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Battle Of Tukayyid Stats Part 2.


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#21 Zeus X

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Posted 14 December 2015 - 10:41 PM

These are stats I would love to see for our units, or something similar.


Be neat to use stats to promote or reward a player.

#22 Surn

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Posted 14 December 2015 - 10:50 PM

Interesting, well done KCom.

I will have to look through my screenshots to see if it was the SRMx that got the other 1.2%

#23 S C A R

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Posted 14 December 2015 - 11:02 PM

Played with KCom during the event. 57 wins and 1 lose which was a sad one. We had 3 players and 9 pugs. Each of 3 players, made 3000 damage and we still lost((. Oh, well, 98.3% win rate is pretty good.

For people saying we played only pugs I would disagree. Every 3rd game or so was against a unit. We faced units such as NS, 12DG, SO, TCAF, SKYE, MJ12 and many more.

Still, I am really impressed with what we accomplished. For 39 strong team to keep up with 228 and ms, that is something.

This was a muched closer tournament than the first one I have to say.

Edited by S C A R, 14 December 2015 - 11:03 PM.


#24 Void Angel

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Posted 14 December 2015 - 11:09 PM

Not to take anything away, but having a small unit actually helps you maintain a high win-loss, if you're highly selective about your members. My own unit has a very wide range of skill, with some very good people, some very new people, and a lot of in between. If we had only brought our top performers, our win-loss would have been much higher - but that's not quite what we're about.

My biggest interest in the unit stats might be impossible to divine from the raw numbers: how many of the top performing units switched to Clans for Tukayyid - and why?

#25 Starwulfe

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Posted 14 December 2015 - 11:18 PM

It wasn't just pugs being beat.
There were quite a few fights against other units.
Texhnolyze IIC post on page one has 72 pics and quite a few were against other units.

#26 S C A R

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Posted 14 December 2015 - 11:19 PM

Not many top units switched at all. I was in contact with MS, 228, BMMU and many others before the event. They were all clans at least for a few weeks before the event.

I know many small units take BMMU for instance who are really good. But they didn't get such a high win rate. Beeing small is not a prerequisite but it certainly helps. People just don't understand how this game works. People don't just have to be good individually to make a good team they have work together and forget about their ego. If you have to die to get a win - do it. This is the difference between winning and loosing.

Edited by S C A R, 14 December 2015 - 11:31 PM.


#27 Mordin Ashe

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Posted 14 December 2015 - 11:31 PM

View PostKageru Ikazuchi, on 14 December 2015 - 10:06 PM, said:

On closer review, Clan vs. IS balance is pretty damn good.

I sorted all of the unit results by win rate. If you discard the top 20% and bottom 20%, and examine the middle of the pack, then the differences between Clan and IS are probably insignificant.

1st-50th Units Ranked by win rate: (16 IS units, 34 Clan units)
Win Rate ... Overall: 78.7% ... Clan: 80.1% ... IS: 73.4%
Match Score ... Overall: 296.36 ... IS: 295.17 ... Clan: 296.68
Wins per Player ... Overall: 14.73 ... IS: 12.19 ... Clan: 15.52
Matches per Player ... Overall: 18.72 ... IS: 16.60 ... Clan: 19.38

51st-100th Units Ranked by win rate: (26 IS units, 24 Clan units)
Win Rate ... Overall: 58.6% ... Clan: 59.1% ... IS: 58.3%
Match Score ... Overall: 242.02 ... IS: 252.85 ... Clan: 227.35
Wins per Player ... Overall: 8.9 ... IS: 8.4 ... Clan: 9.65
Matches per Player ... Overall: 15.18 ... IS: 14.43 ... Clan: 16.32

101st-150th Units Ranked by win rate: (27 IS units, 23 Clan units)
Win Rate ... Overall: 50.8% ... Clan: 51.5% ... IS: 50.1%
Match Score ... Overall: 231.41 ... IS: 231.28 ... Clan: 231.54
Wins per Player ... Overall: 7.06 ... IS: 6.73 ... Clan: 7.38
Matches per Player ... Overall: 13.88 ... IS: 13.44 ... Clan: 14.32

