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Vid: Wlf-1 Max Engine Elited


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#1 Johny Rocket

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Posted 27 October 2015 - 05:38 PM

Nasty little beast that is hard to hit. May not be comp but that has 0 bearing on my opinion.

Like any Light its make or break, 1 mistake and you're done. I've run a few matches with a locust wingman and we murdered.

Pick the flaws but a 35t with the speed and agility of a smaller mech and a very slim profile, is a lot of fun.



I die so soon in this match because I stayed in the fight instead of using the speed to pick at them more, I got in a position where my back was being constantly shot. I should have broke off the Wolvie, but I did get him. and some pieces of the other guys.

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Edited by Tractor Joe, 27 October 2015 - 06:02 PM.


#2 TercieI

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Posted 31 October 2015 - 09:27 PM

FF, more heatsinks, less back armor and strip the LA makes a better version of your build

#3 Void Angel

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Posted 31 October 2015 - 09:48 PM

You could also go to 4 Medium Pulses and a heat sink with that setup.

Edited by Void Angel, 31 October 2015 - 09:48 PM.


#4 Johny Rocket

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Posted 02 November 2015 - 04:43 PM

XL engine can't skimp on arms or st armor, plus I like to engage multiple enemies with this mech and need the back armor.

I have thought about dropping a couple engine sizes , adding Ferro and running a 4 MPL build with a single heatsink in the engine.

#5 Void Angel

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Posted 02 November 2015 - 04:46 PM

Uh, you can easily strip armor from your off arm. You only need enough armor to keep the arm from becoming a smoke signal for your location as soon as someone brushes a laser across it - anything more than that is simply gravy.

#6 Void Angel

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Posted 02 November 2015 - 04:50 PM

This Is My Spider, for example.

It does ok.

Edited by Void Angel, 02 November 2015 - 04:52 PM.


#7 TercieI

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Posted 03 November 2015 - 08:33 AM

View PostTractor Joe, on 02 November 2015 - 04:43 PM, said:

XL engine can't skimp on arms or st armor, plus I like to engage multiple enemies with this mech and need the back armor.

I have thought about dropping a couple engine sizes , adding Ferro and running a 4 MPL build with a single heatsink in the engine.


I...what? In this mech you should be nibbling at the edges. You have the speed to do it. If you "engage multiple enemies" any of them with a bit of skill will kill you in 1-2 shots. As for stripping arms, you realize this is the meta build for the FS9-S seen at the highest levels of comp?

#8 ShinVector

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Posted 03 November 2015 - 09:18 AM

Need to be a little more cool under pressure with the aiming...
WLF-1 does actually have the kiting ability at that speed...

This is my Striker Hound and also a failed carry but did have fun at the end there..



This is the WLF-1 a successful carry...
Need to make shots count..



Just uploaded to should take an hour or so to process...

Edited by ShinVector, 03 November 2015 - 09:19 AM.


#9 Tarogato

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Posted 03 November 2015 - 09:31 AM

View PostVoid Angel, on 31 October 2015 - 09:48 PM, said:

You could also go to 4 Medium Pulses and a heat sink with that setup.


You can get another heatsink if you strip the other arm. You probably also don't need head armour, unless you have a habit of running straight into red smoke or sitting still in front of enemies. http://mwo.smurfy-ne...f29f8e9384b266d

View PostTractor Joe, on 02 November 2015 - 04:43 PM, said:

XL engine can't skimp on arms or st armor, plus I like to engage multiple enemies with this mech and need the back armor.

I have thought about dropping a couple engine sizes , adding Ferro and running a 4 MPL build with a single heatsink in the engine.


You really don't need armour on that left arm - it's not serving any purpose. Especially the way you play - you don't seem to torso twist ... like... at all. So just strip the arm and enjoy the extra heatsink. Don't drive with you F-key. Heading in straight lines is how you make yourself an easy target for the enemy, especially running straight toward them which you seem to do a lot. It also glitches your aim a little bit. And no... you shouldn't need back armour. If your positioning is perfect, you'll never get touched in the rear even once. Strive for that perfection. Rear armour is more for friendly fire than anything else. =P

#10 Void Angel

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Posted 03 November 2015 - 11:12 AM

Yeah, but then you'll lose 40% of your firepower when someone breathes on that arm. Still, if you find that you never lose an arm, the extra laser will be worth it.

