I really think having "Templates" based on the standard variants would work well.
If you own the chassis and equipment, then once you buy a template, you can set your mech up to that. or to default. Buy more templates and you can set the chassis up to those templates.
Factory variant templates are much cheaper than individual custom templates. Kind of like customizing a car. So once you've been playing the game for a while and have a lot of Cbills, then you can design your own custom template. Each one costs money, so if you wnat to change it again, you pay again. Nothings free. You can also sell or give away a template to other players, but it's not a copy, it's the original. You lose it.
Custom templates start with a factory variant, the more chnages you make the moste it costs, and the more radical a change is, the more it costs.
When buying a Chassis you can buy it with the default, or with a factory variant.
Omnimechs come with all variant templates already installed. New variants can be developed for less.
A player can increase their tech skill in the game, and that reduces the costs of custom templates.
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This gives players free customization, they can make anything they want. However radical changes to a chassis cost a lot more, it's best to start with something closer to the base design. This makes factory variants much cheaper and mroe common to use on the battlefield. You know your'e fighting a veteran if he's got a jumping laserboat Hunchback.
This makes radical variants more signature designs, it gives the game more of a forward structure, getting the money together to mod you mech is meaningful. It helps preserve the integrity of different designs, but isn't constrictive.
In addition, it supports a team having a specialized "Tech" player that can help them get costum mechs for cheaper...though his specialization may affect his performance on the actual battlefield.
Edited by verybad, 06 December 2011 - 01:33 PM.