Battle Of Tukayyid Stats Part 2.
#21
Posted 14 December 2015 - 10:41 PM
Be neat to use stats to promote or reward a player.
#22
Posted 14 December 2015 - 10:50 PM
I will have to look through my screenshots to see if it was the SRMx that got the other 1.2%
#23
Posted 14 December 2015 - 11:02 PM
For people saying we played only pugs I would disagree. Every 3rd game or so was against a unit. We faced units such as NS, 12DG, SO, TCAF, SKYE, MJ12 and many more.
Still, I am really impressed with what we accomplished. For 39 strong team to keep up with 228 and ms, that is something.
This was a muched closer tournament than the first one I have to say.
Edited by S C A R, 14 December 2015 - 11:03 PM.
#24
Posted 14 December 2015 - 11:09 PM
My biggest interest in the unit stats might be impossible to divine from the raw numbers: how many of the top performing units switched to Clans for Tukayyid - and why?
#25
Posted 14 December 2015 - 11:18 PM
There were quite a few fights against other units.
Texhnolyze IIC post on page one has 72 pics and quite a few were against other units.
#26
Posted 14 December 2015 - 11:19 PM
I know many small units take BMMU for instance who are really good. But they didn't get such a high win rate. Beeing small is not a prerequisite but it certainly helps. People just don't understand how this game works. People don't just have to be good individually to make a good team they have work together and forget about their ego. If you have to die to get a win - do it. This is the difference between winning and loosing.
Edited by S C A R, 14 December 2015 - 11:31 PM.
#27
Posted 14 December 2015 - 11:31 PM
Kageru Ikazuchi, on 14 December 2015 - 10:06 PM, said:
I sorted all of the unit results by win rate. If you discard the top 20% and bottom 20%, and examine the middle of the pack, then the differences between Clan and IS are probably insignificant.
1st-50th Units Ranked by win rate: (16 IS units, 34 Clan units)
Win Rate ... Overall: 78.7% ... Clan: 80.1% ... IS: 73.4%
Match Score ... Overall: 296.36 ... IS: 295.17 ... Clan: 296.68
Wins per Player ... Overall: 14.73 ... IS: 12.19 ... Clan: 15.52
Matches per Player ... Overall: 18.72 ... IS: 16.60 ... Clan: 19.38
51st-100th Units Ranked by win rate: (26 IS units, 24 Clan units)
Win Rate ... Overall: 58.6% ... Clan: 59.1% ... IS: 58.3%
Match Score ... Overall: 242.02 ... IS: 252.85 ... Clan: 227.35
Wins per Player ... Overall: 8.9 ... IS: 8.4 ... Clan: 9.65
Matches per Player ... Overall: 15.18 ... IS: 14.43 ... Clan: 16.32
101st-150th Units Ranked by win rate: (27 IS units, 23 Clan units)
Win Rate ... Overall: 50.8% ... Clan: 51.5% ... IS: 50.1%
Match Score ... Overall: 231.41 ... IS: 231.28 ... Clan: 231.54
Wins per Player ... Overall: 7.06 ... IS: 6.73 ... Clan: 7.38
Matches per Player ... Overall: 13.88 ... IS: 13.44 ... Clan: 14.32
151st-200th Units Ranked by win rate: (39 IS units, 11 Clan units)
Win Rate ... Overall: 32.9% ... Clan: 33.6% ... IS: 32.7%
Match Score ... Overall: 203.92 ... IS: 212.08 ... Clan: 175.89
Wins per Player ... Overall: 5.33 ... IS: 5.39 ... Clan: 5.15
Matches per Player ... Overall: 12.71 ... IS: 12.67 ... Clan: 12.87
201st-250th Units Ranked by win rate: (42 IS units, 8 Clan units)
Win Rate ... Overall: 27.6% ... Clan: 26.4% ... IS: 28.0%
Match Score ... Overall: 186.23 ... IS: 188.19 ... Clan: 179.59
Wins per Player ... Overall: 3.47 ... IS: 3.37 ... Clan: 3.87
Matches per Player ... Overall: 12.54 ... IS: 12.02 ... Clan: 14.67
Edit: it would appear that the biggest difference between the IS units and Clan units is the number of matches played. This is probably more related to queue time than it is any differences between the tech or 'mechs.
Wait, so if we ignore the top 20% Clan players have always lower match score than IS?
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!
Edited by Mordin Ashe, 14 December 2015 - 11:31 PM.
#28
Posted 15 December 2015 - 12:00 AM
Mordin Ashe, on 14 December 2015 - 11:31 PM, said:
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!
That was, because the clans where the ATTACKERS, means they sometimes had to make objective rushes, or focus more on objectives, focusing more on objectives means lower damage and kills and assists etc.
BUT the matchscore-formula heavily favors damage, kills and assists. And damage on objectives goes not into matchscore.
AND IS was defender which sometimes don't need to go till their last mech,
BUT this matchscore-formula devides the Matchscore with the used mechs, which is not clever but you can see it in my signature.
