Terick, on 07 December 2011 - 03:29 PM, said:
Some thing that doesn't happen in the MW series is hitting the head a lot. In table top a hit to the head happens on a 12 with a pair of 6 sided dice, a 1/36 chance. Not often. Punches though have a 1/6 chance of hitting the head. Meaning even a light mech can down any mech with a few punches if they are lucky.
An average light mech (especially chicken walkers) likely couldn't even
reach an assault's cockpit, to be honest (as in, physically) at a threatening angle. Put even a relatively huge Wolfhound next to a Mauler and see.
Terick, on 07 December 2011 - 03:29 PM, said:
More importantly it isnt' the damage to the mech. Every hit to the head hurts the pilot inside the mech. So that punch might not do much to the armor but the pilot might be KOed from the hit.... Only way to do that in a game like this is to make the mech stunned (stops and can't move or fire). But that would really make people mad.
Yeah, successful cockpit ram could be nasty. I wouldn't mind this much (with very low chances of course), as well as DFA.
Terick, on 07 December 2011 - 03:29 PM, said:
Kicks can do worse things, lets go back to teh Dire Wolf, 100 tons running at full speed. As long as the joints move the way they are supposed to no problems. But if a force pushes form the side... the force might be enough to knock the leg out of alignment or worse make the leg hit the ground wrong. It is like a person kicking you on the side of the leg while running... good chance your going to fall.
That one I agree with. If something's moving, no matter the size, it can fall.
Terick, on 07 December 2011 - 03:29 PM, said:
Then there is the fact if the armor is gone... the kick might hit and damage the actuators in the leg, so now your hip or knee isn't working.
How does a kick strip armor off a mech, if same armor could withstand a gauss rifle shot and stay in place? Fishy.
Terick, on 07 December 2011 - 03:29 PM, said:
The funniest for melee isn't punching or kicking though, it is charging or punching. Charging is ramming and pushing is what the name says. Using a medium mech to push a dire wolf of a cliff is funny.
As someone with some wresting background, that's not even remotely plausible. You can't "just push" something active (as in "even minimally mobile") that's twice your weight, especially with limited surface contact (as mechs aren't built to "fit") and low traction (metal on metal). Not a snowflake's chance in hell, I'm serious here.
Haeso, on 07 December 2011 - 03:35 PM, said:
Actually, a kick or punch from an assault 'Mech is going to be far more devastating than anything but ship-mounted weaponry. Something that large moving at high speeds? The atlas punching a masakari should be a fine illustration of what melee combat should be like.
It really is a matter of game design and code, plus the ever present input method issues. You really don't understand how much would go into making melee combat and making it right, it's not as simple as having an arm jutt forward and registering damage unless you want it to look and feel idiotic. It's along the same lines as overall agility, there isn't an input method that can handle it.
Yeah, I know this pic. It's neat. Please note though that it's an Atlas punching a Mech with small cockpit surface area while holding it in place with its other arm, thus making sure the force is both concentrated on a point, and fully transmitted to the Masakari (otherwise a lot of it would be "wasted" by the other mech falling backwards).
This pic kind of makes some sense because of all those circumstances. DFA makes sense (mech providing mass, gravity providing acceleration and the vector is making sure there's "nowhere to go" for the target). But a small mech threatening a big one with leg kicks? Nope. No matter how much force a mech's leg can produce, I bet that an alpha strike would do more, and it cannot be dissipated by "simply" falling.
The "lighter mechs pushing heavier ones off cliffs" readily demonstrates how tenous those rules' grasp on physics is. It's not easy to stagger, let alone hurt a human with punching or kicking, if it was - martial styles wouldn't exist. Am I to believe that a machine who can turn their hips a measly 50-ish degrees per second, can deliver an effective punch to another machine and cause serious damage on a thickly-armored section? No way. Force is mass times acceleration, and a mech may have mass but its acceleration plain
sucks. They are stiff. No matter what there says in a rulebook, it cannot work unless they'd move like Japanese mecha in Macross or such. They move like icebergs in comparison. It would change to a push, not a punch. The counter to push is half a step back, or falling.
Ramming, yes, but ineffective. DFA, yes, but risky. Lucky cockpit breach, sure thing.
Effectively punching an armored section, no. That stretches my suspension of disbelief further than fusion reactors and FTL travel, since there's no physics that would allow it.
I know there are rules for it, but those are just rules, and as far as I'm concerned, good riddance to them because they make. No. Sense.
Sorry for the offtopic, I guess I'll drop it now.
Edited by Alex Wolfe, 07 December 2011 - 04:27 PM.