One Of A Kind
#21
Posted 16 December 2015 - 01:37 AM
#23
Posted 16 December 2015 - 03:28 AM
LRMs are horribly outclassed by direct fire weapons in direct fire engagements, so if you aren't running lurms mainly for indirect fire you are doing it wrong, and Artemis doesn't work with indirect fire. Definitely not worth 4 tons/slots.
#24
Posted 16 December 2015 - 03:33 AM
http://mwomercs.com/...pic/217003-mrr/
#25
Posted 16 December 2015 - 03:36 AM
Bishop Steiner, on 15 December 2015 - 07:46 PM, said:
sounds like the perfect mech to have some unhealthy amount of fun. Too many people protect their tryhard epeen and never try something of stupidity and fun. Kinda sad because MWO offers so much freedome to fully derp around.
#26
Posted 16 December 2015 - 03:37 AM
...I kind of want to try it
#27
Posted 16 December 2015 - 03:53 AM
El Bandito, on 16 December 2015 - 03:33 AM, said:
http://mwomercs.com/...pic/217003-mrr/
People whining about LRMs just means they are bad, not that LRMs are good
#28
Posted 16 December 2015 - 03:53 AM
#29
Posted 16 December 2015 - 06:36 AM
Also not very optimized..
#30
Posted 16 December 2015 - 07:01 AM
Vellron2005, on 16 December 2015 - 06:36 AM, said:
Also not very optimized..
Actually, this is not a "joke" build unlike the Direstar. It did first came to me accidentally when I theorycrafted a build for the B variant back then when the Origins were announced for the first time.
LRM Warhawk works in part because the Mech has good mobility so it can keep up with the group and tactically position itself to bring out the rain. Because HGN is not as speedy as the 'Hawk, I had some doubt about its viability. Thankfully, it turned out well enough to perform its job as an LRM Mech, just don't forget to equip a single JJ for mobility purposes. The Gauss and lasers help your DPS and prevent enemy Mechs from picking you.
On the last iteration, I removed the artemis so I can put more ammo and DHS. You might only need 2 tons of Gauss ammo but I like bringing 1 ton more just because!
#31
Posted 16 December 2015 - 07:08 AM
#33
Posted 16 December 2015 - 07:20 AM
El Bandito, on 15 December 2015 - 06:38 PM, said:
HGN-733 YOLO Lurmer
Two quick comments ...
1) Similar build but you are missing the gauss rifle which I think adds a significant punch to the clan version
2) To all those tier 1 folks out there who complain ... now you know at least one person in your ranks who runs LRM assaults in tier 1 all the time
#34
Posted 16 December 2015 - 07:45 AM
#35
Posted 16 December 2015 - 08:28 AM
#36
Posted 16 December 2015 - 08:30 AM
#37
Posted 16 December 2015 - 08:36 AM
Gas Guzzler, on 16 December 2015 - 08:30 AM, said:
I'm just having good fun theorycrafting now that Smurfy's works properly now for the Origin mechs.
#38
Posted 16 December 2015 - 10:39 AM
Mawai, on 16 December 2015 - 07:20 AM, said:
Two quick comments ...
1) Similar build but you are missing the gauss rifle which I think adds a significant punch to the clan version
2) To all those tier 1 folks out there who complain ... now you know at least one person in your ranks who runs LRM assaults in tier 1 all the time
Do Tier 1 players know how to Press "R" when they engage targets? Cause they sure as hell don't seem to know how in T3 or lower...
LRM's may suck, but don't get caught out in the rain. It will ruin your day and your Mech. LOL
#39
Posted 16 December 2015 - 11:20 AM
My stats say that Artemis increases my hits by about half a percent. If I fire 1000 missiles, an extra 5 will hit.
Yeah, that's TOTALLY worth the extra tonnage. /sarcasm
#40
Posted 16 December 2015 - 11:24 AM
Edited by CapperDeluxe, 16 December 2015 - 11:24 AM.
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