Are BattleMech cockpits supposed to have windows?
#21
Posted 11 July 2012 - 06:25 PM
#22
Posted 11 July 2012 - 06:37 PM
#23
Posted 11 July 2012 - 09:38 PM
#24
Posted 11 July 2012 - 09:58 PM
#25
Posted 11 July 2012 - 10:12 PM
Weird Beard, on 11 July 2012 - 04:08 PM, said:
I figured the windows were the reason the cockpit was so fragile (max 9hp)
Quote
http://www.sarna.net...Mech_Technology
Last line under the Standard Armor heading.
Edited by mig, 11 July 2012 - 10:13 PM.
#26
Posted 11 July 2012 - 11:32 PM
Otto Cannon, on 11 July 2012 - 09:58 PM, said:
This is clearly wrong. I am working in an environment where we are using a lot of different laser for research purposes.
And there is a thing called "laser safety goggles". They are transparent.
Well, to be perfectly exact, they are kinda transparent. They come in different colors depending on the wavelength they protect against and they are in general pretty dark like sunglasses.
But the point is that for weapon lasers you would inevitably choose wavelengths in the lower part of the spectrum (energy-rich radiation, UV or near UV) as opposed to high wavelengths (low-energy radiation, IR or near IR). Just because IR lasers will heat your laser equipment much more for the same beam strength.
And the point to this technical digression is the fact that the lower the wavelength to be protected against, the higher the visible translucency of protective materials can be. If you build laser safety materials that protect you from wavelengths of up to, say 450 nm, you can make the material more or less crystal clear.
Some food for thought for the tech geeks out there.
#27
Posted 11 July 2012 - 11:40 PM
#28
Posted 11 July 2012 - 11:41 PM
Siegwald, on 11 July 2012 - 11:32 PM, said:
This is clearly wrong. I am working in an environment where we are using a lot of different laser for research purposes.
And there is a thing called "laser safety goggles". They are transparent.
Well, to be perfectly exact, they are kinda transparent. They come in different colors depending on the wavelength they protect against and they are in general pretty dark like sunglasses.
But the point is that for weapon lasers you would inevitably choose wavelengths in the lower part of the spectrum (energy-rich radiation, UV or near UV) as opposed to high wavelengths (low-energy radiation, IR or near IR). Just because IR lasers will heat your laser equipment much more for the same beam strength.
And the point to this technical digression is the fact that the lower the wavelength to be protected against, the higher the visible translucency of protective materials can be. If you build laser safety materials that protect you from wavelengths of up to, say 450 nm, you can make the material more or less crystal clear.
Some food for thought for the tech geeks out there.
*Sigh* Yes, fair enough. If you're going to be that exact about it though, the visible part of the beams as used in the game would still dazzle you even if the more destructive wavelengths were blocked. My point was that you shouldn't bother analysing the game world too carefully because sooner or later you will hit fiction rather than science. Enjoy it as it is, because if it was too realistic there would be no mechs at all.
#29
Posted 11 July 2012 - 11:42 PM
Ramius Hazen, on 11 July 2012 - 03:02 PM, said:
I also heard this.
RL Nice, on 11 July 2012 - 05:20 PM, said:
That would simply look too weird. And brittle.
What about that Raptor II miniature from the Firepower set of Mechwarrior: Age of Destruction set?
#31
Posted 12 July 2012 - 12:03 AM
with the regaining of tech from the Grey Death data core and the salvage from the Clans the two types seem to be mixing.
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