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So - Where's Your Ammo?


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#21 Dukat281

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Posted 15 December 2015 - 05:08 AM

  • arms, but only if the gun is mounted in the arm as well. You don't need the ammo anymore once the gun is gone
  • legs
  • head
  • center torso, because once it is cored, it doesn't make a big difference anyway whether they pierce your engine or hit the ammo right away
  • side torsos
in that order.

#22 Darwins Dog

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Posted 15 December 2015 - 05:22 AM

I honestly can't remember the last time I saw/heard a teammate have an ammo explosion. It's nearly impossible to have them in MWO. First you have to strip the armor, then get a critical hit on the internals (~10% chance I think), then randomly hit the ammo bin out of all other potential critical locations, then deal 10 damage to the ammo to destroy (if you don't deal 10 damage then another weapon has to hit and crit the same ammo bin), then if you destroy the ammo bin there's a ~10% chance that you get an ammo explosion. Meanwhile you are more likely to just lose that section before any ammo explodes.

I've never done the math, but I suspect it may be better to use 1/2 ton ammo bins as crit padding for weapons and heatsinks.

#23 0bsidion

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Posted 15 December 2015 - 06:37 AM

It depends. On my IS Mechs, usually I'll fill the legs, head, and sometimes the arms and CT if I need a lot of space. With Clan mechs I usually put ammo in the same component the weapon that uses it is in, and if I run out of room I'll put it in the next closest component.

#24 jss78

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Posted 15 December 2015 - 06:44 AM

Head, legs, and arms -- in that order.

If there's a shield side, then I fill that arm after the other arm.

Exceptions to the above:

- If my arms are otherwise empty, and there's an incentive to down-armour them to save weight, I might put ammo in a torso section instead of arms. Especially if there're lots of stuff in that torso section for crit buffering.

- Gauss ammo wherever the rifle is for crit buffering.

#25 MechWarrior5152251

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Posted 15 December 2015 - 08:00 AM

Head, legs and arms. I do not want to need a lucky firestarter backstabbing me for an ammo explosion. Why the Eff can't you put case in your arms?

#26 MechWarrior5152251

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Posted 15 December 2015 - 08:03 AM

View PostDarwins Dog, on 15 December 2015 - 05:22 AM, said:

I honestly can't remember the last time I saw/heard a teammate have an ammo explosion. It's nearly impossible to have them in MWO. First you have to strip the armor, then get a critical hit on the internals (~10% chance I think), then randomly hit the ammo bin out of all other potential critical locations, then deal 10 damage to the ammo to destroy (if you don't deal 10 damage then another weapon has to hit and crit the same ammo bin), then if you destroy the ammo bin there's a ~10% chance that you get an ammo explosion. Meanwhile you are more likely to just lose that section before any ammo explodes.

I've never done the math, but I suspect it may be better to use 1/2 ton ammo bins as crit padding for weapons and heatsinks.


I have seen plenty of "ammo explosion" logs on my screen after dying. Not sure they caused the death but they happen even though I am very cautious about where I put ammo, so I have to assume your algorithms are wrong.

#27 Adamski

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Posted 15 December 2015 - 08:31 AM

On slower / heavier mechs, always put ammo in legs and cockpit.

On faster / lighter mechs, put ammo in arms and cockpit, because enemies will always try to shoot your legs out from under you to slow you down.

Although ammo in arms is dependent on how much you torso twist your arms to block shots to your torso.

Ammo explosions are much more common now that Clan mechs have targeting computers to increase their crit chance.

I've even had a mech die from an ammo explosion, and then kill another nearby mech with the same ammo explosion after my death.

Edited by Adamski, 15 December 2015 - 08:31 AM.


#28 MechWarrior5152251

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Posted 15 December 2015 - 08:45 AM

Ammo explosion can damage other mechs? I am going to start wearing an ammo belt and suiciding....

#29 stjobe

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Posted 15 December 2015 - 08:46 AM

CT, head, legs/ST, arms, in that order. Legs or ST depending on 'mech weight and XL/STD choice, my lights never have any ammo in their legs, but my non-lights might.

