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One Of A Kind


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#21 Jun Watarase

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Posted 16 December 2015 - 01:37 AM

Personally i would drop the gauss rifle entirely.

#22 Hit the Deck

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Posted 16 December 2015 - 02:09 AM

View PostJun Watarase, on 16 December 2015 - 01:37 AM, said:

Personally i would drop the gauss rifle entirely.

But.... the ability to carry that gun while also having LRM60 at your fingertip is the point of the build.

#23 Widowmaker1981

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Posted 16 December 2015 - 03:28 AM

While its entertaining to see what you can build, Artemis is a waste of tonnage and slots for LRMs. Its only good for SRMs and Streaks.

LRMs are horribly outclassed by direct fire weapons in direct fire engagements, so if you aren't running lurms mainly for indirect fire you are doing it wrong, and Artemis doesn't work with indirect fire. Definitely not worth 4 tons/slots.

#24 El Bandito

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Posted 16 December 2015 - 03:33 AM

LRMs are not viable? Well here is a whine from a Clanner no less, about LRM spam in CW. :P

http://mwomercs.com/...pic/217003-mrr/

#25 Lily from animove

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Posted 16 December 2015 - 03:36 AM

View PostBishop Steiner, on 15 December 2015 - 07:46 PM, said:

so the Clans have perfected the epitome of a bad mech, the Terror of Tier 5?


sounds like the perfect mech to have some unhealthy amount of fun. Too many people protect their tryhard epeen and never try something of stupidity and fun. Kinda sad because MWO offers so much freedome to fully derp around.

#26 MeiSooHaityu

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Posted 16 December 2015 - 03:37 AM

You know what, the OP's mech is a train wreck....But like a true train wreck, I just can't stop looking at it....

...I kind of want to try it :D

#27 Widowmaker1981

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Posted 16 December 2015 - 03:53 AM

View PostEl Bandito, on 16 December 2015 - 03:33 AM, said:

LRMs are not viable? Well here is a whine from a Clanner no less, about LRM spam in CW. Posted Image

http://mwomercs.com/...pic/217003-mrr/


People whining about LRMs just means they are bad, not that LRMs are good :P

#28 Tahribator

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Posted 16 December 2015 - 03:53 AM

If you're going to boat lots of lurms (and especially big ones) I think Artemis is not a bad choice. It halves your lock-on time, so you have to stare less without doing any DPS and the improved grouping saves you a salvo or two. It's honestly not too bad. Sometimes I bring it just for the lock-on time decrease.

#29 Vellron2005

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Posted 16 December 2015 - 06:36 AM

Don't know why, but this kinda reminds me of a Direstar... Posted Image

Also not very optimized..

#30 Hit the Deck

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Posted 16 December 2015 - 07:01 AM

View PostVellron2005, on 16 December 2015 - 06:36 AM, said:

Don't know why, but this kinda reminds me of a Direstar... Posted Image

Also not very optimized..

Actually, this is not a "joke" build unlike the Direstar. It did first came to me accidentally when I theorycrafted a build for the B variant back then when the Origins were announced for the first time.

LRM Warhawk works in part because the Mech has good mobility so it can keep up with the group and tactically position itself to bring out the rain. Because HGN is not as speedy as the 'Hawk, I had some doubt about its viability. Thankfully, it turned out well enough to perform its job as an LRM Mech, just don't forget to equip a single JJ for mobility purposes. The Gauss and lasers help your DPS and prevent enemy Mechs from picking you.

On the last iteration, I removed the artemis so I can put more ammo and DHS. You might only need 2 tons of Gauss ammo but I like bringing 1 ton more just because!

#31 saagri

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Posted 16 December 2015 - 07:08 AM

Instead of gauss, I used an u-ac/20 on mine.

#32 mogs01gt

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Posted 16 December 2015 - 07:14 AM

View PostHit the Deck, on 15 December 2015 - 04:02 PM, said:

So for the first time this is possible:

Posted Image

An LRM60 'Mech which jumps and carries a Gauss Rifle Posted Image Posted Image Posted Image
Thanks Clan scientists and engineers!

I love it!!

I change it a bit, remove the arty to add ammo or DHS.

#33 Mawai

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Posted 16 December 2015 - 07:20 AM

View PostEl Bandito, on 15 December 2015 - 06:38 PM, said:

I run this 733 build all the time. OP's build comes as no surprise to me. If anything, his ammo count is too low for quad LRM15s.

HGN-733 YOLO Lurmer


Two quick comments ...

1) Similar build but you are missing the gauss rifle which I think adds a significant punch to the clan version :)
2) To all those tier 1 folks out there who complain ... now you know at least one person in your ranks who runs LRM assaults in tier 1 all the time :)

#34 Robot Kenshiro

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Posted 16 December 2015 - 07:45 AM

Lrms are good. I run lrms from time to time. Even stupid lol builds just for kicks cos well you know that saying.... cos i can... and i will. Ppl who say you shouldn't do this or that in a video game have their points as well but everyone has to remember when the skies used to be covered in lrms..... yea...you all remember... i do. Any open map that was loaded...id cringe..... was diilfferent story when your team mates brought lrms tho haha. Spam away!!

#35 saagri

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Posted 16 December 2015 - 08:28 AM

I feel like the Highlander IIC can do a jack of all trades build fairly well. Exchange two launchers for srm 6's and now you have a mech that has good firepower for all ranges.

#36 Gas Guzzler

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Posted 16 December 2015 - 08:30 AM

I had good fun using a very similar build last night. Honestly, the IICs really encourage mixed loadouts, expecially the Orion and HGN don't really have hardpoints for boating anything... aside from LRMs

#37 saagri

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Posted 16 December 2015 - 08:36 AM

View PostGas Guzzler, on 16 December 2015 - 08:30 AM, said:

I had good fun using a very similar build last night. Honestly, the IICs really encourage mixed loadouts, expecially the Orion and HGN don't really have hardpoints for boating anything... aside from LRMs

I'm just having good fun theorycrafting now that Smurfy's works properly now for the Origin mechs.

#38 Almond Brown

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Posted 16 December 2015 - 10:39 AM

View PostMawai, on 16 December 2015 - 07:20 AM, said:


Two quick comments ...

1) Similar build but you are missing the gauss rifle which I think adds a significant punch to the clan version Posted Image
2) To all those tier 1 folks out there who complain ... now you know at least one person in your ranks who runs LRM assaults in tier 1 all the time Posted Image


Do Tier 1 players know how to Press "R" when they engage targets? Cause they sure as hell don't seem to know how in T3 or lower... ;)

LRM's may suck, but don't get caught out in the rain. It will ruin your day and your Mech. LOL ;)

#39 Roadkill

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Posted 16 December 2015 - 11:20 AM

Artemis is basically useless on LRMs. If you don't believe me, check your own stats.

My stats say that Artemis increases my hits by about half a percent. If I fire 1000 missiles, an extra 5 will hit.

Yeah, that's TOTALLY worth the extra tonnage. /sarcasm

#40 Mechteric

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Posted 16 December 2015 - 11:24 AM

Artemis may not be fully necessary, but TAG definitely is. Put TAG on that bad boy so you can still hit those ECM shielded mechs when they are out past a few hundred meters!

Edited by CapperDeluxe, 16 December 2015 - 11:24 AM.






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