151st-200th Units Ranked by win rate: (39 IS units, 11 Clan units)
Win Rate ... Overall: 32.9% ... Clan: 33.6% ... IS: 32.7%
Match Score ... Overall: 203.92 ... IS: 212.08 ... Clan: 175.89
Wins per Player ... Overall: 5.33 ... IS: 5.39 ... Clan: 5.15
Matches per Player ... Overall: 12.71 ... IS: 12.67 ... Clan: 12.87

201st-250th Units Ranked by win rate: (42 IS units, 8 Clan units)
Win Rate ... Overall: 27.6% ... Clan: 26.4% ... IS: 28.0%
Match Score ... Overall: 186.23 ... IS: 188.19 ... Clan: 179.59
Wins per Player ... Overall: 3.47 ... IS: 3.37 ... Clan: 3.87
Matches per Player ... Overall: 12.54 ... IS: 12.02 ... Clan: 14.67

Edit: it would appear that the biggest difference between the IS units and Clan units is the number of matches played. This is probably more related to queue time than it is any differences between the tech or 'mechs.

Wait, so if we ignore the top 20% Clan players have always lower match score than IS?
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!

Edited by Mordin Ashe, 14 December 2015 - 11:31 PM.


#28 tee5

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Posted 15 December 2015 - 12:00 AM

View PostMordin Ashe, on 14 December 2015 - 11:31 PM, said:

Wait, so if we ignore the top 20% Clan players have always lower match score than IS?
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!


That was, because the clans where the ATTACKERS, means they sometimes had to make objective rushes, or focus more on objectives, focusing more on objectives means lower damage and kills and assists etc.

BUT the matchscore-formula heavily favors damage, kills and assists. And damage on objectives goes not into matchscore.
AND IS was defender which sometimes don't need to go till their last mech,

BUT this matchscore-formula devides the Matchscore with the used mechs, which is not clever but you can see it in my signature.

#29 Void Angel

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Posted 15 December 2015 - 12:04 AM

Match score is a trivial statistic next to win/loss.

#30 S C A R

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Posted 15 December 2015 - 12:17 AM

Match score means absolutely nothing. It simply means you took no to little damage for your team. I had a few games where I did 1700+ damage in a single mech without dieing which gave me 1000+ match score. Now, compare to my other 8 or 9 games where the damage was 3500+ and I got 10+ kills using 3 to 4 mechs. The score was quite low in comparison but the performance helped to win games. I take high damage games over high score games any time.


#31 Khereg

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Posted 15 December 2015 - 12:19 AM

View PostSereglach, on 14 December 2015 - 08:36 PM, said:

On the other hand, Mercstar wins by sheer volume. With 212 active participants that's upwards of 17 12-man teams, but only an ~88% win ratio.


Eh? That 88% win rate was good for 5th overall, after only KCom, EmP, S RS, and BMMU. Given how large we are, does that not make it even more impressive?

#32 Kageru Ikazuchi

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Posted 15 December 2015 - 12:23 AM

View PostMordin Ashe, on 14 December 2015 - 11:31 PM, said:

Wait, so if we ignore the top 20% Clan players have always lower match score than IS?
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!

You're missing the point.

The conclusion that I'm coming to is that the units with the top win rates are probably going to win whether they're in Clan 'mechs or IS 'mechs, so they shouldn't be included in the stats. The units in the middle 60% are more representative of the population as a whole, and the comparison between IS and Clan stats is close enough that skill and team work probably means more than Clan tech or IS tech (right now ... it might be different tomorrow).

I went in fully expecting to find that Clans were OP. When you're talking about some decent group players, based on what I see, that isn't the case (today).

#33 Svarn Lornon

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Posted 15 December 2015 - 12:45 AM

What this statistic mostly shows is what lot's of other players already stated before: the clans mostley won because of lower wait times, which equals more drops for the good units. At most the clans had half the queue of the IS and very often they could drop again right away while we where waiting.

MS alone has more matches, then the 3 leading Steiner units together and that is no because we were lazy. KCOM with his 39 players has more matches played then the 12DG with 111 players participating.

#34 Wintersdark

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Posted 15 December 2015 - 12:49 AM

View PostKageru Ikazuchi, on 14 December 2015 - 10:06 PM, said:

On closer review, Clan vs. IS balance is pretty damn good.

