#361
Posted 21 February 2012 - 08:10 AM
#362
Posted 21 February 2012 - 08:30 AM
#363
Posted 21 February 2012 - 10:35 AM
#364
Posted 21 February 2012 - 02:31 PM
Nik Van Rhijn, on 21 February 2012 - 08:10 AM, said:
After becoming lostech during the Succession Wars, the ER PPC was first reintroduced to the Inner Sphere in 3037 by the Draconis Combine.
#365
Posted 21 February 2012 - 04:57 PM
#366
Posted 21 February 2012 - 08:30 PM
e.g. if max heat = 1000, and each laser increases the heat by 300, firing four takes the mech over the 1000 and the heat needs to dissapate for a couple seconds to avoid internal damage before firing the next. If they have a lot of heat sinks the time between firing is lowered faster but it never makes it possible to fire everything at once.
Problem solved, no more one shot boats and everything can be balanced off damage.
#367
Posted 21 February 2012 - 08:43 PM
#368
Posted 22 February 2012 - 05:41 AM
So even if there is full customization(which I really hope there isnt, even in MW4 style) heat needs to play an extremely important role.
#369
Posted 22 February 2012 - 03:39 PM
MaddMaxx, on 19 February 2012 - 01:54 PM, said:
This is where: http://mwomercs.com/...dpost__p__54497
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No, you don't know this. I am going to guess that you're referring to mw2/3 and maybe mw4? Those do not represent the totality of how a 'mechlab can be done.
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... I was making reference to your idea, not mine. Hey, if you want to make my argument for me...
#370
Posted 22 February 2012 - 03:47 PM
Cattra Kell, on 05 December 2011 - 05:14 AM, said:
Lets also not forget in the Novels and lore wise that indeed you could fit what you wanted but it often took weeks of hard work that involved either buying a new arm or tearing out all the guts in the arm and reconstructing it after the weapon was installed, most of the time if there was a large laser in the arm before, you either were installing a PPC or other lasers to replace the large laser due to the capacitors already there.
I wouldn't mind seeing though, different mech variants...
...I wouldn't mind seeing though, different mech variants. What I mean by this is the same mechs, say there are 3 versions of the Thorn, the only difference is the hard points available on it. This would allow some customization (based on what variant you want) but also keep some balance so you don't roll with a 5 ERPPC Alpha-Cat. Just my own opinion on the subject, I am sure other people have other opinions and I hope that they post them too.
I like this! Vote placed. I do trust devs decisions though
#371
Posted 22 February 2012 - 03:50 PM
the engine selection and armor types,reactive,reflective,normal,gadgets like AMS,advanced giro,extra optics,countermeasures... I want it all lol
I believe the customization should be really deep combining all elements from MW2,MW3 and MW4 maybe with even more new elements
#372
Posted 22 February 2012 - 04:10 PM
neodym, on 22 February 2012 - 03:50 PM, said:
the engine selection and armor types,reactive,reflective,normal,gadgets like AMS,advanced giro,extra optics,countermeasures... I want it all lol
I believe the customization should be really deep combining all elements from MW2,MW3 and MW4 maybe with even more new elements
Negative, Ghostrider. Pattern is full.
#373
Posted 22 February 2012 - 04:56 PM
#374
Posted 22 February 2012 - 05:31 PM
WingMcCallister, on 22 February 2012 - 04:56 PM, said:
Even if going the way of mw2/3 would result in you only seeing one, maybe two mechs of each weight class, and all of those in one of two configurations, all the time, every time, and everyone that tries something different getting summarily crushed for doing something less effective?
Even if none of the 'mechs are unique in any sense beyond visuals and in game 3d model volume?
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So, you don't care if, say, MW is reduced to playing as an overweight midget riding a pink-pony tricycle jousting with a Styrofoam lances in a circus sideshow? Hey, if you don't care about the canon, and treat it like a wax nose, to be shaped to whatever at will, this is entirely possible.
"What works on paper..." Well, first, how do you know? Second, If you think you know this, can you give a good argument for it?
"we all want a fun..."
Yes, and some of us think that sensibly getting the lore into the video game format would be really fun.
Yes, customization is fun; as long as it doesn't result in all the 'mechs being the same in all respects beyond weight and 3d model volume.
#375
Posted 22 February 2012 - 06:17 PM
I want my mechs this time to actually have meaning and char, not just visual differences. A full custom mechlab will totally make having all these different mech designs absolutely meaningless and if thats the case, as i said earlier, just put a single design for each weight classes and call it a day.
#376
Posted 29 February 2012 - 09:55 PM
There will be a Mechlab, what that is I dont know.
But Im gonna go to that partie ,and Im gonna have a good time.
#377
Posted 29 February 2012 - 11:47 PM
#378
Posted 01 March 2012 - 12:39 PM
Role warfare helps a pilot determine which chassis would play best to their strengths. The number of module slots and basic load-outs will encourage players to gravitate toward a particular mech that will fulfill their intended playstyle. This is reinforced by the XP allocation for refining mech efficiency within a certain chassis.
In order to develop my skills within my favorite mech AND improve my abilities to achieve progression in my chosen role(s), I will need to make some tweaks and occassionally a major over-haul to the platform.
The idea of limited or restricted customization contradicts this core strategy of allowing us to play and develop the style that is most appealing to each of us.
The potential for the in-game economy also demands a wide range of customization, but at the same time the market could discourage boating for efficiency/exploits due to prohibitive costs.
The speculation and debate is interesting, but the logical conclusion (to me) is wide-open custom options with the economy used as a foil to prevent extended min/max abuse.
#379
Posted 01 March 2012 - 12:50 PM
#380
Posted 01 March 2012 - 01:11 PM
Edited by Matchstick, 01 March 2012 - 01:12 PM.
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