawing attention away from your friendlies. This is best done at a distance.

You can run 2x ERPPCs + 3MGs + ECM without sacrificing too much, or you can run 6mgs, 2LPLs to decent effect. Either way, don't ever mount a ballistic in the left arm, because that's where your lower arm actuator is at all times. Having that there allows you to aim a bit more to either side. All but one variant of my shadowcats operates with ECM, and that one oddball is the 6mg SHC.

#13 Not A Real RAbbi

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Posted 26 December 2015 - 10:52 PM

View PostVaskadar, on 26 December 2015 - 10:39 PM, said:

The Shadowcat performs best as a long-range sniper mech, or a mid-long range skirmisher. I'd recommend Large Pulse Lasers or ERPPCs if you want to nab some decent pin-point damage on the Mech.

Ballistics just aren't really all that feasible, as far as anything bigger than a UAC-10 is concerned. You really can't fit much ammo on them and your resources are generally best allocated towards other things.

My favorite build currently revolves around 1 ERPPC and 2 MPLs to provide a quick ambush setup/configuration. Loading SRMs and shooting people in the back is also fairly effective, too.

The way you'll want to play it is evasively. Don't get in the main line of fire, you shouldn't be doing that. What you should be doing generally is finding an opening in the enemy team's line and exploiting it by drawing attention away from your friendlies. This is best done at a distance.

You can run 2x ERPPCs + 3MGs + ECM without sacrificing too much, or you can run 6mgs, 2LPLs to decent effect. Either way, don't ever mount a ballistic in the left arm, because that's where your lower arm actuator is at all times. Having that there allows you to aim a bit more to either side. All but one variant of my shadowcats operates with ECM, and that one oddball is the 6mg SHC.


I agree heartily.

I ran all three of my SHCs through MASTER with 2x ERLL, and something/anything else in that LA. Only bought the SHC-P LA omni AFTER (missed out on wave 3 early adopter), but now keep one built with 2x cLPL and 3x cMG, cECM, a little ammo, and if there's room, a cDHS. I have fun with the ERLL builds, putting either a cERML or cSPL in the LA, or dropping TCompI and/or a DHS or two, for a cSRM-4 and cSPL and some ammo. Some variation of those. FULL armor, of course. SHC isn't exactly TINY, though it's not bad either.

SHC's strengths, I think, are speed (well kinda), JJs (six is a lot), and stealth (ECM to the rescue!). The hard point locations are good enough. The arms are fairly wide, for good corner peeking without exposing too much torso. The head is low. The RT E hard point is above the cockpit, so it's pretty good for single-barrel hill humping. You catch a hillside, you can poke that right side around it and unload BOTH big E weapons without exposing CT or cockpit, or even RL. I'd DEFINITELY hold on to that ECM-capable LT omni, even if it DOES cost you the torso ballistic. SHC just doesn't have room, with all that locked equipment, for a decent ballistic boat. Running Gauss means sacrificing armor, ammo, or backup weapons. Same for AC/20. You CAN do UAC/10, but not well. Dual UAC/5? Nah, fuggeddaboutit. And there simply aren't enough E hard points to build a decent laser vomit on it. You CAN brawl/skirmish medium with it, but not REALLY well. You can split E/M 3/2, or 2/3, and stuff ERMLs/MPLs and ASRM6/SSRM6 in there, and it doesn't SUCK, but it's just not the forte of this chassis.

MASC, ECM, tons o' JJs? It's stealth mode, baby! Poke and fade, reposition, repeat. First post-invasion 5-kill match was in a cERLL SHC. Currently my favorite medium (I prefer them to SCRs, believe it or not, but the Blackjack is threatening to take over my #1 medium spot now)...





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