I sorted all of the unit results by win rate. If you discard the top 20% and bottom 20%, and examine the middle of the pack, then the differences between Clan and IS are probably insignificant.

1st-50th Units Ranked by win rate: (16 IS units, 34 Clan units)
Win Rate ... Overall: 78.7% ... Clan: 80.1% ... IS: 73.4%
Match Score ... Overall: 296.36 ... IS: 295.17 ... Clan: 296.68
Wins per Player ... Overall: 14.73 ... IS: 12.19 ... Clan: 15.52
Matches per Player ... Overall: 18.72 ... IS: 16.60 ... Clan: 19.38

51st-100th Units Ranked by win rate: (26 IS units, 24 Clan units)
Win Rate ... Overall: 58.6% ... Clan: 59.1% ... IS: 58.3%
Match Score ... Overall: 242.02 ... IS: 252.85 ... Clan: 227.35
Wins per Player ... Overall: 8.9 ... IS: 8.4 ... Clan: 9.65
Matches per Player ... Overall: 15.18 ... IS: 14.43 ... Clan: 16.32

101st-150th Units Ranked by win rate: (27 IS units, 23 Clan units)
Win Rate ... Overall: 50.8% ... Clan: 51.5% ... IS: 50.1%
Match Score ... Overall: 231.41 ... IS: 231.28 ... Clan: 231.54
Wins per Player ... Overall: 7.06 ... IS: 6.73 ... Clan: 7.38
Matches per Player ... Overall: 13.88 ... IS: 13.44 ... Clan: 14.32

151st-200th Units Ranked by win rate: (39 IS units, 11 Clan units)
Win Rate ... Overall: 32.9% ... Clan: 33.6% ... IS: 32.7%
Match Score ... Overall: 203.92 ... IS: 212.08 ... Clan: 175.89
Wins per Player ... Overall: 5.33 ... IS: 5.39 ... Clan: 5.15
Matches per Player ... Overall: 12.71 ... IS: 12.67 ... Clan: 12.87

201st-250th Units Ranked by win rate: (42 IS units, 8 Clan units)
Win Rate ... Overall: 27.6% ... Clan: 26.4% ... IS: 28.0%
Match Score ... Overall: 186.23 ... IS: 188.19 ... Clan: 179.59
Wins per Player ... Overall: 3.47 ... IS: 3.37 ... Clan: 3.87
Matches per Player ... Overall: 12.54 ... IS: 12.02 ... Clan: 14.67

Edit: it would appear that the biggest difference between the IS units and Clan units is the number of matches played. This is probably more related to queue time than it is any differences between the tech or 'mechs.

This is very interesting; thanks for working it out.

#35 Colonel ONeill

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Posted 15 December 2015 - 01:05 AM

nom nom nom
That was fun

#36 Stahlherz

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Posted 15 December 2015 - 01:10 AM

KCom didn't lose 27 whole matches.
If 4 of us were caught in a losing match that accounts for four lost matches.

Edited by Stahlherz, 15 December 2015 - 10:43 AM.


#37 Thelamon

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Posted 15 December 2015 - 01:16 AM

Thanks for the stats!

After the "hardcore unit event" someone made a nice spreadsheet, that allowed to compare and quickly sort by all the different factors. (like sort units by win / loss rate etc.)

Could we please get one for Tuk 2 as well plz ?!

Stat-cruncher-nerds to the front ;) :)

#38 Svarn Lornon

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Posted 15 December 2015 - 01:21 AM

Congratulations KCOM, This first place is well earned :) We dropped against you guys once and it was pretty impressive. After your first push we sadly were kinda disorganized.

View PostTexhnolyze IIC, on 14 December 2015 - 07:40 PM, said:

Kell's Commandos KCom:

1706 Games / 1679 Wins / 98% Win rate


#39 PerfectDuck

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Posted 15 December 2015 - 01:28 AM

The ability to form a group and use teamwork is insignificant next to the power of the dropship.

#40 PerfectDuck

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Posted 15 December 2015 - 01:31 AM

View PostSvarn Lornon, on 15 December 2015 - 12:45 AM, said:

What this statistic mostly shows is what lot's of other players already stated before: the clans mostley won because of lower wait times, which equals more drops for the good units.


I don't understand. How does a shorter line filter out the bad players? Don't bad players go more as well?





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