Some mechs did get accel/decel buffs in there quirks. Some I think maybe higher than what the skills had them at.
Its harder to tell with the torso twist and speed because some mechs were already seriously quirked.
Would be nice if someone had the prenerf stats so we could compare. Here are a few of my fav mechs I know got a buff or nerf to their quirks.
Kintaro 19 got a 50% accel and a 25% decel quirks while the 18 and 20 got zip(?)
They all had yaw and yaw speed quirks prior.
The 18 looks to have lost some yaw angle now at 15% and held the yaw speed at 25%.
The 19 got a boost to the yaw speed 45% and I believe a 5% nerf to yaw angle. It also has a turn rate quirk, 25%, but still not the anchor turn we had,
The 20 lost all.
The 19 can no longer look behind it but is noticeable snappier.
The 20, oh least loved of my favorites, don't be down you can still out lazor vomit your brothers.
PGI's stated goal of making different variants feel different has been accomplished here.
The Griffs The 2N has a 35% yaw speed but nothing else in regards to accel/decel. Not sure what the turn rate was before but now is a nice 35%
The 1N and Sparky lost all yaw, accel/decel, and turn quirks.
This has actually taken a lot of the nastiness out of the 2N "Rockets from the Sky Gods" build at the same time srms were buffed. Not really happy about this.
So anyone else want to help flesh out changes they know happened with their fav Mediums?
Edited by Tractor Joe, 12 December 2015 - 07:36 AM.