

So - Where's Your Ammo?
#1
Posted 15 December 2015 - 12:48 AM
This is not so I know exactly where to aim with my DapperJack's MGs to hunt for explosions. No, nothing to do with that at all.
#2
Posted 15 December 2015 - 12:51 AM
Edited by Alistair Winter, 15 December 2015 - 01:54 AM.
#3
Posted 15 December 2015 - 12:52 AM
if you dont use case in is mechs legs are still best spot imo otherwise in clan mechs anywhere
go legs or torsos if you want ammo explosions
#4
Posted 15 December 2015 - 01:47 AM
#5
Posted 15 December 2015 - 01:48 AM
#6
Posted 15 December 2015 - 01:50 AM
Why? This:

#7
Posted 15 December 2015 - 01:55 AM
Scanz, on 15 December 2015 - 01:48 AM, said:
I think your left leg can only be damaged indirectly if your left torso goes. So for this to happen, I guess the right leg took out your right torso, then center torso, then left torso, then left leg.
At which point, you didn't have a lot of mech left anyway

#8
Posted 15 December 2015 - 02:14 AM
Scurry, on 15 December 2015 - 12:48 AM, said:
This is not so I know exactly where to aim with my DapperJack's MGs to hunt for explosions. No, nothing to do with that at all.
Mostly in my Mechbay, because you know, ammo can explode. Lasers can't.
#9
Posted 15 December 2015 - 02:24 AM

#10
Posted 15 December 2015 - 02:24 AM
Since ammo in CT get use up first, the ammo bin will be empty by the time the armour is breached.
ST only if they are padded with DHS.
#11
Posted 15 December 2015 - 02:45 AM
If the mech runs a STD engine and legs seem to take damage too easily, I'll sometimes move ammo to a torso with CASE.
Also, if a smaller mech (that I run an XL in) has more than 1 ton of ammo (one ton is always the head), I'll put it in the CT. I don't generally like ammo in the CT because of the potential ammo explosion, but mechs like lights have their legs shot at all the time and XL engines negate CASE so...what you going to do really?
#12
Posted 15 December 2015 - 03:00 AM
#13
Posted 15 December 2015 - 03:00 AM
Alistair Winter, on 15 December 2015 - 12:51 AM, said:
Keep it in your cockpit.. what does it matter.. they blow out your cockpit your dead anyway, plus ammo is expended top to bottom so odds are that ammo would be gone by the time someone is shooting you in the face

MIne go cockpit, center and legs.. L/R Torso and Arms are last resort.
#14
Posted 15 December 2015 - 03:08 AM
#15
Posted 15 December 2015 - 03:55 AM
#16
Posted 15 December 2015 - 03:57 AM
Worrying about ammo explosions is pointless. Its a 1 in 100 games type thing, ignore it as a factor. Only worry about having ammo at the end of the fight.
#17
Posted 15 December 2015 - 04:18 AM
Scurry, on 15 December 2015 - 12:48 AM, said:
This is not so I know exactly where to aim with my DapperJack's MGs to hunt for explosions. No, nothing to do with that at all.
head, because the chance of headshots is extremely low, even lower to get a crit there that would destroy the ammo (in most cases such a crit would blow your head off even without the ammo)
Then you have legs and arms. IS should be able to use case for arms, because case on is mechs only makes sense with STD engines.
Edited by Lily from animove, 15 December 2015 - 04:18 AM.
#18
Posted 15 December 2015 - 04:43 AM
#19
Posted 15 December 2015 - 05:06 AM
#20
Posted 15 December 2015 - 05:08 AM
BasicInfantry, on 15 December 2015 - 03:00 AM, said:
Keep it in your cockpit.. what does it matter.. they blow out your cockpit your dead anyway, plus ammo is expended top to bottom so odds are that ammo would be gone by the time someone is shooting you in the face

MIne go cockpit, center and legs.. L/R Torso and Arms are last resort.
Thats wrong btw. Head is the last location used, it was changed. the order is as follows:
CTorso
RTorso
LTorso
RArm
LArm
RLeg
LLeg
Head
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