I might even crit-pad a XL ST with ammo, because the chance of ammo explosion is so minuscule and it's better to get a few ammo bins destroyed than the IS XL...

Seeing as I've only been killed by ammo explosions a handful (read: less than ten) of times over three years playing, I see no reason to change how I distribute my ammo.

#30 Lucian Nostra

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Posted 15 December 2015 - 08:54 AM

View Poststjobe, on 15 December 2015 - 08:46 AM, said:

CT, head, legs/ST, arms, in that order. Legs or ST depending on 'mech weight and XL/STD choice, my lights never have any ammo in their legs, but my non-lights might.

I might even crit-pad a XL ST with ammo, because the chance of ammo explosion is so minuscule and it's better to get a few ammo bins destroyed than the IS XL...

Seeing as I've only been killed by ammo explosions a handful (read: less than ten) of times over three years playing, I see no reason to change how I distribute my ammo.


Your engine cannot be crit, PGI has never implemented it as a critable item for the entire duration of the game. Either you die when one of your 3 torsos goes with an IS XL, CT goes on an Standard or CT OR both sides on a Clan XL.

It looks for 3 crits to disable you but they only go out in the event of location destruction

#31 CDLord HHGD

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Posted 15 December 2015 - 08:56 AM

Q--"So where's your ammo?"

A--"Down range in my enemies' arses." :D

#32 vettie

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Posted 15 December 2015 - 09:40 AM

Ammo? Ammo? so you have to add ammo?
Explains why my ACs never fire....

#33 Mister Blastman

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Posted 15 December 2015 - 09:45 AM

Always put ammo in the cockpit. It helps you eject faster.

#34 Metus regem

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Posted 15 December 2015 - 09:49 AM

In some O.C.D. left over from TT, from once upon a time ago, I can't remember if it was a house rule or not, that the further away the ammo was from the weapon that used it, gave a chance at a ammo feed problem, not letting you use that weapon. So I try to keep ammo in the same section or the closest section to the weapon that uses that ammo....

#35 Ultimax

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Posted 15 December 2015 - 09:52 AM

CT, Head and Legs due to use order, the chances of you actually having ammo in your CT at a point that it matters means something went terribly wrong that match - and the reality is you would likely have died from being cored anyway if you took that much damage to CT before you could even deplete a ton or two of ammo.


Unless it's Gauss, Gauss Ammo goes where the Gauss Rifle is for crit padding as it doesn't explode (often in half ton increments).

Edited by Ultimatum X, 15 December 2015 - 09:52 AM.


#36 Big Tin Man

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Posted 15 December 2015 - 10:23 AM

Whichever part of the mech has the most crit padding. If equal, then head->CT->legs->ST->arms

#37 1453 R

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Posted 15 December 2015 - 10:27 AM

I run Clan 'Mechs with fixed internals. The ammo goes wherever I can find some spare bloody room. Usually that's an arm, often the one opposite the weapon. It bothers the hell out of my 'Mechlab sensibilities, but what can you do, eh?

#38 Mcgral18

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Posted 15 December 2015 - 03:14 PM

View PostLucian Nostra, on 15 December 2015 - 08:54 AM, said:


Your engine cannot be crit, PGI has never implemented it as a critable item for the entire duration of the game. Either you die when one of your 3 torsos goes with an IS XL, CT goes on an Standard or CT OR both sides on a Clan XL.

It looks for 3 crits to disable you but they only go out in the event of location destruction


Well, the Engine is actually used for Crit Padding. It has 15 HP (across all 6-12 slots).

It dies fast, but it takes Crits. Worse than an AC20, with less HP.


The Crits just have no additional effect. Same for cockpit items and actuators. 10 HP for those.

#39 Y E O N N E

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Posted 15 December 2015 - 03:21 PM

Legs and cockpit. If I know I'm going to be using the associated weapon as the primary but need space for different ammo, I'll put primary in the chest and defer the secondary to the extremities. Ammo that you know is going to linger should be put in places that don't normally get shot up too badly.

#40 Kaeb Odellas

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Posted 15 December 2015 - 05:19 PM

Cockpit -> Legs -> 1 ton in arm containing weapon -> CT -> STs





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