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Archer 5W Worth The Pack Price Alone


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#1 Johny Rocket

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Posted 16 December 2015 - 03:27 PM

9 missile hardpoints none of them in single slot locations. I don't know about you but Im seeing a Lrm5 spam double down.

1 srm6 in the torso and 8 lrm5 split on 2 weapons groups.

This I must have.

#2 BigBenn

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Posted 16 December 2015 - 03:31 PM

I thought missiles were broken??? ;)

#3 Khobai

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Posted 16 December 2015 - 03:32 PM

It makes far more sense to macro them to fire 0.325-0.4 seconds apart (depending how many lrm5s you use). that way you hit the target with a constant barrage of lrms and they never stop shaking. I imagine itd be one of the most annoying mechs in the game.

Edited by Khobai, 16 December 2015 - 03:34 PM.


#4 Elizander

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Posted 16 December 2015 - 03:32 PM

4 SRM6 + 5 SRM2 (no ghost heat) Posted Image

#5 Alistair Winter

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Posted 16 December 2015 - 03:39 PM

View PostBigBenn, on 16 December 2015 - 03:31 PM, said:

I thought missiles were broken??? Posted Image

A forum myth. It's probably true when you look at elite competitive play and it's probably true when you look at the best units and most organized units involved in CW, who have refined the art of laservomit over months and months of stagnant metagame, but it's simply not true in most public matches.

If LRMs are broken, it's only in the same sense as Clan streaks. Hideously overpowered relative to the skill needed to fire them, in some situations (e.g. any noob can do 800+ dmg in the right situations).

In other situations, absolutely useless. (This is less of an issue after the Magic Jesus Box was nerfed)

Edited by Alistair Winter, 16 December 2015 - 04:03 PM.


#6 Johny Rocket

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Posted 16 December 2015 - 03:39 PM

View PostKhobai, on 16 December 2015 - 03:32 PM, said:

It makes far more sense to macro them to fire 0.325-0.4 seconds apart (depending how many lrm5s you use). that way you hit the target with a constant barrage and they never stop shaking.

With any decent quirks + module they should have only a slight pause after 4 on a group roll thru and Thanks to the MX90 I've gotten pretty good at staggering the trigger pulls to overlap the groups.

My KTO 18 and GRf 2N are already jealous.

9 Srm6 5 on chain and 4 not.

Beware the Ides of March

Edited by Tractor Joe, 16 December 2015 - 03:41 PM.


#7 Metus regem

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Posted 16 December 2015 - 03:42 PM

View PostBigBenn, on 16 December 2015 - 03:31 PM, said:

I thought missiles were broken??? Posted Image



Only if you can't aim! Posted Image

#8 cSand

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Posted 16 December 2015 - 03:44 PM

9 SRM 6 HERE I COME

#9 Zordicron

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Posted 16 December 2015 - 03:48 PM

Someone is going to make a streakboat with this.

IMO, it would play like a slower Goldenboy SRM brawler, pretty fragile but OMGSMASH if you made a SRM boat.

With so many points, IMO it would do well as a combo mech of LRM and SRM, like the (C) Catapult A1, except prolly better.

I think it is going to be like running a Jager, except the arms will be lower(except that tippy top laser in the CT on a couple variants, ERLL?) and will prolly suffer from some combo of Dragon/Mad Dog type torso hitbox. So, prolly pretty dang mediocre in a smashface brawl(like a SRM boat Mad Dog, all punch and no defense) but could be wicked in a more stand off-ish hit and fade type role.

I haven't bought any of the unseens besides the Marauder on preorder, but this one is tempting me.

#10 sycocys

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Posted 16 December 2015 - 05:37 PM

View PostElizander, on 16 December 2015 - 03:32 PM, said:

4 SRM6 + 5 SRM2 (no ghost heat) Posted Image

4 SRM4 + 5 SRM2 - no lost missiles.

Or it looked like it had bay doors - put whatever is in there as streaks because you don't want those things always open.

Edited by sycocys, 16 December 2015 - 05:38 PM.


#11 TexAce

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Posted 16 December 2015 - 06:09 PM

Jeez Hardpoint inflation much?

#12 Johny Rocket

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Posted 16 December 2015 - 06:40 PM

View PostTexAce, on 16 December 2015 - 06:09 PM, said:

Jeez Hardpoint inflation much?

I wish you could get that for MC

#13 Monkey Lover

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Posted 16 December 2015 - 07:17 PM

9 streak 2s might kill a light now lol

#14 Karl Marlow

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Posted 16 December 2015 - 07:18 PM

View PostElizander, on 16 December 2015 - 03:32 PM, said:

4 SRM6 + 5 SRM2 (no ghost heat) Posted Image


I was thinking this except 5 streak srm2

#15 Wraith 1

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Posted 16 December 2015 - 07:48 PM

116 damage SRM blast. Only 17.8 ghost heat, for an extremely inefficient but very survivable total of 53.8.

'Poke again, I dare you.'

#16 Novakaine

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Posted 16 December 2015 - 07:57 PM

Need I say more.......
Posted Image





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