#11 Kai Allard-Liao

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Posted 11 November 2015 - 02:58 AM

Hm, I'll have the try the MPL build. Been doing ML, never thought of stripping the LA.

#12 Kai Allard-Liao

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Posted 11 November 2015 - 03:31 AM

Wow, okay just ran it. 5 kills 570 damage. Nice.

#13 PeeWrinkle

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Posted 11 November 2015 - 05:43 AM

When running a shield arm I have a hard time only having an armor value of 1 in that arm. It will not shield you for long and with an XL engine you are very quickly forced to shield with your non-shield arm if you want to stay alive.

Here is what I would do if I were going for a max engine WLF-1.
It is virtually the same but gives you a little bit more of a shield arm.
That said I ended up trying a non max engine build (I didn't think to try it out until I unlocked speed tweak,so I don't know how it will do while unlocking basics) and really enjoyed it: WLF-1 XL310. It is roughly only 3KPH slower with than the 315, but is still very viable.

I also tried two MPL Builds; WLF-1 4MPLs and WLF-1 5MPLs
I liked the 4MPLs build more even though it sacrifices 20% of my fire power. With the added speed and even more importantly the higher heat threshold I was able to alpha more often. With the 5MPL build I was chain firing much more often. I also tried a build with MPLs and an XL310, and just like the XL 310 in the ML build above I liked it the best.

What can I say, I just like having more armor all the time. As for the back armor I either did 6 or 8 in each RST and either 8 or 10 in the RCT. I don't like to go lower than 6 and 8 respectively because I find just those couple extra points save me from getting back shot while I am weaving and twisting my way through the battle.

#14 Johny Rocket

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Posted 14 December 2015 - 07:46 PM

PeeWrinkle. Your 1st build is pretty close to what Im running, I left a bit more on the arm and made up for it in the head and legs. All pretty nice builds. Sword and Board not Sword and Cardboard.



I can't afford to strip the shield arm Not great at twisting at this speed(160kph) and ending up where Im going, I like having a full armor sheild. Im a casual player comp is pretty meaningless to me. Most mechs when I get them I don't look up builds or tactics. i like a blank canvass and experiment for a while until I find something I like. Then I might start trying other builds.

I did turn my mouse setting down a fair bit, that helped aim at high speed.

Forgot about this thread and vid but if I remember right this was one of my first 10 drops.
I have a lot more experience with it now and lack of JJ kills it for me. The only IS Light I have to get is the Panther. Working the Firestarter thru Elite now. Pokemon, gotta get em all. I got the CDA 3F (L) and lets be real about that, I run the same load as my PB but have 20t more tank at the same speed, plus I can fly horizontally for over 100m.

I own 52 mpl (stripped all my mechs and been building fresh) I have stuck and boated them everywhere. Mauler 2P 2 AC5 6mpl ccon bap and 5t ammo xl325.

Ive manage to get 6 mpl on the WLF 1A but it was slow and hot so I run a xl275 and 6 ml.
The 1B with a xl260 2 erll and 2 ml. Put the erll in the right arm and peek corners.
The WLF2 xl295 1 erll and 3mpl


View PostShinVector, on 03 November 2015 - 09:18 AM, said:

Need to be a little more cool under pressure with the aiming...
WLF-1 does actually have the kiting ability at that speed...

This is my Striker Hound and also a failed carry but did have fun at the end there..



This is the WLF-1 a successful carry...
Need to make shots count..



Just uploaded to should take an hour or so to process...


That 2nd match I've had matches up there but that 1st one, man, that Death was a trip to the front table of the Meade Hall in the sky.

I've worked on it and PGI was nice enough to nerf all that snappy goodness to make it easier for me to get shot by noobs.

Edited by Tractor Joe, 14 December 2015 - 08:01 PM.


#15 ShinVector

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Posted 14 December 2015 - 09:41 PM

View PostTractor Joe, on 14 December 2015 - 07:46 PM, said:

I've worked on it and PGI was nice enough to nerf all that snappy goodness to make it easier for me to get shot by noobs.



UGH... You said it...
After my break in the Void and Fallout wastelands...

I come back to find virtually all the mobility that made lights.. Lights!!... All turned into Light Mediums....
Sigh... Still relearning... Especially lights without JJs has made me a sad monkey... Posted Image

I guess the long to mid range strike game play is still about the same...

But the close range light brawlers... ARGGH.. Can't dodge'em like that they used too... Posted Image





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