#29
Posted 15 December 2015 - 12:04 AM
#30
Posted 15 December 2015 - 12:17 AM
#31
Posted 15 December 2015 - 12:19 AM
Sereglach, on 14 December 2015 - 08:36 PM, said:
Eh? That 88% win rate was good for 5th overall, after only KCom, EmP, S RS, and BMMU. Given how large we are, does that not make it even more impressive?
#32
Posted 15 December 2015 - 12:23 AM
Mordin Ashe, on 14 December 2015 - 11:31 PM, said:
HEY, CLANS ARE UP, I REQUEST BUFFS TO CLAN TECH TO COMPENSATE!
You're missing the point.
The conclusion that I'm coming to is that the units with the top win rates are probably going to win whether they're in Clan 'mechs or IS 'mechs, so they shouldn't be included in the stats. The units in the middle 60% are more representative of the population as a whole, and the comparison between IS and Clan stats is close enough that skill and team work probably means more than Clan tech or IS tech (right now ... it might be different tomorrow).
I went in fully expecting to find that Clans were OP. When you're talking about some decent group players, based on what I see, that isn't the case (today).
#33
Posted 15 December 2015 - 12:45 AM
MS alone has more matches, then the 3 leading Steiner units together and that is no because we were lazy. KCOM with his 39 players has more matches played then the 12DG with 111 players participating.
#34
Posted 15 December 2015 - 12:49 AM
Kageru Ikazuchi, on 14 December 2015 - 10:06 PM, said:
I sorted all of the unit results by win rate. If you discard the top 20% and bottom 20%, and examine the middle of the pack, then the differences between Clan and IS are probably insignificant.
1st-50th Units Ranked by win rate: (16 IS units, 34 Clan units)
Win Rate ... Overall: 78.7% ... Clan: 80.1% ... IS: 73.4%
Match Score ... Overall: 296.36 ... IS: 295.17 ... Clan: 296.68
Wins per Player ... Overall: 14.73 ... IS: 12.19 ... Clan: 15.52
Matches per Player ... Overall: 18.72 ... IS: 16.60 ... Clan: 19.38
51st-100th Units Ranked by win rate: (26 IS units, 24 Clan units)
Win Rate ... Overall: 58.6% ... Clan: 59.1% ... IS: 58.3%
Match Score ... Overall: 242.02 ... IS: 252.85 ... Clan: 227.35
Wins per Player ... Overall: 8.9 ... IS: 8.4 ... Clan: 9.65
Matches per Player ... Overall: 15.18 ... IS: 14.43 ... Clan: 16.32
101st-150th Units Ranked by win rate: (27 IS units, 23 Clan units)
Win Rate ... Overall: 50.8% ... Clan: 51.5% ... IS: 50.1%
Match Score ... Overall: 231.41 ... IS: 231.28 ... Clan: 231.54
Wins per Player ... Overall: 7.06 ... IS: 6.73 ... Clan: 7.38
Matches per Player ... Overall: 13.88 ... IS: 13.44 ... Clan: 14.32
151st-200th Units Ranked by win rate: (39 IS units, 11 Clan units)
Win Rate ... Overall: 32.9% ... Clan: 33.6% ... IS: 32.7%
Match Score ... Overall: 203.92 ... IS: 212.08 ... Clan: 175.89
Wins per Player ... Overall: 5.33 ... IS: 5.39 ... Clan: 5.15
Matches per Player ... Overall: 12.71 ... IS: 12.67 ... Clan: 12.87
201st-250th Units Ranked by win rate: (42 IS units, 8 Clan units)
Win Rate ... Overall: 27.6% ... Clan: 26.4% ... IS: 28.0%
Match Score ... Overall: 186.23 ... IS: 188.19 ... Clan: 179.59
Wins per Player ... Overall: 3.47 ... IS: 3.37 ... Clan: 3.87
Matches per Player ... Overall: 12.54 ... IS: 12.02 ... Clan: 14.67
Edit: it would appear that the biggest difference between the IS units and Clan units is the number of matches played. This is probably more related to queue time than it is any differences between the tech or 'mechs.
This is very interesting; thanks for working it out.
#35
Posted 15 December 2015 - 01:05 AM
That was fun
#36
Posted 15 December 2015 - 01:10 AM
If 4 of us were caught in a losing match that accounts for four lost matches.
Edited by Stahlherz, 15 December 2015 - 10:43 AM.
#37
Posted 15 December 2015 - 01:16 AM
After the "hardcore unit event" someone made a nice spreadsheet, that allowed to compare and quickly sort by all the different factors. (like sort units by win / loss rate etc.)
Could we please get one for Tuk 2 as well plz ?!
Stat-cruncher-nerds to the front
#38
Posted 15 December 2015 - 01:21 AM
Texhnolyze IIC, on 14 December 2015 - 07:40 PM, said:
1706 Games / 1679 Wins / 98% Win rate
#39
Posted 15 December 2015 - 01:28 AM
#40
Posted 15 December 2015 - 01:31 AM
Svarn Lornon, on 15 December 2015 - 12:45 AM, said:
I don't understand. How does a shorter line filter out the bad players? Don't bad players go more as well?
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