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What if the manufacturer had an effect on weapons?


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Poll: What if the manufacturer had an effect on weapons? (34 member(s) have cast votes)

Would you be interested in seeing manufacturer quirks in weapon?

  1. Yes, weapons and electronics should vary in function and appearance accross manufacturers. (21 votes [61.76%])

    Percentage of vote: 61.76%

  2. Yes, but vary only by asthetics. (7 votes [20.59%])

    Percentage of vote: 20.59%

  3. Yes, but vary only by function, (3 votes [8.82%])

    Percentage of vote: 8.82%

  4. No, function and appearance of weapons should be identical, regardless of manufacturer. (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. Unsure, let's discuss it. (3 votes [8.82%])

    Percentage of vote: 8.82%

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#1 Epitaph

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Posted 06 December 2011 - 03:29 PM

Now before I begin, let me say this, I'm not super lore knowledgeable. Nor am I well versed in TT rules or how it did things regarding this. So I'm not sure if for example: a Alshain Weapons PPC or a Ceres Metals Industries PPC even functioned differently / varied in appearance (projectile wise) at all. But let's consider it.

That said, I am aware of a few things when considering this:

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1. (-) It opens up a whooooole can of worms when it comes to balancing and making things fair. This is probably the most important issue.

2. (+) It can however, open up a new level of customization and loadout, increasing optimization choices and flexibility, depending on playstyle or preference, GIVEN proper balancing...

3. (-) Causes issues with simple things such as replacing lost parts, since the parts you used in your loadout may not be available in the sector of space you are in. Additionally in this regard, there may be problems based on your house affiliation if you acquired an house-specific component via salvage, raiding, etc.

4. (+) Could provide a interesting layer the economy system when looking for new parts for your mech, alter availability based on where you are in space.

5. (?) Feels very RPG like. (Personally I'm not sure how I feel about having it in MWO, Not sure if it belongs here..)

6. (-) Is probably more complicated (in terms of micromanagment) to have than it's worth. (also IIRC there hasn't even been confirmation that there's 'full' customization of mechs..)

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Now for the sake of discussion let's clarify what I mean, what if (lets go with LRMs this time, and ignoring any weapon attributes that lore considers true or false):

StarCorps Industries LRM-15
+15% fire rate
+35% heat generation
+10% projectile speed
Visual - Fires like in the reboot trailer

Luthien Armor Works LRM-15
+25% damage
+30% lock-on time
-5% missile tracking ability
Visual - Fires in 'lumps', like MW4

As some side notes, would the model number also come into play? Would, as time progresses in-game, older models become less expensive as newer and more effective models were released by manufacturers? At high prices? In limited quantities? Privilege based restrictions based on house affiliation (at first release, until they diffuse throughout the Inner Sphere via salvage or something)? Components that are simply rare, and therefore valuable? That also brings up questions like "should I use my valuable but powerful _____ for that extra firepower to ensure mission success?"

What I keep coming back to is balancing, balancing, balancing. With a side of "should this even be here in the first place?".

An ISN news flash from a while back that said "Victory Armaments’ ER lasers performed well", so at the very least I think it would be cool to see additional depth in weapon/electronics choices as they are slowly introduced (whether it be based on lore or not).

But I'm not sure I want the cool factor / customization freedom etc, if it comes at the price of balance, difficulty managing mechs, or being just plain unnecessary.

I'm neither particularly for or against the idea. I was just thinking about it and I couldn't make up my mind if I would like to see something like this or not, so I decided to ask for some opinions. So let's discuss it.

What do you all think?

#2 CeeKay Boques

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Posted 06 December 2011 - 03:35 PM

It's a great idea. I went into some detailed thoughts on it here: http://mwomercs.com/...ferent-details/

#3 Epitaph

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Posted 06 December 2011 - 04:34 PM

Ah crap. I thought I had searched all the existing topics. I guess not well enough.

Anyway thanks, that topic was a good read and hits some good points.

#4 Psydotek

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Posted 06 December 2011 - 06:19 PM

As long as damage/second remains reasonably similar, i don't see why not. An LRM-20 from one manufacturer could fire 5 larger missiles while another one may fire a spread of 20 smaller missiles... Or even the original Atlas LRM-20 was just a set of 5 tubes that quickly fired off 4 sets of missiles (at least according to the 3025 tech readout).

I want to see it as a way of being able make sidegrade customizations that don't require huge amounts of time and resources. Swapping one model of LRM-20 for another model of LRM-20 should be easy. Swapping an LRM-20 for an autocannon or PPC should be hard.

#5 That Guy

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Posted 06 December 2011 - 10:45 PM

for the sake of the art team i voted for "same models, diff stats"

#6 EDMW CSN

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Posted 06 December 2011 - 10:48 PM

Anyone remember Donal's PPCs hotter than hot ?

#7 CobraFive

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Posted 06 December 2011 - 10:56 PM

I'd love to see this in some sense. Some AC/20 is a giant cannon that does slow fire with huge damage, some AC/20 is faster firing but smaller damage... but DPS is the same between them.

I think it would suit the F2P model as well as the persistence/progression model very well, we'd have a lot of weapons to choose from and specialize between, as well, it would give them a lot of room to add new weapons to the game, otherwise they would be somewhat limited by the timeframe and the 1:1 time progression.

We'll have to wait and see but some system, maybe not this exact idea but something like it, would be great.





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