Jenner Iic, Power Of A Splatapult At 130Kph
#1
Posted 15 December 2015 - 01:00 PM
144 damage in 5 seconds on a fast mech is just crazy.
Yeah I don't have JJ, yeah I only have 4.5 tons of ammo, but I can assassinate pretty much any mech in less than 5 seconds if the enemy cheetos don't hunt me down quick enough.
Should have left it with 3 missile hard points PGI... 3cSRM6 would be a bit better than an oxide with more speed and JJ... giving me the option to carry literally double the firepower of my oxide? Bad idea.
Still gonna enjoy it while it lasts.
#2
Posted 15 December 2015 - 01:04 PM
While also getting access to Clan tech, bigger engine AND JUMP JETS.
I don't even own an Oxide and i feel sorry for everyone who paid for it.
Edited by Juodas Varnas, 15 December 2015 - 01:05 PM.
#3
Posted 15 December 2015 - 01:05 PM
#4
Posted 15 December 2015 - 01:08 PM
No way to run 6 Clan ERML with good heat management
Edited by Tennex, 15 December 2015 - 01:08 PM.
#5
Posted 15 December 2015 - 01:09 PM
#6
Posted 15 December 2015 - 01:10 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
Clan ERML's build up lots more heat. Maybe drop down to 5 mediums.
As for the OP: There's some balancing in that equation you aren't accounting for. Your design will indeed run out of ammo quickly, lacks jump jets which is important for lights, and doesn't mount artemis so you'll need to face hug enemies to land a higher percentage of more of your shots. Also, the heat seems it might be high as well.
Edited by CapperDeluxe, 15 December 2015 - 01:12 PM.
#8
Posted 15 December 2015 - 01:10 PM
- mixed-tech was not allowed (i.e. IS vs. IS, Clan vs. Clan, IS vs. Clan fights only)
- it's a 10 Clan vs. 12 IS fight
- Clans get 700 tons max, IS get 960 tons max
Suddenly things get more interesting.
#9
Posted 15 December 2015 - 01:12 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
6 C_SPL not working?
BLOOD WOLF, on 15 December 2015 - 01:09 PM, said:
taking some getting used to...different fighting style than my IS one, different hitboxes too maybe, so spreading is a little tougher.
Be able to tell more when chat is fixed and the teams aren't all super disjointed
#10
Posted 15 December 2015 - 01:12 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
That's just how it is with Clan lasers. You'd really need something like 22 cDHS to have a comparable heat efficiency for that many lasers.
I would suggest one of the following to start with: 6 cSPL, 6 cERSL, 4 cERML, or 4 cMPL.
Edited by process, 15 December 2015 - 01:13 PM.
#11
Posted 15 December 2015 - 01:13 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
The Clan ER SLasers are practically IS MLasers anyway. A little less range (70m optimal), but 1 less heat and the same damage. Up to you I suppose, but I think I'd go ERSLasers.
#12
Posted 15 December 2015 - 01:13 PM
Mystere, on 15 December 2015 - 01:10 PM, said:
- mixed-tech was not allowed (i.e. IS vs. IS, Clan vs. Clan, IS vs. Clan fights only)
- it's a 10 Clan vs. 12 IS fight
- Clans get 700 tons max, IS get 960 tons max
how would that be even close to balanced with how much clan weapons have been nerfed compared to their TT counterparts
#13
Posted 15 December 2015 - 01:16 PM
CapperDeluxe, on 15 December 2015 - 01:10 PM, said:
Clan ERML's build up lots more heat. Maybe drop down to 5 mediums.
As for the OP: There's some balancing in that equation you aren't accounting for. Your design will indeed run out of ammo quickly, lacks jump jets which is important for lights, and doesn't mount artemis so you'll need to face hug enemies to land a higher percentage of more of your shots. Also, the heat seems it might be high as well.
I can alpha twice and then flee. Perfect for BNZ fighting.
As for getting close, I run my oxide without arty and yeah I have to get within 50 meters to concentrate the damage but I'm going 130kph so getting close isn't exactly a problem against the heavies and assasults you target for assassination.
#14
Posted 15 December 2015 - 01:18 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
I didn't get the 6 energy version... guess I didn't order soon enough. 4 clan meds is 2 less damage and way more range. that's all the meds i ran on my cheetah. play it just like my jenner.
#15
Posted 15 December 2015 - 01:19 PM
Vickinator, on 15 December 2015 - 01:13 PM, said:
The assumption here is that PGI stops with their 1:1 balance initiative and moves to a more lore-friendly balancing system that incorporates more dimensions.
Edited by Mystere, 15 December 2015 - 01:21 PM.
#16
Posted 15 December 2015 - 01:20 PM
In all honesty, though. I would give it negative srm6 quirks and leave everything else as it is.
Hunchies are another matter - they need structure and twist quirks, else you can only play gauss or 4erll builds for a longer period of time. The definition of glass cannon.
#17
Posted 15 December 2015 - 01:22 PM
process, on 15 December 2015 - 01:12 PM, said:
That's just how it is with Clan lasers. You'd really need something like 22 cDHS to have a comparable heat efficiency for that many lasers.
I would suggest one of the following to start with: 6 cSPL, 6 cERSL, 4 cERML, or 4 cMPL.
You can do 5 cERMLs and an XL 295 with 2 JJs and 16 DHS. Probably your best bet. Heat sink count is a little less than ideal but it will work for a hit-and-fade type play style.
#18
Posted 15 December 2015 - 01:23 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
You could play it more like a skirmisher I suppose? Speaking from experience with a LCT-1E that 405m optimal range would be great for poking and hiding with fast speed, although with the higher burn time compared to IS lasers (and quirks) it might be a bit harder to play the JR7-IIC like that. Maybe lower the engine size a little bit and cram in more heatsinks?
You could also do 3 C-ERML 3 C-SPL and that might not be a bad idea, but then you have short range lasers that are too short for hitting longer range targets and long range lasers that burn pretty long and are noticeably hot when used in a hectic short range engagement. I probably wouldn't do this myself for those reasons, but it could work maybe.
#19
Posted 15 December 2015 - 01:25 PM
Tennex, on 15 December 2015 - 01:08 PM, said:
No way to run 6 Clan ERML with good heat management
Remember that 6 IS meds is 30 damage at 24 heat while 5 cMlas are 35 damage at 30 heat. If IS could fit 7 it would be 35 damage at 32 heat (28 + 4 ghost heat) with shorter range (no quirks and shorter burn). So pick your poison.
#20
Posted 15 December 2015 - 01:30 PM
Chuck YeaGurr, on 15 December 2015 - 01:25 PM, said:
Yeah, the same ghost heat caps don't make the situation any better. Especially recent IS MPL "fix".
Edited by kapusta11, 15 December 2015 - 01:32 PM.
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